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/*
Copyright 2017 Christopher Courtney < drashna @ live . com > @ drashna
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 2 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
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# include "drashna.h"
# include "quantum.h"
# include "action.h"
# include "version.h"
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# ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
static uint16_t diablo_timer [ 4 ] ;
static uint8_t diablo_times [ ] = { 0 , 1 , 3 , 5 , 10 , 30 } ;
static uint8_t diablo_key_time [ 4 ] ;
bool check_dtimer ( uint8_t dtimer ) {
// has the correct number of seconds elapsed (as defined by diablo_times)
return ( timer_elapsed ( diablo_timer [ dtimer ] ) < ( diablo_key_time [ dtimer ] * 1000 ) ) ? false : true ;
} ;
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master ( qk_tap_dance_state_t * state , void * user_data , uint8_t diablo_key ) {
if ( state - > count > = 7 ) {
diablo_key_time [ diablo_key ] = diablo_times [ 0 ] ;
reset_tap_dance ( state ) ;
}
else {
diablo_key_time [ diablo_key ] = diablo_times [ state - > count - 1 ] ;
}
}
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1 ( qk_tap_dance_state_t * state , void * user_data ) {
diablo_tapdance_master ( state , user_data , 0 ) ;
}
void diablo_tapdance2 ( qk_tap_dance_state_t * state , void * user_data ) {
diablo_tapdance_master ( state , user_data , 1 ) ;
}
void diablo_tapdance3 ( qk_tap_dance_state_t * state , void * user_data ) {
diablo_tapdance_master ( state , user_data , 2 ) ;
}
void diablo_tapdance4 ( qk_tap_dance_state_t * state , void * user_data ) {
diablo_tapdance_master ( state , user_data , 3 ) ;
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions [ ] = {
// tap once to disable, and more to enable timed micros
[ TD_D3_1 ] = ACTION_TAP_DANCE_FN ( diablo_tapdance1 ) ,
[ TD_D3_2 ] = ACTION_TAP_DANCE_FN ( diablo_tapdance2 ) ,
[ TD_D3_3 ] = ACTION_TAP_DANCE_FN ( diablo_tapdance3 ) ,
[ TD_D3_4 ] = ACTION_TAP_DANCE_FN ( diablo_tapdance4 ) ,
} ;
# endif
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// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
// functions in the keymaps
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__attribute__ ( ( weak ) )
void matrix_init_keymap ( void ) { }
__attribute__ ( ( weak ) )
void matrix_scan_keymap ( void ) { }
__attribute__ ( ( weak ) )
bool process_record_keymap ( uint16_t keycode , keyrecord_t * record ) {
return true ;
}
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__attribute__ ( ( weak ) )
uint32_t layer_state_set_keymap ( uint32_t state ) {
return state ;
}
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__attribute__ ( ( weak ) )
void led_set_keymap ( uint8_t usb_led ) { }
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bool is_overwatch = false ;
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# ifdef RGBLIGHT_ENABLE
bool rgb_layer_change = true ;
# endif
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// Call user matrix init, set default RGB colors and then
// call the keymap's init function
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void matrix_init_user ( void ) {
# ifdef RGBLIGHT_ENABLE
uint8_t default_layer = eeconfig_read_default_layer ( ) ;
rgblight_enable ( ) ;
if ( true ) {
if ( default_layer & ( 1UL < < _COLEMAK ) ) {
rgblight_set_magenta ;
}
else if ( default_layer & ( 1UL < < _DVORAK ) ) {
rgblight_set_green ;
}
else if ( default_layer & ( 1UL < < _WORKMAN ) ) {
rgblight_set_purple ;
}
else {
rgblight_set_teal ;
}
}
else
{
rgblight_set_red ;
rgblight_mode ( 5 ) ;
}
# endif
matrix_init_keymap ( ) ;
}
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# ifdef TAP_DANCE_ENABLE
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// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke ( uint8_t diablo_key ) {
if ( biton32 ( layer_state ) = = _DIABLO ) {
switch ( diablo_key ) {
case 0 :
SEND_STRING ( " 1 " ) ;
break ;
case 1 :
SEND_STRING ( " 2 " ) ;
break ;
case 2 :
SEND_STRING ( " 3 " ) ;
break ;
case 3 :
SEND_STRING ( " 4 " ) ;
break ;
}
}
