qmk_firmware/keyboards/sol/keymaps/danielhklein/keymap.c

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#include QMK_KEYBOARD_H
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_COLEMAK,
_FN,
_ADJ
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
FN,
ADJ,
BACKLIT,
RGBRST
};
enum macro_keycodes {
KC_SAMPLEMACRO,
};
// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
/* Base Layout
* ,------------------------------------------------. ,------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Tab | | | | | | [ | | ] | | | | | | Enter|
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | Caps | | | | | | { | | } | | | | | | ' |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* |Shift | | | | | | ` | | \ | | | | | |Shift |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | Left | Down | Ctrl | Alt | Gui | Bspc | FN | | ADJ | Space| Gui | Alt | Ctrl | Up |Right |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | Bspc | FN | | ADJ | Space|
* `-------------' `-------------'
*/
#define BASE_LAYOUT( \
_00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
_10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
_20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
) \
LAYOUT( \
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_ENT, \
KC_CAPS, _10, _11, _12, _13, _14, KC_LCBR, KC_RCBR, _15, _16, _17, _18, _19, KC_QUOT, \
KC_LSFT, _20, _21, _22, _23, _24, KC_GRV, KC_BSLS, _25, _26, _27, _28, _29, KC_RSFT, \
KC_LEFT, KC_DOWN, KC_LCTRL, KC_LALT, KC_LGUI, KC_BSPC, FN, ADJ, KC_SPC, KC_RGUI, KC_RALT, KC_RCTRL, KC_UP, KC_RIGHT, \
KC_VOLU, KC_VOLD, KC_BSPC, FN, ADJ, KC_SPC, KC_VOLU, KC_VOLD \
)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,------------------------------------------------. ,------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | Q | W | E | R | T | | | | Y | U | I | O | P | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | A | S | D | F | G | | | | H | J | K | L | ; | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | Z | X | C | V | B | | | | N | M | , | . | / | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | | | | | |
* `-------------' `-------------'
*/
[_QWERTY] = BASE_LAYOUT( \
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH \
),
/* Colemak
* ,------------------------------------------------. ,------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | Q | W | F | P | G | | | | J | L | U | Y | ; | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | A | R | S | T | D | | | | H | N | E | I | O | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | Z | X | C | V | B | | | | K | M | , | . | / | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | | |
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | | | | | |
* `-------------' `--------=----'
*/
[_COLEMAK] = BASE_LAYOUT( \
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \
KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, \
KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH \
),
/* FN
* ,------------------------------------------------. ,------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | | | | | | | | | | PGDN | UP | PGUP | PRINT| HOME |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | | | | | | | | | | LEFT | DOWN | RIGHT|INSERT| END |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* |Shift | | | | | | | | | PLAY | MUTE | VOL- | VOL+ | LAST | NEXT |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | | | | Gui | | | | | | | | | | |
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | | | | | |
* `-------------' `-------------'
*/
[_FN] = LAYOUT( \
XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MRWD, KC_MFFD, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
/* ADJ
* ,------------------------------------------------. ,------------------------------------------------.
* |RESET | F1 | F2 | F3 | F4 | F5 | F6 | | | = | / | * | - | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | | | 7 | 8 | 9 | + | | |
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
* | | HUI | VAI | SAI | | |COLEMK| | | 4 | 5 | 6 | Enter| | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | | HUD | VAD | SAD | | |QWERTY| | | 1 | 2 | 3 | Space| | |
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
* | |RGBRST|RGBTOG|RGBMOD|RGBSMD| | | | | | 0 | . | Bspc | | |
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
* | | | | | |
* `-------------' `-------------'
*/
[_ADJ] = LAYOUT( \
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, XXXXXXX, KC_PEQL, KC_PSLS, KC_PAST, KC_PMNS, XXXXXXX, XXXXXXX, \
XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PPLS, XXXXXXX, XXXXXXX, \
XXXXXXX, RGB_SAD, RGB_VAI, RGB_SAI, XXXXXXX, XXXXXXX, COLEMAK, XXXXXXX, KC_P4, KC_P5, KC_P6, KC_PENT, XXXXXXX, XXXXXXX, \
XXXXXXX, RGB_HUD, RGB_VAD, RGB_HUI, XXXXXXX, XXXXXXX, QWERTY, XXXXXXX, KC_P1, KC_P2, KC_P3, KC_SPC, XXXXXXX, XXXXXXX, \
XXXXXXX, RGBRST, RGB_TOG, RGB_MOD, RGB_RMOD, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_P0, KC_PDOT, KC_BSPC, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX \
)
};
// define variables for reactive RGB
bool TOG_STATUS = false;
int RGB_current_mode;
// Setting ADJ layer RGB back to default
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(RGB_current_mode);
#endif
layer_on(layer3);
} else {
layer_off(layer3);
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
//uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if(record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case FN:
if (record->event.pressed) {
//not sure how to have keyboard check mode and set it to a variable, so my work around
//uses another variable that would be set to true after the first time a reactive key is pressed.
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
} else {
TOG_STATUS = !TOG_STATUS;
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(15);
#endif
}
layer_on(_FN);
} else {
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
#endif
layer_off(_FN);
TOG_STATUS = false;
}
return false;
break;
case ADJ:
if (record->event.pressed) {
layer_on(_ADJ);
} else {
layer_off(_ADJ);
}
return false;
break;
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
#endif
break;
}
return true;
}
void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
}
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// OLED Driver Logic
#ifdef OLED_DRIVER_ENABLE
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uint8_t oled_init_user(uint8_t rotation) {
if (!has_usb())
return OLED_ROTATION_180; // flip 180 for offhand
return rotation;
}
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static void render_logo(void) {
static const char PROGMEM sol_logo[] = {
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
oled_write_P(sol_logo, false);
}
//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_FN (1<<_FN)
#define L_ADJ (1<<_ADJ)
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#define L_ADJ_TRI (L_ADJ|L_FN)
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static void render_status(void) {
// Render to mode icon
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static const char PROGMEM mode_logo[4][4] = {
{0x95,0x96,0x0a,0},
{0xb5,0xb6,0x0a,0},
{0x97,0x98,0x0a,0},
{0xb7,0xb8,0x0a,0} };
if (keymap_config.swap_lalt_lgui != false) {
oled_write_P(mode_logo[0], false);
oled_write_P(mode_logo[1], false);
} else {
oled_write_P(mode_logo[2], false);
oled_write_P(mode_logo[3], false);
}
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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oled_write_P(PSTR("Layer: "), false);
switch (layer_state) {
case L_BASE:
oled_write_P(PSTR("Default\n"), false);
break;
case L_FN:
oled_write_P(PSTR("FN \n"), false);
break;
case L_ADJ:
case L_ADJ_TRI:
oled_write_P(PSTR("ADJ \n"), false);
break;
default:
oled_write_P(PSTR("UNDEF \n"), false);
}
// Host Keyboard LED Status
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uint8_t led_usb_state = host_keyboard_leds();
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLOCK ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPS ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCLK ") : PSTR(" "), false);
}
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void oled_task_user(void) {
if (is_master)
render_status();
else
render_logo();
}
#endif