glowing-bear/js/connection.js

366 lines
13 KiB
JavaScript

(function() {
'use strict';
var weechat = angular.module('weechat');
weechat.factory('connection',
['$rootScope', '$log', 'handlers', 'models', 'ngWebsockets', function($rootScope,
$log,
handlers,
models,
ngWebsockets) {
var protocol = new weeChat.Protocol();
var connectionData = [];
var reconnectTimer;
// Takes care of the connection and websocket hooks
var connect = function (host, port, passwd, ssl, noCompression, successCallback, failCallback) {
connectionData = [host, port, passwd, ssl, noCompression];
var proto = ssl ? 'wss' : 'ws';
// If host is an IPv6 literal wrap it in brackets
if (host.indexOf(":") !== -1) {
host = "[" + host + "]";
}
var url = proto + "://" + host + ":" + port + "/weechat";
$log.debug('Connecting to URL: ', url);
var onopen = function () {
// Helper methods for initialization commands
var _initializeConnection = function(passwd) {
// This is not the proper way to do this.
// WeeChat does not send a confirmation for the init.
// Until it does, We need to "assume" that formatInit
// will be received before formatInfo
ngWebsockets.send(
weeChat.Protocol.formatInit({
password: passwd,
compression: noCompression ? 'off' : 'zlib'
})
);
return ngWebsockets.send(
weeChat.Protocol.formatInfo({
name: 'version'
})
);
};
var _requestHotlist = function() {
return ngWebsockets.send(
weeChat.Protocol.formatHdata({
path: "hotlist:gui_hotlist(*)",
keys: []
})
);
};
var _requestBufferInfos = function() {
return ngWebsockets.send(
weeChat.Protocol.formatHdata({
path: 'buffer:gui_buffers(*)',
keys: ['local_variables,notify,number,full_name,short_name,title,hidden']
})
);
};
var _requestSync = function() {
return ngWebsockets.send(
weeChat.Protocol.formatSync({})
);
};
// First command asks for the password and issues
// a version command. If it fails, it means the we
// did not provide the proper password.
_initializeConnection(passwd).then(
function(version) {
handlers.handleVersionInfo(version);
// Connection is successful
// Send all the other commands required for initialization
_requestBufferInfos().then(function(bufinfo) {
handlers.handleBufferInfo(bufinfo);
});
_requestHotlist().then(function(hotlist) {
handlers.handleHotlistInfo(hotlist);
if (successCallback) {
successCallback();
}
});
_requestSync();
$log.info("Connected to relay");
$rootScope.connected = true;
},
function() {
// Connection got closed, lets check if we ever was connected successfully
if (!$rootScope.waseverconnected) {
$rootScope.passwordError = true;
}
}
);
};
var onmessage = function() {
// If we recieve a message from WeeChat it means that
// password was OK. Store that result and check for it
// in the failure handler.
$rootScope.waseverconnected = true;
};
var onclose = function (evt) {
/*
* Handles websocket disconnection
*/
$log.info("Disconnected from relay");
if ($rootScope.userdisconnect || !$rootScope.waseverconnected) {
handleClose(evt);
$rootScope.userdisconnect = false;
} else {
reconnect(evt);
}
};
var handleClose = function (evt) {
if (ssl && evt && evt.code === 1006) {
// A password error doesn't trigger onerror, but certificate issues do. Check time of last error.
if (typeof $rootScope.lastError !== "undefined" && (Date.now() - $rootScope.lastError) < 1000) {
// abnormal disconnect by client, most likely ssl error
$rootScope.sslError = true;
$rootScope.$apply();
}
}
};
var onerror = function (evt) {
/*
* Handles cases when connection issues come from
* the relay.
