qmk_firmware/keyboards/lily58/keymaps/druotoni/navi_logo.c

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// Copyright 2021 Nicolas Druoton (druotoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "gui_state.h"
#include "navi_logo.h"
#include "fast_random.h"
#include "draw_helper.h"
#define LOGO_SIZE 128
// glitch stuff
#define GLITCH_FRAME_NUMBER 11
uint8_t current_glitch_index = 0;
int current_glitch_time = 150;
uint32_t glitch_timer = 0;
static void render_logo_clean(void) {
// your logo here
static const char PROGMEM raw_logo[] = {
0, 0, 0, 0, 0, 0, 128, 128, 0, 0, 128, 128, 192, 192, 204, 222, 222, 204, 192, 192, 128, 0, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 192, 240, 248, 28, 14, 7, 3, 249, 252, 255, 15, 7, 3, 225, 241, 241, 241, 241, 225, 3, 7, 15, 255, 252, 249, 3, 7, 14, 28, 248, 240, 192, 192, 227, 231, 206, 28, 56, 112, 99, 15, 31, 60, 120, 240, 225, 227, 3, 3, 227, 225, 240, 120, 60, 31, 15, 103, 112, 56, 28, 206, 231, 227, 192, 0, 1, 1, 0, 0, 0, 56, 120, 96, 192, 192, 192, 96, 127, 63, 0, 0, 63, 127, 96, 192, 192, 192, 96, 120, 56, 0, 0, 0, 1, 1, 0,
};
oled_write_raw_P(raw_logo, sizeof(raw_logo));
}
void render_glitch_bar(uint8_t x, uint8_t y, uint8_t width, uint8_t height, uint8_t iProb) {
// random horizontal scanlines
for (uint8_t i = 0; i < height; i++) {
bool bGenerateGlitch = (fastrand() % 100) < iProb;
if (bGenerateGlitch) {
drawline_hr(x, y + i, width, true);
}
}
}
void render_misc_glitch(uint8_t algo) {
char c = 0;
switch (algo) {
case 7:
// invert
for (uint8_t i = 0; i < LOGO_SIZE; i++) {
c = get_oled_char(i);
oled_write_raw_byte(~(c), i);
}
break;
case 8:
// wobble
for (uint8_t i = 0; i < LOGO_SIZE; i++) {
if (i < LOGO_SIZE - 1) {
copy_pixel(i + 1, -1, 85);
copy_pixel(LOGO_SIZE - 1 - 1 - i, 1, 170);
}
}
break;
}
}
static void render_logo_glitch(void) {
#ifdef WITH_GLITCH
// get a random glitch index
uint8_t glitch_prob = get_glitch_probability();
get_glitch_index(&glitch_timer, &current_glitch_time, &current_glitch_index, 0, 150, glitch_prob, GLITCH_FRAME_NUMBER);
// no glitch
if (current_glitch_index <= 3) {
render_logo_clean();
return;
}
// glitch time !
switch (current_glitch_index) {
case 4:
move_block(1, 11, 24, 3, 5);
move_block(2, 19, 14, 3, 4);
move_block(9, 22, 7, 4, 4);
return;
case 5:
move_block(6, 25, 20, 7, 4);
move_block(0, 8, 32, 8, 7);
return;
case 6:
move_block(3, 7, 27, 4, -3);
move_block(13, 23, 19, 4, -4);
return;
case 7:
case 8:
render_misc_glitch(current_glitch_index);
return;
case 9:
render_glitch_bar(0, 0, 32, 32, 25);
return;
case 10:
draw_static(0, 0, 32, 32, true, 0);
return;
}
#endif
}
void render_logo(gui_state_t t) {
if (t == _IDLE) {
// on idle : glitch time !
render_logo_glitch();
return;
}
// standart logo
render_logo_clean();
}