weechat-protocol.js: use pointer instead of slicing
I don't know if this changes anything to performance, but my instinct tells me that it's better to update a pointer within a big array to get slices than creating a new slice each time. Perhaps the JS engine is clever enough to not create a copy each time and only update its internal references of the array bounds, but just in case...
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@ -102,9 +102,9 @@ WeeChatProtocol.prototype = {
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return "";
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return "";
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},
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},
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_getSlice: function(length) {
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_getSlice: function(length) {
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var slice = this.data.slice(0, length);
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var slice = this._data.slice(this._dataAt, this._dataAt + length);
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this.data = this.data.slice(length);
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this._dataAt += length;
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return slice;
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return slice;
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},
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},
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@ -148,11 +148,13 @@ WeeChatProtocol.prototype = {
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return values;
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return values;
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},
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},
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_setData: function (data) {
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_setData: function (data) {
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this.data = data;
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this._data = data;
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},
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},
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parse: function(data) {
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parse: function(data) {
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var self = this;
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var self = this;
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this._setData(data);
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this._setData(data);
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this._dataAt = 0;
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var header = this._getHeader();
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var header = this._getHeader();
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var id = this._getId();
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var id = this._getId();
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