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// Copyright 2022 Vino Rodrigues (@vinorodrigues)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "config_common.h"
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/* Other settings */
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/* NKRO by default is required to be turned on. This forces it on
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during keyboard startup regardless of EEPROM setting. */
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#define FORCE_NKRO
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/* Change the USB polling rate [default = 1000Hz (1ms)] and
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* use larger value of keys per scan for elite games */
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#define USB_POLLING_INTERVAL_MS 2 // 500Hz
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#define QMK_KEYS_PER_SCAN 12
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/* LED Matrix & Animations */
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_DI_PIN B3
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#define DRIVER_LED_TOTAL 42
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGB_MATRIX_KEYPRESSES // enable key press effects
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#define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
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#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
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#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
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#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
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#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
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#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
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#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
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#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
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#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
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/* #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) */
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
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#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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/* #endif // RGB_MATRIX_KEYPRESSES | RGB_MATRIX_KEYRELEASES */
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#endif // RGB_MATRIX_ENABLE
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// Copyright 2022 Vino Rodrigues (@vinorodrigues)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "id42.h"
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#define __ NO_LED
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#ifdef RGB_MATRIX_ENABLE
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/*
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
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* │41 │40 │39 │38 │37 │36 │35 │34 │33 │32 │31 │30 │
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* ├───┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤
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* │ 29 │28 │27 │26 │25 │24 │23 │22 │21 │20 │ 19 │
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* ├────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴──┬┴──┬───┤
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* │ 18 │17 │16 │15 │14 │13 │12 │11 │ 10 │ 9 │ 8 │
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* ├────┬┴──┬┴───┼───┴───┴─┬─┴───┴───┼─┬───┼───┼───┤
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* │ 7 │ 6 │ 5 │ 4 │ 3 │ │ 2 │ 1 │ 0 │
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* └────┴───┴────┴─────────┴─────────┘ └───┴───┴───┘
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*/
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led_config_t g_led_config = { {
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// Key Matrix to LED Index
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// WS2812 LED strings are addressed from 0 (1st) to DRIVER_LED_TOTAL-1 (last)
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{ 41, 40, 39, 38, 37, 36, 35, 34, 33, 32, 31, 30 },
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{ 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, __, 19 },
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{ 18, 17, 16, 15, 14, 13, 12, 11, 10, __, 9, 8 },
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{ 7, 6, 5, 4, __, __, 3, __, __, 2, 1, 0 }
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}, {
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// LED Index to Physical Position
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// **NB**: Reversed order
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// Generated from: https://xelus.netlify.app/guides/KLE_to_RGB_parser