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check ( void ) {
uint8_t dtime ;
for ( dtime = 0 ; dtime < 4 ; dtime + + ) {
if ( check_dtimer ( dtime ) & & diablo_key_time [ dtime ] ) {
diablo_timer [ dtime ] = timer_read ( ) ;
send_diablo_keystroke ( dtime ) ;
}
}
}
# endif
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// No global matrix scan code, so just run keymap's matix
// scan function
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void matrix_scan_user ( void ) {
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# ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check ( ) ;
# endif
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matrix_scan_keymap ( ) ;
}
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void led_set_user ( uint8_t usb_led ) {
led_set_keymap ( usb_led ) ;
}
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# ifdef AUDIO_ENABLE
float tone_qwerty [ ] [ 2 ] = SONG ( QWERTY_SOUND ) ;
float tone_dvorak [ ] [ 2 ] = SONG ( DVORAK_SOUND ) ;
float tone_colemak [ ] [ 2 ] = SONG ( COLEMAK_SOUND ) ;
float tone_workman [ ] [ 2 ] = SONG ( PLOVER_SOUND ) ;
# endif
void persistent_default_layer_set ( uint16_t default_layer ) {
eeconfig_update_default_layer ( default_layer ) ;
default_layer_set ( default_layer ) ;
}
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// Defines actions tor my global custom keycodes. Defined in drashna.h file
// Then runs the _keymap's recod handier if not processed here
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bool process_record_user ( uint16_t keycode , keyrecord_t * record ) {
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# ifdef CONSOLE_ENABLE
xprintf ( " KL: row: %u, column: %u, pressed: %u \n " , record - > event . key . col , record - > event . key . row , record - > event . pressed ) ;
# endif
switch ( keycode ) {
case KC_QWERTY :
if ( record - > event . pressed ) {
# ifdef AUDIO_ENABLE
PLAY_SONG ( tone_qwerty ) ;
# endif
persistent_default_layer_set ( 1UL < < _QWERTY ) ;
}
return false ;
break ;
case KC_COLEMAK :
if ( record - > event . pressed ) {
# ifdef AUDIO_ENABLE
PLAY_SONG ( tone_colemak ) ;
# endif
persistent_default_layer_set ( 1UL < < _COLEMAK ) ;
}
return false ;
break ;
case KC_DVORAK :
if ( record - > event . pressed ) {
# ifdef AUDIO_ENABLE
PLAY_SONG ( tone_dvorak ) ;
# endif
persistent_default_layer_set ( 1UL < < _DVORAK ) ;
}
return false ;
break ;
case KC_WORKMAN :
if ( record - > event . pressed ) {
# ifdef AUDIO_ENABLE
PLAY_SONG ( tone_workman ) ;
# endif
persistent_default_layer_set ( 1UL < < _WORKMAN ) ;
}
return false ;
break ;
case LOWER :
if ( record - > event . pressed ) {
layer_on ( _LOWER ) ;
update_tri_layer ( _LOWER , _RAISE , _ADJUST ) ;
}
else {
layer_off ( _LOWER ) ;
update_tri_layer ( _LOWER , _RAISE , _ADJUST ) ;
}
return false ;
break ;
case RAISE :
if ( record - > event . pressed ) {
layer_on ( _RAISE ) ;
update_tri_layer ( _LOWER , _RAISE , _ADJUST ) ;
}
else {
layer_off ( _RAISE ) ;
update_tri_layer ( _LOWER , _RAISE , _ADJUST ) ;
}
return false ;
break ;
case ADJUST :
if ( record - > event . pressed ) {
layer_on ( _ADJUST ) ;
}
else {
layer_off ( _ADJUST ) ;
}
return false ;
break ;
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# if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_ergodox_ez))
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case KC_OVERWATCH :
if ( record - > event . pressed ) {
is_overwatch = ! is_overwatch ;
}
# ifdef RGBLIGHT_ENABLE
is_overwatch ? rgblight_mode ( 17 ) : rgblight_mode ( 18 ) ;
# endif
return false ;
break ;
case KC_SALT :
if ( ! record - > event . pressed ) {
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register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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_delay_ms ( 50 ) ;
SEND_STRING ( " Salt, salt, salt... " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_MORESALT :
if ( ! record - > event . pressed ) {
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register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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_delay_ms ( 50 ) ;
