2019-11-22 12:23:23 +01:00
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// Modules to control application life and create native browser window
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const {app, BrowserWindow, shell, ipcMain} = require('electron')
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const path = require('path')
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const fs = require('fs')
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2016-03-30 14:20:27 +02:00
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2019-11-22 12:23:23 +01:00
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// Keep a global reference of the window object, if you don't, the window will
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// be closed automatically when the JavaScript object is garbage collected.
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let mainWindow
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2016-03-30 19:40:48 +02:00
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2019-11-22 12:23:23 +01:00
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// We use this to store some tiny amount of preferences specific to electron
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// things like window bounds and location
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const initPath = "init.json"
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2016-03-30 14:20:27 +02:00
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2019-11-22 12:23:23 +01:00
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function createWindow () {
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let data
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// read saved state from file (e.g. window bounds)
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try {
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data = JSON.parse(fs.readFileSync(initPath, 'utf8'))
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}
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catch(e) {
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console.log('Unable to read init.json: ', e)
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}
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// Create the browser window.
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const bounds = (data && data.bounds) ? data.bounds : {width: 1280, height:800 }
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mainWindow = new BrowserWindow({
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width: bounds.width,
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height: bounds.height,
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webPreferences: {
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preload: path.join(__dirname, 'electron-globals.js')
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2016-03-30 14:20:27 +02:00
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}
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2019-11-22 12:23:23 +01:00
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})
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2016-03-30 14:20:27 +02:00
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2019-11-22 12:23:23 +01:00
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// Remember window position
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if (data && data.bounds.x && data.bounds.y) {
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mainWindow.x = data.bounds.x;
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mainWindow.y = data.bounds.y;
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}
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2016-03-30 14:20:27 +02:00
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2019-11-22 12:23:23 +01:00
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mainWindow.setMenu(null)
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mainWindow.setMenuBarVisibility(false)
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mainWindow.setAutoHideMenuBar(true)
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2016-03-30 14:20:27 +02:00
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2019-11-22 12:23:23 +01:00
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// and load the index.html of the app.
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mainWindow.loadFile('index.html')
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2016-03-30 19:40:48 +02:00
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2019-11-22 12:23:23 +01:00
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// Open the DevTools.
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// mainWindow.webContents.openDevTools()
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var handleLink = (e, url) => {
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if(url != mainWindow.webContents.getURL()) {
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e.preventDefault()
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shell.openExternal(url)
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}
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}
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mainWindow.webContents.on('will-navigate', handleLink)
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mainWindow.webContents.on('new-window', handleLink)
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// Emitted when the window is closing.
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mainWindow.on('close', function () {
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let data = {
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bounds: mainWindow.getBounds()
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}
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fs.writeFileSync(initPath, JSON.stringify(data))
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})
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// Emitted when the window is closed.
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mainWindow.on('closed', function () {
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// Dereference the window object, usually you would store windows
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// in an array if your app supports multi windows, this is the time
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// when you should delete the corresponding element.
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mainWindow = null
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})
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app.on('browser-window-focus', function() {
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setTimeout(function() { mainWindow.webContents.focus() }, 0)
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setTimeout(function() { mainWindow.webContents.executeJavaScript("document.getElementById(\"sendMessage\").focus()") }, 0)
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})
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}
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.on('ready', function() {
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createWindow()
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})
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2016-07-30 14:12:11 +02:00
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2016-04-01 21:50:34 +02:00
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2019-11-22 12:23:23 +01:00
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// Listen for badge changes
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ipcMain.on('badge', function(event, arg) {
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if (process.platform === "darwin") {
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app.dock.setBadge(String(arg))
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}
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else if (process.platform === "win32") {
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let n = parseInt(arg, 10)
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// Only show notifications with number
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if (isNaN(n)) {
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return
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}
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if (n > 0) {
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mainWindow.setOverlayIcon(__dirname + '/assets/img/favicon.ico', String(arg))
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} else {
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mainWindow.setOverlayIcon(null, '')
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}
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}
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})
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2016-04-03 13:43:27 +02:00
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2019-11-22 12:23:23 +01:00
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// Quit when all windows are closed.
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app.on('window-all-closed', function () {
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// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== 'darwin') app.quit()
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})
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2016-03-30 14:20:27 +02:00
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2019-11-22 12:23:23 +01:00
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app.on('activate', function () {
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// On macOS it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) createWindow()
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})
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2016-07-30 14:12:11 +02:00
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2019-11-22 12:23:23 +01:00
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// In this file you can include the rest of your app's specific main process
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// code. You can also put them in separate files and require them here.
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