[Keyboard] Add Snatchpad keyboard (#16330)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: xia0 <xiao@morgan.net.au>
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// Copyright 2022 xia0 (@xia0)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x6662
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#define PRODUCT_ID 0x7370
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#define DEVICE_VER 0x0001
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#define MANUFACTURER xia0
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#define PRODUCT snatchpad
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/* key matrix size */
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#define MATRIX_ROWS 3
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#define MATRIX_COLS 3
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboards
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F4, F5, F6 }
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#define MATRIX_COL_PINS { B1, B3, B2 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Rotary encoder options */
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#define ENCODER_RESOLUTIONS { 4, 4 }
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#define ENCODERS_PAD_A { D3, D0 }
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#define ENCODERS_PAD_B { D2, D1 }
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
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//#define LED_NUM_LOCK_PIN B0
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//#define LED_CAPS_LOCK_PIN B1
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//#define LED_SCROLL_LOCK_PIN B2
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//#define LED_COMPOSE_PIN B3
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//#define LED_KANA_PIN B4
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//#define BACKLIGHT_PIN B7
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//#define BACKLIGHT_LEVELS 3
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//#define BACKLIGHT_BREATHING
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//#define RGB_DI_PIN E2
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//#ifdef RGB_DI_PIN
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//# define RGBLED_NUM 16
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//# define RGBLIGHT_HUE_STEP 8
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//# define RGBLIGHT_SAT_STEP 8
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//# define RGBLIGHT_VAL_STEP 8
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//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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//# define RGBLIGHT_ANIMATIONS
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/*== or choose animations ==*/
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//# define RGBLIGHT_EFFECT_BREATHING
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//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//# define RGBLIGHT_EFFECT_SNAKE
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//# define RGBLIGHT_EFFECT_KNIGHT
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//# define RGBLIGHT_EFFECT_CHRISTMAS
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//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//# define RGBLIGHT_EFFECT_RGB_TEST
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//# define RGBLIGHT_EFFECT_ALTERNATING
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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//#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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//#define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* disable these deprecated features by default */
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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/* Bootmagic Lite key configuration */
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//#define BOOTMAGIC_LITE_ROW 0
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//#define BOOTMAGIC_LITE_COLUMN 0
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{
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"keyboard_name": "snatchpad",
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"url": "",
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"maintainer": "xia0",
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"x": 0, "y": 0},
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{"x": 1, "y": 0},
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{"x": 2, "y": 0},
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{"x": 0, "y": 1},
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{"x": 1, "y": 1},
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{"x": 2, "y": 1},
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{"x": 0, "y": 1},
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{"x": 2, "y": 1}
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]
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}
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}
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}
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// Copyright 2022 xia0 (@xia0)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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KC_ESC , KC_SPC , MO(2) ,
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KC_MPRV, KC_MNXT, KC_ENT ,
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KC_MUTE, KC_MPLY
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),
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[1] = LAYOUT(
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KC_LOCK, KC_UP , _______,
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KC_LEFT, KC_DOWN, KC_RGHT,
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KC_BTN1, KC_BTN2
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),
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[2] = LAYOUT(
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_______, _______, _______,
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_______, _______, _______,
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TO(0) , TO(1)
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)
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};
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# The default keymap for snatchpad
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# snatchpad
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![snatchpad etch-a-sketch macropad](https://i.imgur.com/aRIM8Nah.jpg)
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A 6-key macropad with 2 rotary encoders intended for use as a pointing device.
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In addition to the 3d printed parts and microcontroller, the following hardware is required:
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* 4 * 3x3 mm threaded inserts
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* 4 * 4mm M3 bolt
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* USB daughter board
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---
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* Keyboard Maintainer: [xia0](https://github.com/xia0)
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* Hardware Supported: e.g. Arduino Pro Micro
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* Hardware Availability: [github](https://github.com/xia0/keeb_files/tree/main/snatchpad)
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Make example for this keyboard (after setting up your build environment):
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make handwired/snatchpad:default
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Flashing example for this keyboard:
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make handwired/snatchpad:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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## Bootloader
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Enter the bootloader in 3 ways:
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* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
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* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
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* **Keycode in layout**: Press the key mapped to `RESET` if it is available
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = atmel-dfu
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = yes # Enable N-Key Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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KEY_LOCK_ENABLE = yes
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ENCODER_ENABLE = yes
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// Copyright 2022 xia0 (@xia0)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "snatchpad.h"
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#ifdef ENCODER_ENABLE
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bool encoder_update_kb(uint8_t index, bool clockwise) {
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if (!encoder_update_user(index, clockwise)) {
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return false;
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}
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uint8_t layer = get_highest_layer(layer_state);
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if (index == 0) { /* First encoder */
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switch (layer) {
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case 0:
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if (clockwise) {
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tap_code_delay(KC_VOLU, 10);
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} else {
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tap_code_delay(KC_VOLD, 10);
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}
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break;
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case 2:
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if (clockwise) {
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tap_code16(LCTL(KC_MINUS));
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} else {
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tap_code16(LCTL(KC_EQUAL));
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}
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break;
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default:
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if (clockwise) {
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tap_code(KC_MS_L);
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} else {
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tap_code(KC_MS_R);
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}
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break;
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}
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} else if (index == 1) { /* Second encoder */
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switch (layer) {
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case 0:
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if (clockwise) {
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tap_code(KC_MFFD);
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} else {
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tap_code(KC_MRWD);
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}
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break;
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case 2:
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if (clockwise) {
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tap_code16(LCTL(KC_Y));
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} else {
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tap_code16(LCTL(KC_Z));
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}
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break;
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default:
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if (clockwise) {
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tap_code(KC_MS_D);
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} else {
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tap_code(KC_MS_U);
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}
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break;
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}
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}
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return true;
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}
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#endif
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// Copyright 2022 xia0 (@xia0)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k00, k01, k02, \
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k10, k11, k12, \
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k20, k22 \
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) { \
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{ k00 , k01 , k02 }, \
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{ k10 , k11 , k12 }, \
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{ k20 , KC_NO , k22 } \
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}
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