qmk_firmware/keyboard/atomic/keymaps/pvc/keymap.c

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#include "atomic.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#include "led.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
#include "song_list.h"
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#endif
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#define LAYER_QWERTY 0
#define LAYER_COLEMAK 1
#define LAYER_DVORAK 2
#define LAYER_RAISE 3
#define LAYER_LOWER 4
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#define LAYER_FUNCTION 5
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#define LAYER_MOUSE 6
#define LAYER_MUSIC 7
#define LAYER_ADJUST 8
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#define MACRO_QWERTY 0
#define MACRO_COLEMAK 1
#define MACRO_DVORAK 2
#define MACRO_RAISE 3
#define MACRO_LOWER 4
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#define MACRO_FUNCTION 5
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#define MACRO_MOUSE 6
#define MACRO_TIMBRE_1 7
#define MACRO_TIMBRE_2 8
#define MACRO_TIMBRE_3 9
#define MACRO_TIMBRE_4 10
#define MACRO_TEMPO_U 11
#define MACRO_TEMPO_D 12
#define MACRO_TONE_DEFAULT 13
#define MACRO_MUSIC_ON 14
#define MACRO_MUSIC_OFF 15
#define MACRO_AUDIO_ON 16
#define MACRO_AUDIO_OFF 17
#define MACRO_INC_VOICE 18
#define MACRO_DEC_VOICE 19
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#define M_QWRTY M(MACRO_QWERTY)
#define M_COLMK M(MACRO_COLEMAK)
#define M_DVORK M(MACRO_DVORAK)
#define M_RAISE M(MACRO_RAISE)
#define M_LOWER M(MACRO_LOWER)
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#define M_FUNCT M(MACRO_FUNCTION)
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#define M_MOUSE M(MACRO_MOUSE)
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#define TIMBR_1 M(MACRO_TIMBRE_1)
#define TIMBR_2 M(MACRO_TIMBRE_2)
#define TIMBR_3 M(MACRO_TIMBRE_3)
#define TIMBR_4 M(MACRO_TIMBRE_4)
#define TMPO_UP M(MACRO_TEMPO_U)
#define TMPO_DN M(MACRO_TEMPO_D)
#define TMPO_DF M(MACRO_TONE_DEFAULT)
#define MUS_ON M(MACRO_MUSIC_ON)
#define MUS_OFF M(MACRO_MUSIC_OFF)
#define AUD_OFF M(MACRO_AUDIO_OFF)
#define AUD_ON M(MACRO_AUDIO_ON)
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#define VC_UP M(MACRO_INC_VOICE)
#define VC_DOWN M(MACRO_DEC_VOICE)
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#define SC_UNDO LCTL(KC_Z)
#define SC_REDO LCTL(KC_Y)
#define SC_CUT LCTL(KC_X)
#define SC_COPY LCTL(KC_C)
#define SC_PSTE LCTL(KC_V)
#define SC_SELA LCTL(KC_A)
#define SC_SAVE LCTL(KC_S)
#define SC_OPEN LCTL(KC_O)
#define SC_ACLS LALT(KC_F4)
#define SC_CCLS LCTL(KC_F4)
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#define _______ KC_TRNS
#define XXXXXXX KC_NO
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#define ________________ _______, _______
#define XXXXXXXXXXXXXXXX XXXXXXX, XXXXXXX
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* QWERTY
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* .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | XXXXXX . BACKSP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | TAB | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | DEL |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------|
* | CAPS | A | S | D | F | G | H | J | K | L | ; | ' | XXXXXX . ENTER | PG UP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------|
* | LSHIFT | Z | X | C | V | B | N | M | , | . | / | XXXXXX . RSHIFT | UP | PG DN |
* |--------+--------+--------+--------+--------+- 2u ------------+--------+--------+--------+--------+-----------------+--------+--------|
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* | LCTRL | LWIN | FN | LALT | RAISE | XXXXXX . SPACE | LOWER | RALT | RWIN | MENU | RCTRL | LEFT | DOWN | RIGHT |
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* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
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[LAYER_QWERTY] = { /* QWERTY */
{ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC },
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{ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL },
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{ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_ENT, KC_PGUP },
{ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, KC_PGDN },
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{ KC_LCTL, KC_LGUI, M_FUNCT, KC_LALT, M_RAISE, KC_SPC, KC_SPC, M_LOWER, KC_RALT, KC_RGUI, KC_MENU, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT },
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},
/* COLEMAK
* .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | XXXXXX . BACKSP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | TAB | Q | W | F | P | G | J | L | U | Y | ; | [ | ] | \ | DEL |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------|
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* | BACKSP | A | R | S | T | D | H | N | E | I | O | ' | XXXXXX . ENTER | PG UP |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------|
* | LSHIFT | Z | X | C | V | B | K | M | , | . | / | XXXXXX . RSHIFT | UP | PG DN |