SEND_STRING ( " Please sir, can I have some more salt?! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_SALTHARD :
if ( ! record - > event . pressed ) {
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register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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_delay_ms ( 50 ) ;
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SEND_STRING ( " Your salt only makes me harder, and even more aggressive! " ) ;
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register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_GOODGAME :
if ( ! record - > event . pressed ) {
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register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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_delay_ms ( 50 ) ;
SEND_STRING ( " Good game, everyone! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
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}
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return false ;
break ;
case KC_GLHF :
if ( ! record - > event . pressed ) {
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register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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_delay_ms ( 50 ) ;
SEND_STRING ( " Good luck, have fun!!! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_SYMM :
if ( ! record - > event . pressed ) {
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register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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_delay_ms ( 50 ) ;
SEND_STRING ( " Left click to win! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_JUSTGAME :
if ( ! record - > event . pressed ) {
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register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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_delay_ms ( 50 ) ;
SEND_STRING ( " It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \" get good \" have a place to do so without trolls like you throwing games. " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_TORB :
if ( ! record - > event . pressed ) {
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register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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_delay_ms ( 50 ) ;
SEND_STRING ( " That was positively riveting! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_AIM :
if ( ! record - > event . pressed ) {
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register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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_delay_ms ( 50 ) ;
SEND_STRING ( " That aim is absolutely amazing. It's almost like you're a machine! " SS_TAP ( X_ENTER ) ) ;
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_delay_ms ( 3000 ) ;
register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
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SEND_STRING ( " Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER! " SS_TAP ( X_ENTER ) ) ;
}
return false ;
break ;
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case KC_C9 :
if ( ! record - > event . pressed ) {
register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
_delay_ms ( 50 ) ;
SEND_STRING ( " OMG!!! C9!!! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_GGEZ :
if ( ! record - > event . pressed ) {
register_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
unregister_code ( is_overwatch ? KC_BSPC : KC_ENTER ) ;
_delay_ms ( 50 ) ;
SEND_STRING ( " That was a fantastic game, though it was a bit easy. Try harder next time! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
# endif
# ifdef TAP_DANCE_ENABLE
case KC_DIABLO_CLEAR : // reset all Diable timers, disabling them
if ( record - > event . pressed ) {
uint8_t dtime ;
for ( dtime = 0 ; dtime < 4 ; dtime + + ) {
diablo_key_time [ dtime ] = diablo_times [ 0 ] ;
}
}
return false ;
break ;
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# endif
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case KC_MAKE :
if ( ! record - > event . pressed ) {
