Merge remote-tracking branch 'origin/master' into develop

This commit is contained in:
QMK Bot 2021-08-24 15:44:36 +00:00
commit 2827a3cf75
11 changed files with 426 additions and 0 deletions

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/*
Copyright 2020 Yoichiro Tanaka
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x5954 // "YT" - Yoichiro Tanaka
#define PRODUCT_ID 0x0002
#define DEVICE_VER 0x0001
#define MANUFACTURER yoichiro
#define PRODUCT Lunakey Macro
/* key matrix size */
#define MATRIX_ROWS 3
#define MATRIX_COLS 4
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { E6, B4, B5 }
#define MATRIX_COL_PINS { B6, B2, B3, B1 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Audio support */
#define AUDIO_PIN C6
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(E__NOTE(_C7), E__NOTE(_C6))
#endif
/* Mouse Keys Combined mode */
//#define MK_COMBINED
/* Layer Count */
#define DYNAMIC_KEYMAP_LAYER_COUNT 3
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
#define RGB_DI_PIN D3
#ifdef RGB_DI_PIN
#define RGBLED_NUM 5
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// #define RGBLIGHT_LAYERS
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
//#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

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{
"keyboard_name": "Lunakey Macro",
"url": "",
"maintainer": "Yoichiro Tanaka",
"width": 4.5,
"height": 4,
"layouts": {
"LAYOUT": {
"layout": [
{
"label": "0,2",
"x": 2.5,
"y": 0
},
{
"label": "0,1",
"x": 1.5,
"y": 0.175
},
{
"label": "0,0",
"x": 0.5,
"y": 0.5
},
{
"label": "0,3",
"x": 3.5,
"y": 0.5
},
{
"label": "1,2",
"x": 2.5,
"y": 1
},
{
"label": "1,1",
"x": 1.5,
"y": 1.175
},
{
"label": "1,0",
"x": 0.5,
"y": 1.5
},
{
"label": "1,3",
"x": 3.5,
"y": 1.5
},
{
"label": "2,1",
"x": 1,
"y": 2.75
},
{
"label": "2,0",
"x": 0,
"y": 3
},
{
"label": "2,2",
"x": 2,
"y": 3
}
]
}
}
}

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/* Copyright 2020 Yoichiro Tanaka
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_NUMBERS,
_CURSOR,
_ADJUST
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMBERS] = LAYOUT(
KC_1, KC_2, KC_3, KC_4,
KC_5, KC_6, KC_7, KC_8,
KC_9, KC_0, DF(_CURSOR)
),
[_CURSOR] = LAYOUT(
KC_PGUP, KC_HOME, KC_UP, KC_END,
KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT,
KC_ENT, KC_BSPC, DF(_ADJUST)
),
[_ADJUST] = LAYOUT(
KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO,
RESET, KC_NO, DF(_NUMBERS)
)
};

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# The default keymap for Lunakey Macro

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/* Copyright 2020 Yoichiro Tanaka
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_NUMBERS,
_CURSOR,
_ADJUST
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMBERS] = LAYOUT(
KC_1, KC_2, KC_3, KC_4,
KC_5, KC_6, KC_7, KC_8,
KC_9, KC_0, DF(_CURSOR)
),
[_CURSOR] = LAYOUT(
KC_PGUP, KC_HOME, KC_UP, KC_END,
KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT,
KC_ENT, KC_BSPC, DF(_ADJUST)
),
[_ADJUST] = LAYOUT(
RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD,
AU_TOG, CK_TOGG, MU_TOG, MU_MOD,
RESET, KC_NO, DF(_NUMBERS)
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
float next_song[][2] = SONG(E__NOTE(_A6));
float back_song[][2] = SONG(H__NOTE(_D2));
switch (keycode) {
case DF(_NUMBERS):
case DF(_CURSOR):
PLAY_SONG(next_song);
break;
case DF(_ADJUST):
PLAY_SONG(back_song);
break;
}
return true;
}

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# The keymap supporing VIA for Lunakey Macro

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AUDIO_ENABLE = yes
RGBLIGHT_ENABLE = yes
LTO_ENABLE = yes
VIA_ENABLE = yes

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/* Copyright 2020 Yoichiro Tanaka
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lunakey_macro.h"

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/* Copyright 2020 Yoichiro Tanaka
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22 \
) { \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, KC_NO } \
}

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# Lunakey Macro
![Lunakey Macro](https://i.imgur.com/BirFxgYh.jpeg)
This is a macro keyboard which has 11 keys.
* Keyboard Maintainer: [Yoichiro Tanaka](https://github.com/yoichiro)
* Hardware Supported: Lunakey Macro PCB, Pro Micro MCU.
* Hardware Availability: Published yet.
Make example for this keyboard (after setting up your build environment):
make lunakey_macro:default
Flashing example for this keyboard:
make lunakey_macro:default:flash
To enter the bootloader mode, you push the black tact switch next to the ProMicro.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = no # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output