[Keymap] PHSC138 Keymap for Atom47 (#18768)

Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
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/* Copyright 2022 PHSC138
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define TAPPING_TERM 150 // Tap dance time limit

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/* Copyright 2022 PHSC138
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// These are all aliases for the function layers.
enum custom_layers {
_BASE,
_PROG,
_GAME,
_FN,
_FN1,
_NUM
};
// Tap Dance
typedef struct {
char is_press_action;
int state;
} tap;
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5, // Send two single taps
TRIPLE_TAP = 6,
TRIPLE_HOLD = 7
};
// Tap dance enums
enum {
PN_SWAP = 0,
LAPO = 1,
LCPO = 2,
RAPC = 3,
RCPC = 4,
D20 = 5
};
enum custom_keycodes {
PROF_MAC = QK_USER
};
uint8_t cur_dance (tap_dance_state_t *state);
void pn_finished (tap_dance_state_t *state, void *user_data);
void pn_reset (tap_dance_state_t *state, void *user_data);
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// TREE: 'pn' to enter custom layers:
// _BASE
// _FN
// _FN1
// _NUM
// _PROG
// _PROG
// _FN
// _FN1
// _NUM
// _GAME
// _GAME
// _BASE
// Tap pn for toggle to _PROG, or hold for numpad
[_BASE] = LAYOUT_split_space(
QK_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, MO(_FN1),
KC_LCTL, KC_LGUI, KC_LALT, TD(PN_SWAP), KC_SPC, KC_SPC, MO(_FN), KC_RALT, KC_APP, KC_RCTL),
// LEFT AND RIGHT SHIFT: '(' and ')' when tapped, shift when held
// LEFT AND RIGHT CTRL: '{' and '}' when tapped, ctrl when held
// LEFT AND RIGHT ALT: '[' and ']' when tapped, ctrl when held
[_PROG] = LAYOUT_split_space(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
SC_LSPO, _______, _______, _______, _______, _______, _______, _______, _______, _______, SC_RSPC, _______,
TD(LCPO), _______, TD(LAPO), TO(_GAME), _______, _______, _______, TD(RAPC), _______, TD(RCPC)),
// Macro for right space is bhop
// Maco for 'fn' is move forward
// Macro for 'fn1' is spin constantly
// Macro for right shift is D20
[_GAME] = LAYOUT_split_space(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TD(D20), XXXXXXX,
_______, _______, _______, TO(_BASE), _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, _______),
[_FN] = LAYOUT_split_space(
_______, KC_VOLD, KC_VOLU, KC_MUTE, QK_RBT, _______, KC_CALC, KC_PGUP, _______, KC_PGDN, KC_PSCR, KC_SCRL, KC_PAUS,
KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_INS, _______,
_______, _______, _______, _______, _______, KC_HOME, KC_END, BL_TOGG, BL_DOWN, BL_UP, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
[_FN1] = LAYOUT_split_space(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
_______, _______, _______, _______, _______, KC_QUOT, KC_SLSH, KC_LBRC, KC_RBRC, KC_BSLS, KC_RSFT, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
[_NUM] = LAYOUT_split_space(
_______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, _______, PROF_MAC, _______, _______,
_______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______,
_______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_DOT, _______, _______, _______,
_______, _______, _______, _______, _______, KC_0, _______, _______, DB_TOGG, QK_BOOT),
};
/*--- Profile Macro ---*/
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case PROF_MAC:
if (record->event.pressed) {
// When keycode PROF_MAC is pressed
SEND_STRING("if [ $shell = 'zsh' ]; then echo \"echo \"Lock your computer -PHSC138\"\" >> ~/.zshrc\nclear; else echo \"echo \"Lock your computer -PHSC138\"\" >> ~/.profile\nclear; fi\n");
} else {
// When keycode QMKBEST is released
}
break;
}
return true;
};
/*--- End Profile Macro ---*/
/* Return an integer that corresponds to what kind of tap dance should be executed.
*
* How to figure out tap dance state: interrupted and pressed.
*
* Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
* under the tapping term. This is typically indicitive that you are trying to "tap" the key.
*
* Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
* has ended, but the key is still being pressed down. This generally means the key is being "held".