* |--------+--------+--------+--------+--------+- 2u ------------+--------+--------+--------+--------+-----------------+--------+--------|
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* | LCTRL | LWIN | FN | LALT | RAISE | XXXXXX . SPACE | LOWER | RALT | RWIN | MENU | RCTRL | LEFT | DOWN | RIGHT |
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* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
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[LAYER_COLEMAK] = { /* COLEMAK */
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{ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC },
{ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL },
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{ KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, KC_ENT, KC_PGUP },
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{ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, KC_PGDN },
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{ KC_LCTL, KC_LGUI, M_FUNCT, KC_LALT, M_RAISE, KC_SPC, KC_SPC, M_LOWER, KC_RALT, KC_RGUI, KC_MENU, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT },
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},
/* DVORAK
* .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
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* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | [ | ] | XXXXXX . BACKSP |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
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* | TAB | ' | , | . | P | Y | F | G | C | R | L | / | = | \ | DEL |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------|
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* | CAPS | A | O | E | U | I | D | H | T | N | S | - | XXXXXX . ENTER | PG UP |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------|
* | LSHIFT | ; | Q | J | K | X | B | M | W | V | Z | XXXXXX . RSHIFT | UP | PG DN |
* |--------+--------+--------+--------+--------+- 2u ------------+--------+--------+--------+--------+-----------------+--------+--------|
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* | LCTRL | LWIN | FN | LALT | RAISE | XXXXXX . SPACE | LOWER | RALT | RWIN | MENU | RCTRL | LEFT | DOWN | RIGHT |
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* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
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[LAYER_DVORAK] = { /* DVORAK */
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{ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSPC, KC_BSPC },
{ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSLS, KC_DEL },
{ KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, KC_ENT, KC_ENT, KC_PGUP },
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{ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, KC_RSFT, KC_UP, KC_PGDN },
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{ KC_LCTL, KC_LGUI, M_FUNCT, KC_LALT, M_RAISE, KC_SPC, KC_SPC, M_LOWER, KC_RALT, KC_RGUI, KC_MENU, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT },
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},
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[LAYER_RAISE] = { /* RAISED */
{ KC_TILD, KC_PSCR, KC_PAUS, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ________________ },
{ _______, KC_F1, KC_F2, KC_F3, KC_F4, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS },
{ _______, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______, _______, _______, _______, _______, _______, ________________, KC_HOME },
{ _______, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, ________________, _______, KC_END },
{ _______, _______, _______, _______, _______, ________________, _______, _______, _______, _______, _______, _______, _______, _______ },
},
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[LAYER_LOWER] = { /* LOWERED */
{ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ________________ },
{ _______, KC_F13, KC_F14, KC_F15, KC_F16, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS },
{ _______, KC_F17, KC_F18, KC_F19, KC_F20, _______, _______, _______, _______, _______, _______, _______, ________________, KC_HOME },
{ _______, KC_F21, KC_F22, KC_F23, KC_F24, _______, _______, _______, _______, _______, _______, ________________, _______, KC_END },
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{ _______, _______, _______, _______, _______, KC_BSPC, KC_BSPC, _______, _______, _______, _______, _______, _______, _______, _______ },
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},
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[LAYER_FUNCTION] = { /* FUNCTION */
{ KC_NLCK, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ________________ },
{ KC_SLCK, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, _______, KC_PAUS },
{ KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ________________, KC_PSCR },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ________________, KC_VOLU, KC_MUTE },
{ _______, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT },
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},
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#ifdef MOUSEKEY_ENABLE