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{224,64 }, {204,64 }, {183,64 }, {135,64 }, { 84,64 }, { 48,64 }, { 25,64 }, { 3,64 },
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{224,43 }, {204,43 }, {181,43 }, {158,43 }, {137,43 }, {117,43 }, { 97,43 }, { 76,43 }, { 56,43 }, { 36,43 }, { 8,43 },
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{216,21 }, {188,21 }, {168,21 }, {148,21 }, {127,21 }, {107,21 }, { 87,21 }, { 66,21 }, { 46,21 }, { 25,21 }, { 3,21 },
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{224,0 }, {204,0 }, {183,0 }, {163,0 }, {143,0 }, {122,0 }, {102,0 }, { 81,0 }, { 61,0 }, { 41,0 }, { 20,0 }, { 0,0 }
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}, {
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// LED Index to Flag
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// **NB**: Reversed order
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4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 1, 1, 1, 1, 1, 1, 1, 4,
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4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4,
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4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4
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} };
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#endif // RGB_MATRIX_ENABLE
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// Copyright 2022 Vino Rodrigues (@vinorodrigues)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "quantum.h"
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{
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"manufacturer": "IDOBAO",
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"keyboard_name": "Abacus ID42",
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"maintainer": "vinorodrigues",
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"bootloader": "atmel-dfu",
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"diode_direction": "COL2ROW",
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"debounce": 5,
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"features": {
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"bootmagic": true,
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"mousekey": true,
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"extrakey": true,
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"console": false,
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"command": false,
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"nkro": true,
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"backlight": false,
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"rgblight": false
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},
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"matrix_pins": {
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"cols": ["B4", "D7", "D6", "D4", "B5", "C7", "F0", "F7", "F6", "F1", "F4", "F5"],
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"rows": ["D5", "C6", "B6", "E6"]
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},
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"processor": "atmega32u4",
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"url": "https://idobao.net/search?type=product&q=ID42*",
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"usb": {
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"vid": "0x6964",
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"pid": "0x0042",
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"device_version": "1.0.0"
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},
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"layouts": {
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"LAYOUT": {
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"layout": [
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{ "matrix": [0, 0], "label": "Esc", "x": 0, "y": 0 },
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{ "matrix": [0, 1], "label": "Q", "x": 1, "y": 0 },
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{ "matrix": [0, 2], "label": "W", "x": 2, "y": 0 },
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{ "matrix": [0, 3], "label": "E", "x": 3, "y": 0 },
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{ "matrix": [0, 4], "label": "R", "x": 4, "y": 0 },
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{ "matrix": [0, 5], "label": "T", "x": 5, "y": 0 },
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{ "matrix": [0, 6], "label": "Y", "x": 6, "y": 0 },
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{ "matrix": [0, 7], "label": "U", "x": 7, "y": 0 },
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{ "matrix": [0, 8], "label": "I", "x": 8, "y": 0 },
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{ "matrix": [0, 9], "label": "O", "x": 9, "y": 0 },
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{ "matrix": [0, 10], "label": "P", "x": 10, "y": 0 },
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{ "matrix": [0, 11], "label": "BSpc", "x": 11, "y": 0 },