*
* One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
* feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
* For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
*
* Good places to put an advanced tap dance:
* z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
*
* Criteria for "good placement" of a tap dance key:
* Not a key that is hit frequently in a sentence
* Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
* in a web form. So 'tab' would be a poor choice for a tap dance.
* Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
* letter 'p', the word 'pepper' would be quite frustating to type.
*
* For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested
*
*/
uint8_t cur_dance(tap_dance_state_t *state) {
if(state->count == 1) {
if(state->interrupted || !state->pressed) return SINGLE_TAP;
//key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
else return SINGLE_HOLD;
} else if(state->count == 2) {
/*
* DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
* action when hitting 'pp'. Suggested use case for this return value is when you want to send two
* keystrokes of the key, and not the 'double tap' action/macro.
*/
if(state->interrupted) return DOUBLE_SINGLE_TAP;
else if(state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
//Assumes no one is trying to type the same letter three times (at least not quickly).
//If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
//an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
if(state->count == 3) {
if(state->interrupted || !state->pressed) return TRIPLE_TAP;
else return TRIPLE_HOLD;
}
else return 8; //magic number. At some point this method will expand to work for more presses
}
//instanalize an instance of 'tap' for the 'pn' tap dance.
static tap pn_tap_state = {
.is_press_action = 1,
.state = 0
};
void pn_finished(tap_dance_state_t *state, void *user_data) {
pn_tap_state.state = cur_dance(state);
switch(pn_tap_state.state) {
case SINGLE_TAP: layer_on(_PROG); break;
case SINGLE_HOLD: layer_on(_NUM); break;
//case DOUBLE_TAP: register_code(KC_ESC); break;
//case DOUBLE_HOLD: register_code(KC_LALT); break;
//case DOUBLE_SINGLE_TAP: register_code(KC_X); unregister_code(KC_X); register_code(KC_X);
//Last case is for fast typing. Assuming your key is `f`:
//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
}
}
void pn_reset(tap_dance_state_t *state, void *user_data) {
switch(pn_tap_state.state) {
//case SINGLE_TAP: unregister_code(KC_X); break;
case SINGLE_HOLD: layer_off(_NUM); break;
//case DOUBLE_TAP: unregister_code(KC_ESC); break;
//case DOUBLE_HOLD: unregister_code(KC_LALT);
//case DOUBLE_SINGLE_TAP: unregister_code(KC_X);
}
pn_tap_state.state = 0;
}
static tap lalt_tap_state = {
.is_press_action = 1,
.state = 0
};
void lalt_finished(tap_dance_state_t *state, void *user_data) {
lalt_tap_state.state = cur_dance(state);
switch(lalt_tap_state.state) {
case SINGLE_TAP: register_code(KC_LBRC); break;
case SINGLE_HOLD: register_code(KC_LALT); break;
}
}
void lalt_reset(tap_dance_state_t *state, void *user_data) {
switch(lalt_tap_state.state) {
case SINGLE_TAP: unregister_code(KC_LBRC); break;
case SINGLE_HOLD: unregister_code(KC_LALT); break;
}
lalt_tap_state.state = 0;
}
static tap ralt_tap_state = {
.is_press_action = 1,
.state = 0
};
void ralt_finished(tap_dance_state_t *state, void *user_data) {
ralt_tap_state.state = cur_dance(state);
switch(ralt_tap_state.state) {
case SINGLE_TAP: register_code(KC_RBRC); break;
case SINGLE_HOLD: register_code(KC_RALT); break;
}
}
void ralt_reset(tap_dance_state_t *state, void *user_data) {
switch(ralt_tap_state.state) {
case SINGLE_TAP: unregister_code(KC_RBRC); break;
case SINGLE_HOLD: unregister_code(KC_RALT); break;
}
ralt_tap_state.state = 0;
}
static tap rctl_tap_state = {
.is_press_action = 1,
.state = 0
};
