46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
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/* Copyright 2021 Stefan Kerkmann
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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extern "C" {
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#include "keyboard.h"
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#include "test_matrix.h"
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}
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#include <cassert>
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typedef uint8_t layer_t;
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struct KeymapKey {
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KeymapKey(layer_t layer, uint8_t col, uint8_t row, uint16_t keycode) : layer(layer), position({.col = col, .row = row}), code(keycode), report_code(keycode) { validate(); }
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KeymapKey(layer_t layer, uint8_t col, uint8_t row, uint16_t keycode, uint16_t report_code) : layer(layer), position({.col = col, .row = row}), code(keycode), report_code(report_code) { validate(); }
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void press();
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void release();
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const layer_t layer;
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const keypos_t position;
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const uint16_t code;
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/* Sometimes the keycode does not match the code that is send in the usb report, so we provide it here. */
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const uint16_t report_code;
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private:
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void validate() {
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assert(position.col <= MATRIX_COLS);
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assert(position.row <= MATRIX_ROWS);
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}
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};
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