2022-02-04 19:55:51 +01:00
|
|
|
// Copyright 2022 @filterpaper
|
|
|
|
// SPDX-License-Identifier: GPL-2.0+
|
|
|
|
|
|
|
|
#ifdef ENABLE_RGB_MATRIX_PIXEL_FLOW
|
|
|
|
RGB_MATRIX_EFFECT(PIXEL_FLOW)
|
|
|
|
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
|
|
|
|
|
|
|
static bool PIXEL_FLOW(effect_params_t* params) {
|
|
|
|
// LED state array
|
|
|
|
static RGB led[DRIVER_LED_TOTAL];
|
|
|
|
|
|
|
|
static uint32_t wait_timer = 0;
|
|
|
|
if (wait_timer > g_rgb_timer) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2022-02-04 20:23:30 +01:00
|
|
|
inline uint32_t interval(void) { return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); }
|
2022-02-04 19:55:51 +01:00
|
|
|
|
|
|
|
if (params->init) {
|
|
|
|
// Clear LEDs and fill the state array
|
|
|
|
rgb_matrix_set_color_all(0, 0, 0);
|
|
|
|
for (uint8_t j = 0; j < DRIVER_LED_TOTAL; ++j) {
|
2022-02-04 20:23:30 +01:00
|
|
|
led[j] = (random8() & 2) ? (RGB){0, 0, 0} : hsv_to_rgb((HSV){random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v});
|
2022-02-04 19:55:51 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
RGB_MATRIX_USE_LIMITS(led_min, led_max);
|
|
|
|
// Light LEDs based on state array
|
|
|
|
for (uint8_t i = led_min; i < led_max; ++i) {
|
|
|
|
RGB_MATRIX_TEST_LED_FLAGS();
|
|
|
|
rgb_matrix_set_color(i, led[i].r, led[i].g, led[i].b);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!rgb_matrix_check_finished_leds(led_max)) {
|
|
|
|
// Shift LED state forward
|
2022-02-04 20:23:30 +01:00
|
|
|
for (uint8_t j = 0; j < led_max - 1; ++j) {
|
|
|
|
led[j] = led[j + 1];
|
2022-02-04 19:55:51 +01:00
|
|
|
}
|
|
|
|
// Fill last LED
|
2022-02-04 20:23:30 +01:00
|
|
|
led[led_max - 1] = (random8() & 2) ? (RGB){0, 0, 0} : hsv_to_rgb((HSV){random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v});
|
2022-02-04 19:55:51 +01:00
|
|
|
// Set pulse timer
|
|
|
|
wait_timer = g_rgb_timer + interval();
|
|
|
|
}
|
|
|
|
|
|
|
|
return rgb_matrix_check_finished_leds(led_max);
|
|
|
|
}
|
|
|
|
|
|
|
|
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
|
|
|
#endif // ENABLE_RGB_MATRIX_PIXEL_FLOW
|