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{ "matrix": [1, 0], "label": "Tab", "x": 0, "y": 1, "w": 1.25 },
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{ "matrix": [1, 1], "label": "A", "x": 1.25, "y": 1 },
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{ "matrix": [1, 2], "label": "S", "x": 2.25, "y": 1 },
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{ "matrix": [1, 3], "label": "D", "x": 3.25, "y": 1 },
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{ "matrix": [1, 4], "label": "F", "x": 4.25, "y": 1 },
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{ "matrix": [1, 5], "label": "G", "x": 5.25, "y": 1 },
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{ "matrix": [1, 6], "label": "H", "x": 6.25, "y": 1 },
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{ "matrix": [1, 7], "label": "J", "x": 7.25, "y": 1 },
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{ "matrix": [1, 8], "label": "K", "x": 8.25, "y": 1 },
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{ "matrix": [1, 9], "label": "L", "x": 9.25, "y": 1 },
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{ "matrix": [1, 11], "label": "Ent", "x": 10.25, "y": 1, "w": 1.75 },
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{ "matrix": [2, 0], "label": "Shft", "x": 0, "y": 2, "w": 1.75 },
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{ "matrix": [2, 1], "label": "Z", "x": 1.75, "y": 2 },
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{ "matrix": [2, 2], "label": "X", "x": 2.75, "y": 2 },
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{ "matrix": [2, 3], "label": "C", "x": 3.75, "y": 2 },
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{ "matrix": [2, 4], "label": "V", "x": 4.75, "y": 2 },
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{ "matrix": [2, 5], "label": "B", "x": 5.75, "y": 2 },
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{ "matrix": [2, 6], "label": "N", "x": 6.75, "y": 2 },
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{ "matrix": [2, 7], "label": "M", "x": 7.75, "y": 2 },
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{ "matrix": [2, 8], "label": "Shft", "x": 8.75, "y": 2, "w": 1.25 },
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{ "matrix": [2, 10], "label": "\u21E7", "x": 10, "y": 2 },
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{ "matrix": [2, 11], "label": "Del", "x": 11, "y": 2 },
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{ "matrix": [3, 0], "label": "Ctrl", "x": 0, "y": 3, "w": 1.25 },
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{ "matrix": [3, 1], "label": "Win", "x": 1.25, "y": 3 },
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{ "matrix": [3, 2], "label": "Alt", "x": 2.25, "y": 3, "w": 1.25 },
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{ "matrix": [3, 3], "label": "", "x": 3.5, "y": 3, "w": 2.75 },
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{ "matrix": [3, 6], "label": "Fn", "x": 6.25, "y": 3, "w": 2.75 },
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{ "matrix": [3, 9], "label": "\u21E6", "x": 9, "y": 3 },
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{ "matrix": [3, 10], "label": "\u21E9", "x": 10, "y": 3 },
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{ "matrix": [3, 11], "label": "\u21E8", "x": 11, "y": 3 }
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]
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}
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}
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}
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@ -0,0 +1,114 @@
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// Copyright 2022 Vino Rodrigues (@vinorodrigues)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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enum custom_keycodes {
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FN_MO13 = SAFE_RANGE,
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FN_MO23,
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};
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// more Layer Tap stuff
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#define SPC_FN1 LT(1, KC_SPC)
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#define SPC_FN2 LT(2, KC_SPC)
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#define SPC_FN3 LT(3, KC_SPC)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 1
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
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* │Esc│ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │BSp│
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* ├───┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤
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* │ Tab│ A │ S │ D │ F │ G │ H │ J │ K │ L │ Entr │
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* ├────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴──┬┴──┬───┤
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* │ Sft │ Z │ X │ C │ V │ B │ N │ M │ Sft │ ↑ │Del│