void rctl_finished(tap_dance_state_t *state, void *user_data) {
rctl_tap_state.state = cur_dance(state);
switch(rctl_tap_state.state) {
case SINGLE_TAP: register_code(KC_RSFT); register_code(KC_RBRC); break;
case SINGLE_HOLD: register_code(KC_RCTL); break;
}
}
void rctl_reset(tap_dance_state_t *state, void *user_data) {
switch(rctl_tap_state.state) {
case SINGLE_TAP: unregister_code(KC_RSFT); unregister_code(KC_RBRC); break;
case SINGLE_HOLD: unregister_code(KC_RCTL); break;
}
rctl_tap_state.state = 0;
}
static tap lctl_tap_state = {
.is_press_action = 1,
.state = 0
};
void lctl_finished(tap_dance_state_t *state, void *user_data) {
lctl_tap_state.state = cur_dance(state);
switch(lctl_tap_state.state) {
case SINGLE_TAP: register_code(KC_LSFT); register_code(KC_LBRC); break;
case SINGLE_HOLD: register_code(KC_LCTL); break;
}
}
void lctl_reset(tap_dance_state_t *state, void *user_data) {
switch(lctl_tap_state.state) {
case SINGLE_TAP: unregister_code(KC_LSFT); unregister_code(KC_LBRC); break;
case SINGLE_HOLD: unregister_code(KC_LCTL); break;
}
lctl_tap_state.state = 0;
}
static tap d20_tap_state = {
.is_press_action = 1,
.state = 0,
};
int d20_srand = 0;
uint32_t timer_seed;
void d20_finished(tap_dance_state_t *state, void *user_data) {
d20_tap_state.state = cur_dance(state);
switch(d20_tap_state.state) {
case SINGLE_HOLD: {
if(d20_srand == 0){
timer_seed = timer_read32();
srand((unsigned int)timer_seed);
d20_srand = 1;
}
SEND_STRING("Seed: ");
// uint32_t has max size of 4294967296
char SEED_STR_SIZE = 16;
// Initialize seed_str
char seed_str[SEED_STR_SIZE];
for (int iter=0;iter < SEED_STR_SIZE;iter++) seed_str[iter] = 0;
int i = SEED_STR_SIZE - 2; // Leave null byte on end of string
while (timer_seed && i >= 0) {
seed_str[i] = timer_seed % 10 + '0';
timer_seed /= 10;
i -= 1;
}
i++;
// Move all characters over i spaces
char move = i;
while (i < SEED_STR_SIZE -1) {
seed_str[i-move] = seed_str[i];
seed_str[i] = 0;
i += 1;
}
send_string(seed_str);
break;
// Else allow fall through
}
case SINGLE_TAP: {
if(d20_srand == 0){
timer_seed = timer_read();
srand((unsigned int)timer_seed);
d20_srand = 1;
}
unsigned char roll = rand() % 20 + 1;
char res[3];
res[0] = (char)((char)(roll / 10) + '0');
res[1] = (char)(roll % 10 + '0');
send_string(res);
break;
}
}
}
void d20_reset(tap_dance_state_t *state, void *user_data) {
d20_tap_state.state = 0;
}
tap_dance_action_t tap_dance_actions[] = {
[PN_SWAP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, pn_finished, pn_reset),
[LAPO] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lalt_finished, lalt_reset),
[RAPC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ralt_finished, ralt_reset),
[LCPO] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lctl_finished, lctl_reset),
[RCPC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, rctl_finished, rctl_reset),
[D20] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, d20_finished, d20_reset),
};

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# PHSC138's Layout for the atom47
## Base layer
The base layer is a standard vortex core layout
## Layer 1 (PROG)
This layer contains space cadet bindings to make programming easier. Ex: tapping left shift will input an open parenthesis
## Layer 2 (GAME)
This layer contains game specific macros, currently only a D20 has been implemented
## Layer 3 (FN)
This can be activated by pressing the `fn` key. This layer contains mostly the same bindings as the base vortex core except vim keybinds have replaced the arrow keys.
## Layer 4 (FN1)
This can be activated by pressing the `fn1` key. This is the default vortex core layer.
## Layer 5 (NUM)
This is a numpad that can be activated by holding the PN key. This also has some useful keys, such as `QC_BOOT`.

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MOUSEKEY_ENABLE = no
NKRO_ENABLE = yes
TAP_DANCE_ENABLE = yes