[LAYER_MOUSE] = { /* MOUSE */
{ _______, KC_ACL0, KC_ACL1, KC_ACL2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXXXXXXXXXXX },
{ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
{ XXXXXXX, KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXXXXXXXXXXX, KC_WH_U },
{ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, ________________, KC_MS_U, KC_WH_D },
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{ _______, _______, _______, _______, _______, KC_BTN1, KC_BTN1, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R },
},
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#endif
[LAYER_MUSIC] = { /* MUSIC */
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{ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
{ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
{ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
{ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
{ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, M_RAISE, XXXXXXX, XXXXXXX, M_LOWER, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
},
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[LAYER_ADJUST] = { /* ADJUST */
{ _______, TIMBR_1, TIMBR_2, TIMBR_3, TIMBR_4, TMPO_UP, TMPO_DN, TMPO_DF, _______, MUS_ON, MUS_OFF, AUD_ON, AUD_OFF, ________________ },
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{ _______, M_QWRTY, M_COLMK, M_DVORK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ________________, _______ },
{ _______, _______, _______, _______, _______, RESET, _______, M_MOUSE, _______, _______, _______, ________________, VC_UP, _______ },
{ _______, _______, _______, _______, _______, ________________, _______, _______, _______, _______, _______, _______, VC_DOWN, _______ },
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},
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/*
[LAYER_EMPTY] = {
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ________________ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ________________, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ________________, _______, _______ },
{ _______, _______, _______, _______, _______, ________________, _______, _______, _______, _______, _______, _______, _______, _______ },
},
*/
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};
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#ifdef AUDIO_ENABLE
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float tone_my_startup[][2] = SONG(ODE_TO_JOY);
float tone_my_goodbye[][2] = SONG(ROCK_A_BYE_BABY);
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_audio_on[][2] = SONG(CLOSE_ENCOUNTERS_5_NOTE);
float tone_music_on[][2] = SONG(DOE_A_DEER);
float tone_caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
float tone_caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
float tone_numlk_on[][2] = SONG(NUM_LOCK_ON_SOUND);
float tone_numlk_off[][2] = SONG(NUM_LOCK_OFF_SOUND);
float tone_scroll_on[][2] = SONG(SCROLL_LOCK_ON_SOUND);
float tone_scroll_off[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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#endif /* AUDIO_ENABLE */
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void persistant_default_layer_set(uint16_t default_layer)
{
eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
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// MACRODOWN only works in this function
switch(id)
{
case MACRO_QWERTY:
if (record->event.pressed)
{
persistant_default_layer_set(1UL<<LAYER_QWERTY);
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#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, STACCATO);
#endif /* AUDIO_ENABLE */
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}
break;
case MACRO_COLEMAK:
if (record->event.pressed)
{
persistant_default_layer_set(1UL<<LAYER_COLEMAK);
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#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, STACCATO);
#endif /* AUDIO_ENABLE */
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}
break;
case MACRO_DVORAK:
if (record->event.pressed)
{
persistant_default_layer_set(1UL<<LAYER_DVORAK);
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#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, STACCATO);
#endif /* AUDIO_ENABLE */
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}
break;
case MACRO_RAISE:
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if (record->event.pressed)
{
layer_on(LAYER_RAISE);
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update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
}
else
{
layer_off(LAYER_RAISE);
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update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
}
break;
case MACRO_LOWER:
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if (record->event.pressed)
{
layer_on(LAYER_LOWER);
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update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
}
else
{
layer_off(LAYER_LOWER);
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update_tri_layer(LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
}
break;
