Merge remote-tracking branch 'origin/master' into develop
This commit is contained in:
commit
2775e57d8a
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/*
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Copyright 2015 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET
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#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET_TIMEOUT 500U
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#define PICO_XOSC_STARTUP_DELAY_MULTIPLIER 64
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#define BACKLIGHT_PWM_DRIVER PWMD3
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#define BACKLIGHT_PWM_CHANNEL RP2040_PWM_CHANNEL_A
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#define WS2812_PIO_USE_PIO1
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// Copyright 2022 Andrew Kannan
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define HAL_USE_PWM TRUE
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#include_next <halconf.h>
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{
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"manufacturer": "CannonKeys",
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"keyboard_name": "Bastion65",
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"maintainer": "awkannan",
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"backlight": {
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"breathing": true,
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"breathing_period": 5,
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"levels": 15,
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"pin": "GP22"
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},
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"bootloader": "rp2040",
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"diode_direction": "COL2ROW",
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"features": {
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"backlight": true,
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"bootmagic": true,
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"command": false,
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"console": false,
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"extrakey": true,
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"mousekey": true,
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"nkro": true,
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"rgblight": true
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},
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"indicators": {
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"caps_lock": "GP29",
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"on_state": 0
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},
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"matrix_pins": {
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"cols": ["GP28", "GP8", "GP14", "GP13", "GP12", "GP11", "GP10", "GP9", "GP6", "GP5", "GP4", "GP3", "GP2", "GP1", "GP0"],
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"rows": ["GP26", "GP27", "GP15", "GP16", "GP17"]
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},
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"processor": "RP2040",
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"rgblight": {
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"animations": {
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"rainbow_mood": true,
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"rainbow_swirl": true,
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"static_gradient": true,
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"twinkle": true
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},
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"hue_steps": 17,
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"led_count": 20
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},
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"url": "https://cannonkeys.com",
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"usb": {
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"device_version": "0.0.1",
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"pid": "0x0021",
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"vid": "0xCA04"
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},
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"ws2812": {
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"driver": "vendor",
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"pin": "GP7"
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},
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"matrix": [0, 0], "x": 0, "y": 0},
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{"matrix": [0, 1], "x": 1, "y": 0},
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{"matrix": [0, 2], "x": 2, "y": 0},
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{"matrix": [0, 3], "x": 3, "y": 0},
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{"matrix": [0, 4], "x": 4, "y": 0},
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{"matrix": [0, 5], "x": 5, "y": 0},
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{"matrix": [0, 6], "x": 6, "y": 0},
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{"matrix": [0, 7], "x": 7, "y": 0},
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{"matrix": [0, 8], "x": 8, "y": 0},
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{"matrix": [0, 9], "x": 9, "y": 0},
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{"matrix": [0, 10], "x": 10, "y": 0},
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{"matrix": [0, 11], "x": 11, "y": 0},
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{"matrix": [0, 12], "x": 12, "y": 0},
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{"matrix": [0, 13], "x": 13, "y": 0},
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{"matrix": [2, 12], "x": 14, "y": 0},
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{"matrix": [0, 14], "x": 15, "y": 0},
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{"matrix": [1, 0], "x": 0, "y": 1, "w": 1.5},
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{"matrix": [1, 1], "x": 1.5, "y": 1},
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{"matrix": [1, 2], "x": 2.5, "y": 1},
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{"matrix": [1, 3], "x": 3.5, "y": 1},
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{"matrix": [1, 4], "x": 4.5, "y": 1},
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{"matrix": [1, 5], "x": 5.5, "y": 1},
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{"matrix": [1, 6], "x": 6.5, "y": 1},
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{"matrix": [1, 7], "x": 7.5, "y": 1},
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{"matrix": [1, 8], "x": 8.5, "y": 1},
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{"matrix": [1, 9], "x": 9.5, "y": 1},
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{"matrix": [1, 10], "x": 10.5, "y": 1},
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{"matrix": [1, 11], "x": 11.5, "y": 1},
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{"matrix": [1, 12], "x": 12.5, "y": 1},
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{"matrix": [1, 13], "x": 13.5, "y": 1, "w": 1.5},
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{"matrix": [1, 14], "x": 15, "y": 1},
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{"matrix": [2, 0], "x": 0, "y": 2, "w": 1.75},
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{"matrix": [2, 1], "x": 1.75, "y": 2},
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{"matrix": [2, 2], "x": 2.75, "y": 2},