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* ├────┬┴──┬┴───┼───┴───┴─┬─┴───┴───┼─┬───┼───┼───┤
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* │Ctrl│Win│ Alt│Space/Fn2│ Fn1/Fn3 │ │ ← │ ↓ │ → │
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* └────┴───┴────┴─────────┴─────────┘ └───┴───┴───┘
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*/
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[0] = LAYOUT(
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KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_RSFT, KC_UP, KC_DEL,
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KC_LCTL, KC_LGUI, KC_LALT, SPC_FN2, FN_MO13, KC_LEFT, KC_DOWN, KC_RIGHT
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),
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/* Layer 2
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
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* │ ~ │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ ▿ │
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* ├───┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤
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* │ ▿ │ │ │ │ │-_ │=+ │[{ │]} │\| │ ▿ │
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* ├────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴──┬┴──┬───┤
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* │ ▿ │ │ │;: │'" │,< │.> │/? │ ▿ │PUp│Ins│
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* ├────┬┴──┬┴───┼───┴───┴─┬─┴───┴───┼─┬───┼───┼───┤
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* │ ▿ │ ▿ │ ▿ │ Fn3 │ ▿ │ │Hom│Pdn│End│
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* └────┴───┴────┴─────────┴─────────┘ └───┴───┴───┘
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*/
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[1] = LAYOUT(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______,
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_______, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_COMM, KC_DOT, KC_SLSH, _______, KC_PGUP, KC_INS,
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_______, _______, _______, MO(3), _______, KC_HOME, KC_PGDN, KC_END
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),
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/* Layer 3
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
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* │Esc│F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│ ▿ │
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* ├───┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤
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* │ ▿ │ │ │ │ │F11│F12│Psc│SLk│Pau│ ▿ │
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* ├────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴──┬┴──┬───┤
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* │ ▿ │ │ │ │ │ │ │ │Menu │Vl+│Mut│
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* ├────┬┴──┬┴───┼───┴───┴─┬─┴───┴───┼─┬───┼───┼───┤
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* │ ▿ │ ▿ │ ▿ │ ▿ │ ▿ │ │Sto│Vl-│Ply│
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* └────┴───┴────┴─────────┴─────────┘ └───┴───┴───┘
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*/
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[2] = LAYOUT(
|
||||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, _______,
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_APP, KC_VOLU, KC_MUTE,
|
||||
KC_RCTL, KC_RGUI, KC_RALT, _______, _______, KC_MSTP, KC_VOLD, KC_MPLY
|
||||
),
|
||||
|
||||
/* Layer 4
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
|
||||
* │ ▿ │ │ │ │Rst│ │ │ │ │ │ │ ▿ │
|
||||
* ├───┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤
|
||||
* │ ▿ │Tog│Mod│Hu-│Hu+│St-│St+│ │ │ │ ▿ │
|
||||
* ├────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴──┬┴──┬───┤
|
||||
* │ ▿ │mod│ │ │ │ │NRO│ │ │Br+│ │
|
||||
* ├────┬┴──┬┴───┼───┴───┴─┬─┴───┴───┼─┬───┼───┼───┤
|
||||
* │ ▿ │ ▿ │ ▿ │ ▿ │ ▿ │ │Sp-│Br-│Sp+│
|
||||
* └────┴───┴────┴─────────┴─────────┘ └───┴───┴───┘
|
||||
*/
|
||||
[3] = LAYOUT(
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, QK_BOOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
|
||||
_______, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, XXXXXXX, XXXXXXX, XXXXXXX, _______,
|
||||
_______, RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, NK_TOGG, XXXXXXX, XXXXXXX, RGB_VAI, XXXXXXX,
|
||||
_______, _______, _______, _______, _______, RGB_SPD, RGB_VAD, RGB_SPI
|
||||
),
|
||||
};
|
||||
|
||||
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case FN_MO13:
|
||||
if (record->event.pressed) {
|
||||
layer_on(1);
|
||||
update_tri_layer(1, 2, 3);
|
||||
} else {
|
||||
layer_off(1);
|
||||
update_tri_layer(1, 2, 3);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case FN_MO23:
|
||||
if (record->event.pressed) {
|
||||
layer_on(2);
|
||||
update_tri_layer(1, 2, 3);
|
||||
} else {
|
||||
layer_off(2);
|
||||
update_tri_layer(1, 2, 3);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
|
@ -0,0 +1,119 @@
|
|||
