Fix 'No LAYOUTs defined' check (#19537)
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@ -257,6 +257,9 @@
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"c_macro": {
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"type": "boolean"
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},
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"json_layout": {
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"type": "boolean"
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},
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"layout": {
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"type": "array",
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"items": {
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@ -52,7 +52,7 @@ def _validate(keyboard, info_data):
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community_layouts_names = list(map(lambda layout: f'LAYOUT_{layout}', community_layouts))
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# Make sure we have at least one layout
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if len(layouts) == 0:
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if len(layouts) == 0 or all(not layout.get('json_layout', False) for layout in layouts.values()):
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_log_error(info_data, 'No LAYOUTs defined! Need at least one layout defined in info.json.')
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# Providing only LAYOUT_all "because I define my layouts in a 3rd party tool"
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@ -107,6 +107,7 @@ def info_json(keyboard):
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for layout_name, layout_json in layouts.items():
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if not layout_name.startswith('LAYOUT_kc'):
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layout_json['c_macro'] = True
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layout_json['json_layout'] = False
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info_data['layouts'][layout_name] = layout_json
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# Merge in the data from info.json, config.h, and rules.mk
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@ -824,6 +825,7 @@ def merge_info_jsons(keyboard, info_data):
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msg = 'Number of keys for %s does not match! info.json specifies %d keys, C macro specifies %d'
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_log_error(info_data, msg % (layout_name, len(layout['layout']), len(info_data['layouts'][layout_name]['layout'])))
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else:
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info_data['layouts'][layout_name]['json_layout'] = True
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for new_key, existing_key in zip(layout['layout'], info_data['layouts'][layout_name]['layout']):
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existing_key.update(new_key)
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else:
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@ -831,6 +833,7 @@ def merge_info_jsons(keyboard, info_data):
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_log_error(info_data, f'Layout "{layout_name}" has no "matrix" definition in either "info.json" or "<keyboard>.h"!')
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else:
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layout['c_macro'] = False
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layout['json_layout'] = True
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info_data['layouts'][layout_name] = layout
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# Update info_data with the new data
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