glowing-bear/electron-main.js

123 lines
3.8 KiB
JavaScript

// Modules to control application life and create native browser window
const {app, BrowserWindow, shell, ipcMain} = require('electron')
const path = require('path')
const fs = require('fs')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
// We use this to store some tiny amount of preferences specific to electron
// things like window bounds and location
const initPath = "init.json"
function createWindow () {
let data
// read saved state from file (e.g. window bounds)
try {
data = JSON.parse(fs.readFileSync(initPath, 'utf8'))
}
catch(e) {
console.log('Unable to read init.json: ', e)
}
// Create the browser window.
const bounds = (data && data.bounds) ? data.bounds : {width: 1280, height:800 }
mainWindow = new BrowserWindow({
width: bounds.width,
height: bounds.height,
webPreferences: {
preload: path.join(__dirname, 'electron-globals.js')
}
})
// Remember window position
if (data && data.bounds.x && data.bounds.y) {
mainWindow.x = data.bounds.x;
mainWindow.y = data.bounds.y;
}
mainWindow.setMenu(null)
mainWindow.setMenuBarVisibility(false)
mainWindow.setAutoHideMenuBar(true)
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
var handleLink = (e, url) => {
if(url != mainWindow.webContents.getURL()) {
e.preventDefault()
shell.openExternal(url)
}
}
mainWindow.webContents.on('will-navigate', handleLink)
mainWindow.webContents.on('new-window', handleLink)
// Emitted when the window is closing.
mainWindow.on('close', function () {
let data = {
bounds: mainWindow.getBounds()
}
fs.writeFileSync(initPath, JSON.stringify(data))
})
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
app.on('browser-window-focus', function() {
setTimeout(function() { mainWindow.webContents.focus() }, 0)
setTimeout(function() { mainWindow.webContents.executeJavaScript("document.getElementById(\"sendMessage\").focus()") }, 0)
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', function() {
createWindow()
})
// Listen for badge changes
ipcMain.on('badge', function(event, arg) {
if (process.platform === "darwin") {
app.dock.setBadge(String(arg))
}
else if (process.platform === "win32") {
let n = parseInt(arg, 10)
// Only show notifications with number
if (isNaN(n)) {
return
}
if (n > 0) {
mainWindow.setOverlayIcon(__dirname + '/assets/img/favicon.ico', String(arg))
} else {
mainWindow.setOverlayIcon(null, '')
}
}
})
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') app.quit()
})
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) createWindow()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.