qmk_firmware/keyboard/planck/keymaps/default/keymap.c

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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
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#include "planck.h"
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#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
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#define _QW 0
#define _CM 1
#define _DV 2
#define _LW 3
#define _RS 4
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#define _AD 5
// Macro name shortcuts
#define M_QW 0
#define M_CM 1
#define M_DV 2
#define M_LW 3
#define M_RS 4
#define M_BL 5
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// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QW] = {
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{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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{M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, M(M_LW), KC_SPC, KC_SPC, M(M_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_CM] = {
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{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
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{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
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{M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, M(M_LW), KC_SPC, KC_SPC, M(M_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | O | E | U | I | D | H | T | N | S | / |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DV] = {
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{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
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{M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, M(M_LW), KC_SPC, KC_SPC, M(M_RS), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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/* Lower
* ,-----------------------------------------------------------------------------------.
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
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[_LW] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
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{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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/* Raise
* ,-----------------------------------------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
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[_RS] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
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{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | |Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_AD] = {
{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
{_______, _______, _______, _______, _______, _______, _______, M(M_QW), M(M_CM), M(M_DV), _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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}
};
const uint16_t PROGMEM fn_actions[] = {
};
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#ifdef AUDIO_ENABLE
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float tone_qw[][2] = {
{440.0*pow(2.0,(67)/12.0), 400},
{440.0*pow(2.0,(60)/12.0), 400},
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{0, 800},
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{440.0*pow(2.0,(67)/12.0), 1600}
};
float tone_cm[][2] = {
{440.0*pow(2.0,(67)/12.0), 400},
{440.0*pow(2.0,(60)/12.0), 400},
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{0, 800},
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{440.0*pow(2.0,(67)/12.0), 1000},
{0, 200},
{440.0*pow(2.0,(67)/12.0), 1000}
};
float tone_dv[][2] = {
{440.0*pow(2.0,(67)/12.0), 400},
{440.0*pow(2.0,(60)/12.0), 400},
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{0, 800},
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{440.0*pow(2.0,(67)/12.0), 800},
{0, 200},
{440.0*pow(2.0,(67)/12.0), 800},
{0, 200},
{440.0*pow(2.0,(67)/12.0), 800}
};
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#endif
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#define IS_LAYER_ON(layer) ((layer_state) & (1<<(layer)))
#define IS_LAYER_OFF(layer) ((!layer_state) & (1<<(layer)))
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
layer_on(layer3);
} else {
layer_off(layer3);
}
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
// MACRODOWN only works in this function
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switch(id) {
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case M_QW:
if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
play_notes(&tone_qw, 4, false);
#endif
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default_layer_set(1UL<<_QW);
}
break;
case M_CM:
if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
play_notes(&tone_cm, 6, false);
#endif
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default_layer_set(1UL<<_CM);
}
break;
case M_DV:
if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
play_notes(&tone_dv, 8, false);
#endif
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default_layer_set(1UL<<_DV);
}
break;
case M_LW:
if (record->event.pressed) {
layer_on(_LW);
update_tri_layer(_LW, _RS, _AD);
} else {
layer_off(_LW);
update_tri_layer(_LW, _RS, _AD);
}
break;
case M_RS:
if (record->event.pressed) {
layer_on(_RS);
update_tri_layer(_LW, _RS, _AD);
} else {
layer_off(_RS);
update_tri_layer(_LW, _RS, _AD);
}
break;
case M_BL:
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if (record->event.pressed) {
register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
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} else {
unregister_code(KC_RSFT);
}
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break;
}
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return MACRO_NONE;
};
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#ifdef AUDIO_ENABLE
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float start_up[][2] = {
{440.0*pow(2.0,(67)/12.0), 650},
{440.0*pow(2.0,(64)/12.0), 450},
{440.0*pow(2.0,(55)/12.0), 450},
{440.0*pow(2.0,(60)/12.0), 450},
{440.0*pow(2.0,(64)/12.0), 1000}
};
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#endif
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void matrix_init_user(void) {
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#ifdef AUDIO_ENABLE
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init_notes();
play_notes(&start_up, 5, false);
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#endif
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}