// Copyright 2022 Vino Rodrigues (@vinorodrigues)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
/* ------------------------------------------------------------------
|
||||
* This is the IDOBAO factory default keymap ;)
|
||||
* ------------------------------------------------------------------ */
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "version.h"
|
||||
|
||||
enum {
|
||||
KB_VRSN = USER09 // debug, type version
|
||||
};
|
||||
|
||||
#define SPC_FN1 LT(1, KC_SPC)
|
||||
#define SPC_FN2 LT(2, KC_SPC)
|
||||
#define SPC_FN3 LT(3, KC_SPC)
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Layer 0
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
|
||||
* │Esc│ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │BSp│
|
||||
* ├───┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤
|
||||
* │ Tab│ A │ S │ D │ F │ G │ H │ J │ K │ L │ Entr │
|
||||
* ├────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴──┬┴──┬───┤
|
||||
* │ Sft │ Z │ X │ C │ V │ B │ N │ M │ Sft │ ↑ │Del│
|
||||
* ├────┬┴──┬┴───┼───┴───┴─┬─┴───┴───┼─┬───┼───┼───┤
|
||||
* │Ctrl│Win│ Alt│Space/Fn2│ Fn1/Fn3 │ │ ← │ ↓ │ → │
|
||||
* └────┴───┴────┴─────────┴─────────┘ └───┴───┴───┘
|
||||
*/
|
||||
[0] = LAYOUT(
|
||||
KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
|
||||
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_RSFT, KC_UP, KC_DEL,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, SPC_FN2, FN_MO13, KC_LEFT, KC_DOWN, KC_RIGHT
|
||||
),
|
||||
|
||||
/* Layer 1
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
|
||||
* │ ~ │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ ▿ │
|
||||
* ├───┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤
|
||||
* │ ▿ │ │ │ │ │-_ │=+ │[{ │]} │\| │ ▿ │
|
||||
* ├────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴──┬┴──┬───┤
|
||||
* │ ▿ │ │ │;: │'" │,< │.> │/? │ ▿ │PUp│Ins│
|
||||
* ├────┬┴──┬┴───┼───┴───┴─┬─┴───┴───┼─┬───┼───┼───┤
|
||||
* │ ▿ │ ▿ │ ▿ │ Fn3 │ ▿ │ │Hom│Pdn│End│
|
||||
* └────┴───┴────┴─────────┴─────────┘ └───┴───┴───┘
|
||||
*/
|
||||
[1] = LAYOUT(
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______,
|
||||
_______, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_COMM, KC_DOT, KC_SLSH, _______, KC_PGUP, KC_INS,
|
||||
_______, _______, _______, MO(3), _______, KC_HOME, KC_PGDN, KC_END
|
||||
),
|
||||
|
||||
/* Layer 2
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
|
||||
* │Esc│F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│ ▿ │
|
||||
* ├───┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤
|
||||
* │ ▿ │ │ │ │ │F11│F12│Psc│SLk│Pau│ ▿ │
|
||||
* ├────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴──┬┴──┬───┤
|
||||
* │ ▿ │ │ │ │ │ │ │ │Menu │Vl+│Mut│
|
||||
* ├────┬┴──┬┴───┼───┴───┴─┬─┴───┴───┼─┬───┼───┼───┤
|
||||
* │ ▿ │ ▿ │ ▿ │ ▿ │ ▿ │ │Sto│Vl-│Ply│
|
||||
* └────┴───┴────┴─────────┴─────────┘ └───┴───┴───┘
|
||||
*/
|
||||
[2] = LAYOUT(
|
||||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, _______,
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_APP, KC_VOLU, KC_MUTE,
|
||||
KC_RCTL, KC_RGUI, KC_RALT, _______, _______, KC_MSTP, KC_VOLD, KC_MPLY
|
||||
),
|
||||
|
||||
/* Layer 3
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
|
||||
* │ ▿ │ │ │ │Rst│ │ │ │ │ │ │ ▿ │
|
||||
* ├───┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤
|
||||
* │ ▿ │Tog│Mod│Hu-│Hu+│St-│St+│ │ │ │ ▿ │
|
||||
* ├────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴──┬┴──┬───┤
|
||||
* │ ▿ │mod│ │ │Ver│ │NRO│ │ │Br+│ │
|
||||
* ├────┬┴──┬┴───┼───┴───┴─┬─┴───┴───┼─┬───┼───┼───┤
|
||||
* │ ▿ │ ▿ │ ▿ │ ▿ │ ▿ │ │Sp-│Br-│Sp+│
|
||||
* └────┴───┴────┴─────────┴─────────┘ └───┴───┴───┘
|
||||
*/
|
||||
[3] = LAYOUT(
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, QK_BOOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
|
||||
_______, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, XXXXXXX, XXXXXXX, XXXXXXX, _______,
|
||||
_______, RGB_RMOD, XXXXXXX, XXXXXXX, KB_VRSN, XXXXXXX, NK_TOGG, XXXXXXX, XXXXXXX, RGB_VAI, XXXXXXX,
|
||||
_______, _______, _______, _______, _______, RGB_SPD, RGB_VAD, RGB_SPI
|
||||
),
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
|
||||
case QK_BOOT:
|
||||
if (record->event.pressed) {
|
||||
rgb_matrix_set_color_all(RGB_MATRIX_MAXIMUM_BRIGHTNESS, 0, 0); // All red
|
||||
rgb_matrix_driver.flush();
|
||||
}
|
||||
return true;
|
||||
|
||||
#endif // RGB_MATRIX_ENABLE
|
||||
|
||||
// print firmware version
|
||||
case KB_VRSN:
|
||||
if (!get_mods()) {
|
||||
if (!record->event.pressed) {
|
||||
SEND_STRING(QMK_KEYBOARD ":" QMK_KEYMAP " (v" QMK_VERSION ")");
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
||||
default:
|
||||
return true; /* Process all other keycodes normally */
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
|
||||
LTO_ENABLE = yes
|
||||
VIA_ENABLE = yes
|
|
@ -0,0 +1,82 @@
|
|||
// Copyright 2022 Vino Rodrigues (@vinorodrigues)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#define SPC_FN1 LT(1, KC_SPC)
|
||||
#define SPC_FN2 LT(2, KC_SPC)
|
||||
#define SPC_FN3 LT(3, KC_SPC)