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SEND_STRING ( " make " QMK_KEYBOARD " : " QMK_KEYMAP ) ;
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# ifndef BOOTLOADER_CATERINA
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SEND_STRING ( " :teensy " ) ;
# else
SEND_STRING ( " " ) ;
# endif
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# ifdef RGBLIGHT_ENABLE
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SEND_STRING ( " RGBLIGHT_ENABLE=yes " ) ;
# else
SEND_STRING ( " RGBLIGHT_ENABLE=no " ) ;
# endif
# ifdef AUDIO_ENABLE
SEND_STRING ( " AUDIO_ENABLE=yes " ) ;
# else
SEND_STRING ( " AUDIO_ENABLE=no " ) ;
# endif
# ifdef FAUXCLICKY_ENABLE
SEND_STRING ( " FAUXCLICKY_ENABLE=yes " ) ;
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# else
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SEND_STRING ( " FAUXCLICKY_ENABLE=no " ) ;
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# endif
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SEND_STRING ( SS_TAP ( X_ENTER ) ) ;
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}
return false ;
break ;
case KC_RESET :
if ( ! record - > event . pressed ) {
# ifdef RGBLIGHT_ENABLE
rgblight_enable ( ) ;
rgblight_mode ( 1 ) ;
rgblight_setrgb ( 0xff , 0x00 , 0x00 ) ;
# endif
reset_keyboard ( ) ;
}
return false ;
break ;
case EPRM :
if ( record - > event . pressed ) {
eeconfig_init ( ) ;
}
return false ;
break ;
case VRSN :
if ( record - > event . pressed ) {
SEND_STRING ( QMK_KEYBOARD " / " QMK_KEYMAP " @ " QMK_VERSION ) ;
}
return false ;
break ;
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case KC_RGB_T : // Because I want the option to go back to normal RGB mode rather than always layer indication
if ( record - > event . pressed ) {
rgb_layer_change = ! rgb_layer_change ;
}
return false ;
break ;
case RGB_MOD :
case RGB_SMOD :
case RGB_HUI :
case RGB_HUD :
case RGB_SAI :
case RGB_SAD :
case RGB_VAI :
case RGB_VAD :
case RGB_MODE_PLAIN :
case RGB_MODE_BREATHE :
case RGB_MODE_RAINBOW :
case RGB_MODE_SWIRL :
case RGB_MODE_SNAKE :
case RGB_MODE_KNIGHT :
case RGB_MODE_XMAS :
case RGB_MODE_GRADIENT :
if ( record - > event . pressed ) {
rgb_layer_change = false ;
}
return true ;
break ;
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}
return process_record_keymap ( keycode , record ) ;
}
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// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
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uint32_t layer_state_set_user ( uint32_t state ) {
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# ifdef RGBLIGHT_ENABLE
uint8_t default_layer = eeconfig_read_default_layer ( ) ;
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if ( rgb_layer_change ) {
switch ( biton32 ( state ) ) {
case _NAV :
rgblight_set_blue ;
rgblight_mode ( 1 ) ;
break ;
case _SYMB :
rgblight_set_blue ;
rgblight_mode ( 2 ) ;
break ;
case _MOUS :
rgblight_set_yellow ;
rgblight_mode ( 1 ) ;
break ;
case _MACROS :
rgblight_set_orange ;
is_overwatch ? rgblight_mode ( 17 ) : rgblight_mode ( 18 ) ;
break ;
case _MEDIA :
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rgblight_set_green ;
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rgblight_mode ( 22 ) ;
break ;
case _OVERWATCH :
rgblight_set_orange ;
rgblight_mode ( 17 ) ;
break ;
case _DIABLO :
rgblight_set_red ;
rgblight_mode ( 5 ) ;
break ;
case _RAISE :
rgblight_set_yellow ;
rgblight_mode ( 5 ) ;
break ;
case _LOWER :
rgblight_set_orange ;
rgblight_mode ( 5 ) ;
break ;
case _ADJUST :
rgblight_set_red ;
rgblight_mode ( 23 ) ;
break ;
case _COVECUBE :
rgblight_set_green ;
rgblight_mode ( 2 ) ;
default :
if ( default_layer & ( 1UL < < _COLEMAK ) ) {
rgblight_set_magenta ;
}
else if ( default_layer & ( 1UL < < _DVORAK ) ) {
rgblight_set_green ;
}
else if ( default_layer & ( 1UL < < _WORKMAN ) ) {
rgblight_set_purple ;
}
else {
rgblight_set_teal ;
}
rgblight_mode ( 1 ) ;
break ;
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}
}
# endif
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return layer_state_set_keymap ( state ) ;
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}
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