LEDS are flushed automatically
After running the animation, instead of having to do it manually. This avoids duplicate flushing, and better support for cross-fades.
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@ -63,7 +63,6 @@ static void keyframe_fade_all_leds_from_to(keyframe_animation_t* animation, uint
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uint8_t luma = fade_led_color(animation, from, to);
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color_t color = LUMA2COLOR(luma);
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gdispGClear(LED_DISPLAY, color);
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gdispGFlush(LED_DISPLAY);
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}
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// TODO: Should be customizable per keyboard
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@ -102,7 +101,6 @@ bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visual
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uint8_t color = compute_gradient_color(t, i, NUM_COLS);
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gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
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}
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gdispGFlush(LED_DISPLAY);
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return true;
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}
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@ -115,7 +113,6 @@ bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visual
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uint8_t color = compute_gradient_color(t, i, NUM_ROWS);
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gdispGDrawLine(LED_DISPLAY, 0, i, NUM_COLS - 1, i, LUMA2COLOR(color));
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}
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gdispGFlush(LED_DISPLAY);
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return true;
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}
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@ -140,6 +137,5 @@ bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t*
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gdispGDrawPixel(LED_DISPLAY, j, i, color);
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}
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}
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gdispGFlush(LED_DISPLAY);
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return true;
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}
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@ -127,6 +127,7 @@ void stop_all_keyframe_animations(void) {
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}
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static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systime_t delta, systime_t* sleep_time) {
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// TODO: Clean up this messy code
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dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame,
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animation->time_left_in_frame, delta);
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if (animation->current_frame == animation->num_frames) {
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@ -394,6 +395,9 @@ static THD_FUNCTION(visualizerThread, arg) {
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update_keyframe_animation(animations[i], &state, delta, &sleep_time);
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}
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}
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#ifdef LED_ENABLE
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gdispGFlush(LED_DISPLAY);
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#endif
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// The animation can enable the visualizer
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// And we might need to update the state when that happens
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// so don't sleep
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