Adjust oled gen to fix flashing on timeout (#18747)
Fixes an issue in Ocean Dream that causes flashing after the oled screen times out and turns off. This occurs because writing to an OLED screen turns it on as well and we are both writing then immediately turning the screen off, but only if the timeout has occurred (no WPM, 30 seconds has passed).
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@ -502,11 +502,9 @@ static void animate_shooting_stars(void) {
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* Calls all different animations at different rates
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* Calls all different animations at different rates
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*/
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*/
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void render_stars(void) {
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void render_stars(void) {
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// // animation timer
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if (timer_elapsed32(starry_night_anim_timer) > STARRY_NIGHT_ANIM_FRAME_DURATION) {
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starry_night_anim_timer = timer_read32();
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current_wpm = get_current_wpm();
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current_wpm = get_current_wpm();
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void render_stars_anim(void) {
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#ifdef ENABLE_ISLAND
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#ifdef ENABLE_ISLAND
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animate_island();
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animate_island();
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#endif
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#endif
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@ -545,9 +543,12 @@ void render_stars(void) {
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animation_counter = increment_counter(animation_counter, NUMBER_OF_FRAMES);
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animation_counter = increment_counter(animation_counter, NUMBER_OF_FRAMES);
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}
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}
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// this fixes the screen on and off bug
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if (current_wpm > 0) {
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// Turn screen on/off based on typing and timeout
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if (current_wpm > 0 && timer_elapsed32(starry_night_anim_timer) > STARRY_NIGHT_ANIM_FRAME_DURATION) {
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starry_night_anim_timer = timer_read32();
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oled_on();
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oled_on();
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render_stars_anim();
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starry_night_anim_sleep = timer_read32();
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starry_night_anim_sleep = timer_read32();
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} else if (timer_elapsed32(starry_night_anim_sleep) > OLED_TIMEOUT) {
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} else if (timer_elapsed32(starry_night_anim_sleep) > OLED_TIMEOUT) {
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oled_off();
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oled_off();
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