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{"matrix": [2, 3], "x": 3.75, "y": 2},
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{"matrix": [2, 4], "x": 4.75, "y": 2},
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{"matrix": [2, 5], "x": 5.75, "y": 2},
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{"matrix": [2, 6], "x": 6.75, "y": 2},
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{"matrix": [2, 7], "x": 7.75, "y": 2},
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{"matrix": [2, 8], "x": 8.75, "y": 2},
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{"matrix": [2, 9], "x": 9.75, "y": 2},
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{"matrix": [2, 10], "x": 10.75, "y": 2},
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{"matrix": [2, 11], "x": 11.75, "y": 2},
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{"matrix": [2, 13], "x": 12.75, "y": 2, "w": 2.25},
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{"matrix": [2, 14], "x": 15, "y": 2},
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{"matrix": [3, 0], "x": 0, "y": 3, "w": 1.25},
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{"matrix": [3, 1], "x": 1.25, "y": 3},
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{"matrix": [3, 2], "x": 2.25, "y": 3},
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{"matrix": [3, 3], "x": 3.25, "y": 3},
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{"matrix": [3, 4], "x": 4.25, "y": 3},
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{"matrix": [3, 5], "x": 5.25, "y": 3},
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{"matrix": [3, 6], "x": 6.25, "y": 3},
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{"matrix": [3, 7], "x": 7.25, "y": 3},
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{"matrix": [3, 8], "x": 8.25, "y": 3},
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{"matrix": [3, 9], "x": 9.25, "y": 3},
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{"matrix": [3, 10], "x": 10.25, "y": 3},
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{"matrix": [3, 11], "x": 11.25, "y": 3},
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{"matrix": [3, 12], "x": 12.25, "y": 3, "w": 1.75},
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{"matrix": [3, 13], "x": 14, "y": 3},
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{"matrix": [3, 14], "x": 15, "y": 3},
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{"matrix": [4, 0], "x": 0, "y": 4, "w": 1.25},
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{"matrix": [4, 1], "x": 1.25, "y": 4, "w": 1.25},
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{"matrix": [4, 2], "x": 2.5, "y": 4, "w": 1.25},
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{"matrix": [4, 5], "x": 3.75, "y": 4, "w": 2.25},
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{"matrix": [4, 6], "x": 6, "y": 4, "w": 1.25},
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{"matrix": [4, 9], "x": 7.25, "y": 4, "w": 2.75},
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{"matrix": [4, 10], "x": 10, "y": 4, "w": 1.25},
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{"matrix": [4, 11], "x": 11.25, "y": 4, "w": 1.25},
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{"matrix": [4, 12], "x": 13, "y": 4},
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{"matrix": [4, 13], "x": 14, "y": 4},
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{"matrix": [4, 14], "x": 15, "y": 4}
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]
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}
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}
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}
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/*
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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_BASE,
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_FN1
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_HOME,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
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KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, MO(_FN1), KC_LEFT, KC_DOWN, KC_RIGHT
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),
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[_FN1] = LAYOUT(
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QK_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______, _______,
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RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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BL_UP, _______, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT
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)
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};
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@ -0,0 +1,46 @@
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/*
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*/
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||||
#include QMK_KEYBOARD_H
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|
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|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
|
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enum layer_names {
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_BASE,
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_FN1
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_HOME,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END,
|
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
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KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
|
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, MO(_FN1), KC_LEFT, KC_DOWN, KC_RIGHT
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),
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[_FN1] = LAYOUT(
|
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QK_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______, _______,
|
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RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
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BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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||||
BL_UP, _______, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT
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||||
)
|
||||
|
||||
};
|
|
@ -0,0 +1 @@
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|||
VIA_ENABLE = yes
|
|
@ -0,0 +1,9 @@
|
|||
// Copyright 2022 Andrew Kannan
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include_next <mcuconf.h>
|
||||
|
||||
#undef RP_PWM_USE_PWM3
|
||||
#define RP_PWM_USE_PWM3 TRUE
|
|
@ -0,0 +1,26 @@
|
|||
# Bastion65 PCB
|
||||
|
||||
Bastion65 PCB from CannonKeys
|
||||
|
||||
* Keyboard Maintainer: [Andrew Kannan](https://github.com/awkannan)
|
||||
* Hardware Supported: RP2040
|
||||
* Hardware Availability: [CannonKeys](https://cannonkeys.com)
|
||||
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make cannonkeys/bastion65:default
|
||||
|
||||
Flashing example for this keyboard:
|
||||
|
||||
make cannonkeys/bastion65:default:flash
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
|
||||
## Bootloader
|
||||
|
||||
Enter the bootloader in 3 ways:
|
||||
|
||||
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
|
||||
* **Physical reset button**: Hold the "BOOTMODE" button on the back of the PCB and briefly press the "RESET" button on the back of the PCB
|
||||
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
|
|
@ -0,0 +1 @@
|
|||
# This file intentionally left blank
|
Loading…
Reference in New Issue