// Modules to control application life and create native browser window const {app, BrowserWindow, shell, ipcMain} = require('electron') const path = require('path') const fs = require('fs') // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let mainWindow // We use this to store some tiny amount of preferences specific to electron // things like window bounds and location const initPath = "init.json" function createWindow () { let data // read saved state from file (e.g. window bounds) try { data = JSON.parse(fs.readFileSync(initPath, 'utf8')) } catch(e) { console.log('Unable to read init.json: ', e) } // Create the browser window. const bounds = (data && data.bounds) ? data.bounds : {width: 1280, height:800 } mainWindow = new BrowserWindow({ width: bounds.width, height: bounds.height, webPreferences: { preload: path.join(__dirname, 'electron-globals.js') } }) // Remember window position if (data && data.bounds.x && data.bounds.y) { mainWindow.x = data.bounds.x; mainWindow.y = data.bounds.y; } mainWindow.setMenu(null) mainWindow.setMenuBarVisibility(false) mainWindow.setAutoHideMenuBar(true) // and load the index.html of the app. mainWindow.loadFile('index.html') // Open the DevTools. // mainWindow.webContents.openDevTools() var handleLink = (e, url) => { if(url != mainWindow.webContents.getURL()) { e.preventDefault() shell.openExternal(url) } } mainWindow.webContents.on('will-navigate', handleLink) mainWindow.webContents.on('new-window', handleLink) // Emitted when the window is closing. mainWindow.on('close', function () { let data = { bounds: mainWindow.getBounds() } fs.writeFileSync(initPath, JSON.stringify(data)) }) // Emitted when the window is closed. mainWindow.on('closed', function () { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. mainWindow = null }) app.on('browser-window-focus', function() { setTimeout(function() { mainWindow.webContents.focus() }, 0) setTimeout(function() { mainWindow.webContents.executeJavaScript("document.getElementById(\"sendMessage\").focus()") }, 0) }) } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', function() { createWindow() }) // Listen for badge changes ipcMain.on('badge', function(event, arg) { if (process.platform === "darwin") { app.dock.setBadge(String(arg)) } else if (process.platform === "win32") { let n = parseInt(arg, 10) // Only show notifications with number if (isNaN(n)) { return } if (n > 0) { mainWindow.setOverlayIcon(__dirname + '/assets/img/favicon.ico', String(arg)) } else { mainWindow.setOverlayIcon(null, '') } } }) // Quit when all windows are closed. app.on('window-all-closed', function () { // On macOS it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') app.quit() }) app.on('activate', function () { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (mainWindow === null) createWindow() }) // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.