[Keymap] Updates to layouts/community/ortho_4x12/junonum (#17249)
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@ -38,3 +38,6 @@
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// Short tap threshold
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// Short tap threshold
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#define TAPPING_TERM 250
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#define TAPPING_TERM 250
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// For homerow mods
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#define IGNORE_MOD_TAP_INTERRUPT
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@ -27,34 +27,44 @@ enum planck_keycodes {
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DP_OFF
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DP_OFF
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};
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};
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#define SHIFTEN RSFT_T(KC_ENT)
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#define LOWER MO(_LOWER)
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define RAISE MO(_RAISE)
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#define SPACEFN LT(_FN1, KC_SPC)
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#define SPACEFN LT(_FN1, KC_SPC)
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#define DPADNUM MO(_DPADNUM)
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#define DPADNUM MO(_DPADNUM)
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#define CTRLTAB CTL_T(KC_TAB)
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// Homerow mods
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#define MD_A LALT_T(KC_A)
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#define MD_S LGUI_T(KC_S)
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#define MD_D LCTL_T(KC_D)
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#define MD_F LSFT_T(KC_F)
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#define MD_J RSFT_T(KC_J)
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#define MD_K RCTL_T(KC_K)
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#define MD_L RGUI_T(KC_L)
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#define MD_SCLN RALT_T(KC_SCLN)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_ortho_4x12(
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[_QWERTY] = LAYOUT_ortho_4x12(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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CTRLTAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_TAB, MD_A, MD_S, MD_D, MD_F, KC_G, KC_H, MD_J, MD_K, MD_L, MD_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
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_______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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_______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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),
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[_COLEMAK] = LAYOUT_ortho_4x12(
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[_COLEMAK] = LAYOUT_ortho_4x12(
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KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
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KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
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CTRLTAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
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_______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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_______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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),
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[_DVORAK] = LAYOUT_ortho_4x12(
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[_DVORAK] = LAYOUT_ortho_4x12(
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KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
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KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
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CTRLTAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_QUOT,
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KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_QUOT,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SHIFTEN,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT ,
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_______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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_______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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),
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[_LOWER] = LAYOUT_ortho_4x12(
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[_LOWER] = LAYOUT_ortho_4x12(
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@ -97,7 +107,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT ,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT ,
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XXXXXXX, KC_LCTL, KC_LALT, KC_LGUI, DPADNUM, KC_SPC, KC_SPC, DPADNUM, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT
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XXXXXXX, KC_LCTL, KC_LGUI, KC_LALT, DPADNUM, KC_SPC, KC_SPC, DPADNUM, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT
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),
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),
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// Extended numeric layer for FPS weapon switching and StarCraft group control
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// Extended numeric layer for FPS weapon switching and StarCraft group control
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@ -5,11 +5,12 @@ A universal ortholinear 4x12 keymap created by Juno Nguyen
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* Successor to *juno*.
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* Successor to *juno*.
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* Numpad-like cluster for numerics.
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* Numpad-like cluster for numerics.
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* ESDF and IJKL arrow cluster from SpaceFn for navigation.
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* ESDF and IJKL arrow cluster from SpaceFn for navigation.
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* CtrlTab for even more HHKB-ness.
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* ~~CtrlTab for even more HHKB-ness.~~
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* Audio indicator for Caps Lock.
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* Audio indicator for Caps Lock.
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* Huge amount of omissions of redundant keys.
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* Huge amount of omissions of redundant keys.
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* minimalism (not really).
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* minimalism (not really).
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* DPAD layer for gaming with inverted T-shaped direction keys.
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* DPAD layer for gaming with inverted T-shaped direction keys.
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* DPADNUM secondary layer tailored for StarCraft group control and FPS weapon switching.
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* DPADNUM secondary layer tailored for StarCraft group control and FPS weapon switching.
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* New: homerow mods for even less movement
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Refined since Oct 2019
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Refined since Oct 2019
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