case MACRO_FUNCTION:
if (record->event.pressed)
{
layer_on(LAYER_FUNCTION);
}
else
{
layer_off(LAYER_FUNCTION);
}
break;
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#ifdef MOUSEKEY_ENABLE
case MACRO_MOUSE:
if (record->event.pressed)
{
layer_invert(LAYER_MOUSE);
}
break;
#endif /* MOUSEKEY_ENABLE */
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#ifdef AUDIO_ENABLE
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case MACRO_TIMBRE_1:
if (record->event.pressed) set_timbre(TIMBRE_12);
break;
case MACRO_TIMBRE_2:
if (record->event.pressed) set_timbre(TIMBRE_25);
break;
case MACRO_TIMBRE_3:
if (record->event.pressed) set_timbre(TIMBRE_50);
break;
case MACRO_TIMBRE_4:
if (record->event.pressed) set_timbre(TIMBRE_75);
break;
case MACRO_TEMPO_U:
if (record->event.pressed) increase_tempo(10);
break;
case MACRO_TEMPO_D:
if (record->event.pressed) decrease_tempo(10);
break;
case MACRO_TONE_DEFAULT:
if (record->event.pressed)
{
set_timbre(TIMBRE_DEFAULT);
set_tempo(TEMPO_DEFAULT);
}
break;
case MACRO_AUDIO_OFF:
if (record->event.pressed)
{
#ifdef AUDIO_ENABLE
audio_off();
#endif
}
break;
case MACRO_AUDIO_ON:
if (record->event.pressed)
{
#ifdef AUDIO_ENABLE
audio_on();
PLAY_NOTE_ARRAY(tone_audio_on, false, STACCATO);
#endif
}
break;
case MACRO_MUSIC_ON:
if (record->event.pressed)
{
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_music_on, false, STACCATO);
layer_on(LAYER_MUSIC);
#endif
}
break;
case MACRO_MUSIC_OFF:
if (record->event.pressed)
{
#ifdef AUDIO_ENABLE
layer_off(LAYER_MUSIC);
stop_all_notes();
#endif
}
break;
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case MACRO_INC_VOICE:
if (record->event.pressed)
{
#ifdef AUDIO_ENABLE
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voice_iterate();
PLAY_NOTE_ARRAY(music_scale, false, STACCATO);
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#endif
}
break;
case MACRO_DEC_VOICE:
if (record->event.pressed)
{
#ifdef AUDIO_ENABLE
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voice_deiterate();
PLAY_NOTE_ARRAY(music_scale, false, STACCATO);
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#endif
}
break;
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#endif /* AUDIO_ENABLE */
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default:
break;
}
return MACRO_NONE;
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};
#ifdef AUDIO_ENABLE
void process_action_user(keyrecord_t *record)
{
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uint8_t starting_note = 0x0C;
int offset = 7;
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if (IS_LAYER_ON(LAYER_MUSIC))
{
if (record->event.pressed)
{
play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
}
else
{
stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
}
}
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}
void matrix_init_user(void)
{
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set_voice(default_voice);
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play_startup_tone();
println("Matrix Init");
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}
void led_set_user(uint8_t usb_led)
{
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static uint8_t old_usb_led = 0;
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_delay_ms(10); // gets rid of tick
if (!is_playing_notes())
{
if ((usb_led & (1<<USB_LED_CAPS_LOCK)) && !(old_usb_led & (1<<USB_LED_CAPS_LOCK)))
{
// If CAPS LK LED is turning on...
PLAY_NOTE_ARRAY(tone_caps_on, false, LEGATO);
}
else if (!(usb_led & (1<<USB_LED_CAPS_LOCK)) && (old_usb_led & (1<<USB_LED_CAPS_LOCK)))
{
// If CAPS LK LED is turning off...
PLAY_NOTE_ARRAY(tone_caps_off, false, LEGATO);
}
else if ((usb_led & (1<<USB_LED_NUM_LOCK)) && !(old_usb_led & (1<<USB_LED_NUM_LOCK)))
{
// If NUM LK LED is turning on...
PLAY_NOTE_ARRAY(tone_numlk_on, false, LEGATO);
}
else if (!(usb_led & (1<<USB_LED_NUM_LOCK)) && (old_usb_led & (1<<USB_LED_NUM_LOCK)))
{
// If NUM LED is turning off...
PLAY_NOTE_ARRAY(tone_numlk_off, false, LEGATO);
}
else if ((usb_led & (1<<USB_LED_SCROLL_LOCK)) && !(old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
{
// If SCROLL LK LED is turning on...
PLAY_NOTE_ARRAY(tone_scroll_on, false, LEGATO);
}
else if (!(usb_led & (1<<USB_LED_SCROLL_LOCK)) && (old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
{
// If SCROLL LED is turning off...
PLAY_NOTE_ARRAY(tone_scroll_off, false, LEGATO);
}
}
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old_usb_led = usb_led;
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}
void play_startup_tone()
{
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_delay_ms(10); // gets rid of tick
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PLAY_NOTE_ARRAY(tone_my_startup, false, STACCATO);
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}
void play_goodbye_tone()
{
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PLAY_NOTE_ARRAY(tone_my_goodbye, false, STACCATO);
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_delay_ms(1000);
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}
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#endif /* AUDIO_ENABLE */