2021-01-06 05:22:45 +01:00
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/*
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Copyright 2020 Álvaro "Gondolindrim" Volpato <alvaro.volpato@usp.br>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* key matrix size */
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 16
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#define MATRIX_COL_PINS { A6, A5, A4, A3, A2, A1, A0, C14, F0, C15, B9, B8, B7, B6, B5, B4}
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#define MATRIX_ROW_PINS { B10, B11, A7, B0, B1, B2}
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#define DIODE_DIRECTION COL2ROW
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//#define BACKLIGHT_PIN A6
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//#define BACKLIGHT_PWM_DRIVER PWMD3
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//#define BACKLIGHT_PWM_CHANNEL 1
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//#define BACKLIGHT_PAL_MODE 1
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//#define BACKLIGHT_LEVELS 6
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//#define BACKLIGHT_BREATHING
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//#define BREATHING_PERIOD 6
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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#define RGB_DI_PIN B15
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#define RGBLED_NUM 16
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2021-02-08 10:12:33 +01:00
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#define RGBLIGHT_LIMIT_VAL 200
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2021-01-06 05:22:45 +01:00
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#define RGBLIGHT_SLEEP
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#define RGBLIGHT_ANIMATIONS
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#define ENCODERS_PAD_A { B3 }
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#define ENCODERS_PAD_B { A15 }
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2021-10-23 07:58:52 +02:00
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#define ENCODER_RESOLUTION 2
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#define TAPPING_TERM 200
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2021-01-06 05:22:45 +01:00
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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