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
|
||||
* │Esc│ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │BSp│
|
||||
* ├───┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤
|
||||
* │ Tab│ A │ S │ D │ F │ G │ H │ J │ K │ L │ Entr │
|
||||
* ├────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴──┬┴──┬───┤
|
||||
* │ Sft │ Z │ X │ C │ V │ B │ N │ M │ Sft │ ↑ │Del│
|
||||
* ├────┬┴──┬┴───┼───┴───┴─┬─┴───┴───┼─┬───┼───┼───┤
|
||||
* │Ctrl│Win│ Alt│Space/Fn2│ Fn1/Fn3 │ │ ← │ ↓ │ → │
|
||||
* └────┴───┴────┴─────────┴─────────┘ └───┴───┴───┘
|
||||
*/
|
||||
[0] = LAYOUT(
|
||||
KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
|
||||
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_RSFT, KC_UP, KC_DEL,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, SPC_FN2, FN_MO13, KC_LEFT, KC_DOWN, KC_RIGHT
|
||||
),
|
||||
|
||||
/*
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
|
||||
* │ ~ │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ ▿ │
|
||||
* ├───┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤
|
||||
* │ ▿ │ │ │ │ │-_ │=+ │[{ │]} │\| │ ▿ │
|
||||
* ├────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴──┬┴──┬───┤
|
||||
* │ ▿ │ │ │;: │'" │,< │.> │/? │ ▿ │PUp│Ins│
|
||||
* ├────┬┴──┬┴───┼───┴───┴─┬─┴───┴───┼─┬───┼───┼───┤
|
||||
* │ ▿ │ ▿ │ ▿ │ Fn3 │ ▿ │ │Hom│Pdn│End│
|
||||
* └────┴───┴────┴─────────┴─────────┘ └───┴───┴───┘
|
||||
*/
|
||||
[1] = LAYOUT(
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______,
|
||||
_______, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_COMM, KC_DOT, KC_SLSH, _______, KC_PGUP, KC_INS,
|
||||
_______, _______, _______, MO(3), _______, KC_HOME, KC_PGDN, KC_END
|
||||
),
|
||||
|
||||
/*
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
|
||||
* │Esc│F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│ ▿ │
|
||||
* ├───┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤
|
||||
* │ ▿ │ │ │ │ │F11│F12│Psc│SLk│Pau│ ▿ │
|
||||
* ├────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴──┬┴──┬───┤
|
||||
* │ ▿ │ │ │ │ │ │ │ │Menu │Vl+│Mut│
|
||||
* ├────┬┴──┬┴───┼───┴───┴─┬─┴───┴───┼─┬───┼───┼───┤
|
||||
* │ ▿ │ ▿ │ ▿ │ ▿ │ ▿ │ │Sto│Vl-│Ply│
|
||||
* └────┴───┴────┴─────────┴─────────┘ └───┴───┴───┘
|
||||
*/
|
||||
[2] = LAYOUT(
|
||||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, _______,
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_APP, KC_VOLU, KC_MUTE,
|
||||
KC_RCTL, KC_RGUI, KC_RALT, _______, _______, KC_MSTP, KC_VOLD, KC_MPLY
|
||||
),
|
||||
|
||||
/*
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
|
||||
* │ ▿ │ │ │ │Rst│ │ │ │ │ │ │ ▿ │
|
||||
* ├───┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤
|
||||
* │ ▿ │Tog│Mod│Hu-│Hu+│St-│St+│ │ │ │ ▿ │
|
||||
* ├────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴──┬┴──┬───┤
|
||||
* │ ▿ │mod│ │ │ │ │NRO│ │ │Br+│ │
|
||||
* ├────┬┴──┬┴───┼───┴───┴─┬─┴───┴───┼─┬───┼───┼───┤
|
||||
* │ ▿ │ ▿ │ ▿ │ ▿ │ ▿ │ │Sp-│Br-│Sp+│
|
||||
* └────┴───┴────┴─────────┴─────────┘ └───┴───┴───┘
|
||||
*/
|
||||
[3] = LAYOUT(
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, QK_BOOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
|
||||
_______, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, XXXXXXX, XXXXXXX, XXXXXXX, _______,
|
||||
_______, RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, NK_TOGG, XXXXXXX, XXXXXXX, RGB_VAI, XXXXXXX,
|
||||
_______, _______, _______, _______, _______, RGB_SPD, RGB_VAD, RGB_SPI
|
||||
),
|
||||
};
|
|
@ -0,0 +1,3 @@
|
|||
|
||||
LTO_ENABLE = yes
|
||||
VIA_ENABLE = yes
|
|
@ -0,0 +1,35 @@
|
|||
# IDOBAO Abacus ID42
|
||||
|
||||
![IDOBAO Abacus ID42](https://idobao.github.io/assets/img/idobao-id42.png)
|
||||
|
||||
Sized just right at 40% — with a compact configuration the IDOBAO Abacus ID42 makes a great fit for any desk.
|
||||
|
||||
## 42 Keys
|
||||
|
||||
* Keyboard Maintainer: [Vino Rodrigues](https://github.com/vinorodrigues)
|
||||
* Hardware Supported: **IDOBAO Abacus ID42**
|
||||
* Hardware Availability: [IDOBAO.net](https://idobao.net/search?type=product&q=ID42*)
|
||||
|
||||
## Layout
|
||||
|
||||
![](https://cdn.jsdelivr.net/gh/Idobao/idobao.github.io/kle/idobao-id42-all.png)
|
||||
|
||||
## Compiling and Flashing
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make idobao/id42:default
|
||||
|
||||
Flashing example for this keyboard:
|
||||
|
||||
make idobao/id42:default:flash
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. <br>Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
|
||||
## Bootloader
|
||||
|
||||
Enter the bootloader in 3 ways:
|
||||
|
||||
* **Bootmagic reset**: Hold down the [Esc] key and plug in the keyboard
|
||||
* **Physical reset button**: Briefly press the button on the back of the PCB
|
||||
* **Keycode in layout**: Press the key mapped to *`RESET`* *(Default = `[Fn]`+`[R]`)* if it is available
|
|
@ -0,0 +1,5 @@
|
|||
# This file intentionally left blank
|
||||
# ** settings are data driven & stored in `info.json` **
|
||||
|
||||
RGB_MATRIX_ENABLE = yes
|
||||
RGB_MATRIX_DRIVER = WS2812
|
Loading…
Reference in New Issue