*/
$log.error("Relay error", evt);
$rootScope.lastError = Date.now();
if (evt.type === "error" && this.readyState !== 1) {
ngWebsockets.failCallbacks('error');
$rootScope.errorMessage = true;
}
};
try {
ngWebsockets.connect(url,
protocol,
{
'binaryType': "arraybuffer",
'onopen': onopen,
'onclose': onclose,
'onmessage': onmessage,
'onerror': onerror
});
} catch(e) {
$log.debug("Websocket caught DOMException:", e);
$rootScope.lastError = Date.now();
$rootScope.errorMessage = true;
$rootScope.securityError = true;
$rootScope.$emit('relayDisconnect');
if (failCallback) {
failCallback();
}
}
};
var attemptReconnect = function (bufferId, timeout) {
$log.info('Attempting to reconnect...');
var d = connectionData;
connect(d[0], d[1], d[2], d[3], d[4], function() {
$rootScope.reconnecting = false;
// on success, update active buffer
models.setActiveBuffer(bufferId);
$log.info('Sucessfully reconnected to relay');
}, function() {
// on failure, schedule another attempt
if (timeout >= 600000) {
// If timeout is ten minutes or more, give up
$log.info('Failed to reconnect, giving up');
handleClose();
} else {
$log.info('Failed to reconnect, scheduling next attempt in', timeout/1000, 'seconds');
// Clear previous timer, if exists
if (reconnectTimer !== undefined) {
clearTimeout(reconnectTimer);
}
reconnectTimer = setTimeout(function() {
// exponential timeout increase
attemptReconnect(bufferId, timeout * 1.5);
}, timeout);
}
});
};
var reconnect = function (evt) {
if (connectionData.length < 5) {
// something is wrong
$log.error('Cannot reconnect, connection information is missing');
return;
}
// reinitialise everything, clear all buffers
// TODO: this can be further extended in the future by looking
// at the last line in ever buffer and request more buffers from
// WeeChat based on that
models.reinitialize();
$rootScope.reconnecting = true;
// Have to do this to get the reconnect banner to show
$rootScope.$apply();
var bufferId = models.getActiveBuffer().id,
timeout = 3000; // start with a three-second timeout
reconnectTimer = setTimeout(function() {
attemptReconnect(bufferId, timeout);
}, timeout);
};
var disconnect = function() {
$log.info('Disconnecting from relay');
$rootScope.userdisconnect = true;
ngWebsockets.send(weeChat.Protocol.formatQuit());
// In case the backend doesn't repond we will close from our end
var closeTimer = setTimeout(function() {
ngWebsockets.disconnect();
// We pretend we are not connected anymore
// The connection can time out on its own
ngWebsockets.failCallbacks('disconnection');
$rootScope.connected = false;
$rootScope.$emit('relayDisconnect');
$rootScope.$apply();
});
};
/*
* Format and send a weechat message
*
* @returns the angular promise
*/
var sendMessage = function(message) {
ngWebsockets.send(weeChat.Protocol.formatInput({
buffer: models.getActiveBufferReference(),
data: message
}));
};
var sendCoreCommand = function(command) {
ngWebsockets.send(weeChat.Protocol.formatInput({
buffer: 'core.weechat',
data: command
}));
};
var sendHotlistClear = function() {
if (models.version[0] >= 1) {
// WeeChat >= 1 supports clearing hotlist with this command
sendMessage('/buffer set hotlist -1');
// Also move read marker
sendMessage('/input set_unread_current_buffer');
} else {
// If user wants to sync hotlist with weechat
// we will send a /buffer bufferName command every time
// the user switches a buffer. This will ensure that notifications
// are cleared in the buffer the user switches to
sendCoreCommand('/buffer ' + models.getActiveBuffer().fullName);
}
};
var requestNicklist = function(bufferId, callback) {
bufferId = bufferId || null;
ngWebsockets.send(
weeChat.Protocol.formatNicklist({
buffer: bufferId
})
).then(function(nicklist) {
handlers.handleNicklist(nicklist);
if (callback !== undefined) {
callback();
}
});
};
var fetchMoreLines = function(numLines) {
$log.debug('Fetching ', numLines, ' lines');
var buffer = models.getActiveBuffer();
if (numLines === undefined) {
// Math.max(undefined, *) = NaN -> need a number here
numLines = 0;
}
// Calculate number of lines to fetch, at least as many as the parameter
numLines = Math.max(numLines, buffer.requestedLines * 2);
// Indicator that we are loading lines, hides "load more lines" link
$rootScope.loadingLines = true;
// Send hdata request to fetch lines for this particular buffer
return ngWebsockets.send(
weeChat.Protocol.formatHdata({
// "0x" is important, otherwise it won't work
path: "buffer:0x" + buffer.id + "/own_lines/last_line(-" + numLines + ")/data",
keys: []
})
).then(function(lineinfo) {
//XXX move to handlers?
// delete old lines and add new ones
var oldLength = buffer.lines.length;
// whether we already had all unread lines
var hadAllUnreadLines = buffer.lastSeen >= 0;
// clear the old lines
buffer.lines.length = 0;
// We need to set the number of requested lines to 0 here, because parsing a line
// increments it. This is needed to also count newly arriving lines while we're
// already connected.
buffer.requestedLines = 0;
// Count number of lines recieved
var linesReceivedCount = lineinfo.objects[0].content.length;
// Parse the lines
handlers.handleLineInfo(lineinfo, true);
// Correct the read marker for the lines that were counted twice
buffer.lastSeen -= oldLength;
// We requested more lines than we got, no more lines.
if (linesReceivedCount < numLines) {
buffer.allLinesFetched = true;
}
$rootScope.loadingLines = false;
// Only scroll to read marker if we didn't have all unread lines previously, but have them now
var scrollToReadmarker = !hadAllUnreadLines && buffer.lastSeen >= 0;
// Scroll to correct position
$rootScope.scrollWithBuffer(scrollToReadmarker, true);
});
};
return {
connect: connect,
disconnect: disconnect,
sendMessage: sendMessage,
sendCoreCommand: sendCoreCommand,
sendHotlistClear: sendHotlistClear,
fetchMoreLines: fetchMoreLines,
requestNicklist: requestNicklist,
attemptReconnect: attemptReconnect
};
}]);
})();