[QP] Check BPP capabilities before loading the palette (#16863)
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@ -131,6 +131,12 @@ static bool qp_drawimage_prepare_frame_for_stream_read(painter_device_t device,
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// Ensure we aren't reusing any palette
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qp_internal_invalidate_palette();
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if (!qp_internal_bpp_capable(info->bpp)) {
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qp_dprintf("qp_drawimage_recolor: fail (image bpp too high (%d), check QUANTUM_PAINTER_SUPPORTS_256_PALETTE)\n", (int)info->bpp);
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qp_comms_stop(device);
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return false;
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}
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// Handle palette if needed
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const uint16_t palette_entries = 1u << info->bpp;
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bool needs_pixconvert = false;
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@ -146,12 +152,6 @@ static bool qp_drawimage_prepare_frame_for_stream_read(painter_device_t device,
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needs_pixconvert = qp_internal_interpolate_palette(fg_hsv888, bg_hsv888, palette_entries);
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}
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if (!qp_internal_bpp_capable(info->bpp)) {
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qp_dprintf("qp_drawimage_recolor: fail (image bpp too high (%d), check QUANTUM_PAINTER_SUPPORTS_256_PALETTE)\n", (int)info->bpp);
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qp_comms_stop(device);
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return false;
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}
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if (needs_pixconvert) {
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// Convert the palette to native format
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if (!driver->driver_vtable->palette_convert(device, palette_entries, qp_internal_global_pixel_lookup_table)) {
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