add "inertia" mode for mouse keys (#18774)
Co-authored-by: Selene ToyKeeper <git@toykeeper.net>
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@ -48,8 +48,9 @@ Mouse keys supports three different modes to move the cursor:
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* **Kinetic:** Holding movement keys accelerates the cursor with its speed following a quadratic curve until it reaches its maximum speed.
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* **Constant:** Holding movement keys moves the cursor at constant speeds.
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* **Combined:** Holding movement keys accelerates the cursor until it reaches its maximum speed, but holding acceleration and movement keys simultaneously moves the cursor at constant speeds.
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* **Inertia:** Cursor accelerates when key held, and decelerates after key release. Tracks X and Y velocity separately for more nuanced movements. Applies to cursor only, not scrolling.
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The same principle applies to scrolling.
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The same principle applies to scrolling, in most modes.
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Configuration options that are times, intervals or delays are given in milliseconds. Scroll speed is given as multiples of the default scroll step. For example, a scroll speed of 8 means that each scroll action covers 8 times the length of the default scroll step as defined by your operating system or application.
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@ -170,6 +171,37 @@ To use combined speed mode, you must at least define `MK_COMBINED` in your keyma
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#define MK_COMBINED
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```
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### Inertia mode
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This mode provides smooth motion, like sliding on ice. The cursor accelerates
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along a quadratic curve while a key is held, then glides to a stop after the
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key is released. Vertical and horizontal movements are tracked independently,
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so the cursor can move in many directions and make curves.
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Cannot be used at the same time as Kinetic mode, Constant mode, or Combined mode.
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Recommended settings in your keymap’s `config.h` file:
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|Define |Default |Description |
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|----------------------------|---------|-----------------------------------------------------------|
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|`MOUSEKEY_INERTIA` |undefined|Enable Inertia mode |
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|`MOUSEKEY_DELAY` |150 |Delay between pressing a movement key and cursor movement |
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|`MOUSEKEY_INTERVAL` |16 |Time between cursor movements in milliseconds (16 = 60fps) |
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|`MOUSEKEY_MAX_SPEED` |32 |Maximum cursor speed at which acceleration stops |
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|`MOUSEKEY_TIME_TO_MAX` |32 |Number of frames until maximum cursor speed is reached |
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|`MOUSEKEY_FRICTION` |24 |How quickly the cursor stops after releasing a key |
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|`MOUSEKEY_MOVE_DELTA` |1 |How much to move on first frame (1 strongly recommended) |
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Tips:
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* Set `MOUSEKEY_DELAY` to roughly the same value as your host computer's key repeat delay, in ms. Recommended values are 100 to 300.
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* Set `MOUSEKEY_INTERVAL` to a value of 1000 / your monitor's FPS. For 60 FPS, 1000/60 = 16.
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* Set `MOUSEKEY_MAX_SPEED` based on your screen resolution and refresh rate, like Width / FPS. For example, 1920 pixels / 60 FPS = 32 pixels per frame.
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* Set `MOUSEKEY_TIME_TO_MAX` to a value of approximately FPS / 2, to make it reach full speed in half a second (or so).
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* Set `MOUSEKEY_FRICTION` to something between 1 and 255. Lower makes the cursor glide longer. Values from 8 to 40 are the most effective.
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* Keep `MOUSEKEY_MOVE_DELTA` at 1. This allows precise movements before the gliding effect starts.
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* Mouse wheel options are the same as the default accelerated mode, and do not use inertia.
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## Use with PS/2 Mouse and Pointing Device
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Mouse keys button state is shared with [PS/2 mouse](feature_ps2_mouse.md) and [pointing device](feature_pointing_device.md) so mouse keys button presses can be used for clicks and drags.
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@ -37,6 +37,13 @@ static void mousekey_debug(void);
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static uint8_t mousekey_accel = 0;
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static uint8_t mousekey_repeat = 0;
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static uint8_t mousekey_wheel_repeat = 0;
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#ifdef MOUSEKEY_INERTIA
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static uint8_t mousekey_frame = 0; // track whether gesture is inactive, first frame, or repeating
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static int8_t mousekey_x_dir = 0; // -1 / 0 / 1 = left / neutral / right
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static int8_t mousekey_y_dir = 0; // -1 / 0 / 0 = up / neutral / down
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static int8_t mousekey_x_inertia = 0; // current velocity, limit +/- MOUSEKEY_TIME_TO_MAX
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static int8_t mousekey_y_inertia = 0; // ...
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#endif
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#ifdef MK_KINETIC_SPEED
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static uint16_t mouse_timer = 0;
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#endif
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@ -76,6 +83,7 @@ uint8_t mk_wheel_time_to_max = MOUSEKEY_WHEEL_TIME_TO_MAX;
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# ifndef MK_COMBINED
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# ifndef MK_KINETIC_SPEED
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# ifndef MOUSEKEY_INERTIA
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/* Default accelerated mode */
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@ -97,6 +105,53 @@ static uint8_t move_unit(void) {
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return (unit > MOUSEKEY_MOVE_MAX ? MOUSEKEY_MOVE_MAX : (unit == 0 ? 1 : unit));
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}
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# else // MOUSEKEY_INERTIA mode
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static int8_t move_unit(uint8_t axis) {
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int16_t unit;
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// handle X or Y axis
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int8_t inertia, dir;
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if (axis) {
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inertia = mousekey_y_inertia;
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dir = mousekey_y_dir;
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} else {
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inertia = mousekey_x_inertia;
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dir = mousekey_x_dir;
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}
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if (mousekey_frame < 2) { // first frame(s): initial keypress moves one pixel
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mousekey_frame = 1;
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unit = dir * MOUSEKEY_MOVE_DELTA;
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} else { // acceleration
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// linear acceleration (is here for reference, but doesn't feel as good during use)
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// unit = (MOUSEKEY_MOVE_DELTA * mk_max_speed * inertia) / mk_time_to_max;
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// x**2 acceleration (quadratic, more precise for short movements)
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int16_t percent = (inertia << 8) / mk_time_to_max;
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percent = (percent * percent) >> 8;
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if (inertia < 0) percent = -percent;
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// unit = sign(inertia) + (percent of max speed)
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if (inertia > 0)
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unit = 1;
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else if (inertia < 0)
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unit = -1;
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else
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unit = 0;
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unit = unit + ((mk_max_speed * percent) >> 8);
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}
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if (unit > MOUSEKEY_MOVE_MAX)
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unit = MOUSEKEY_MOVE_MAX;
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else if (unit < -MOUSEKEY_MOVE_MAX)
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unit = -MOUSEKEY_MOVE_MAX;
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return unit;
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}
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# endif // end MOUSEKEY_INERTIA mode
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static uint8_t wheel_unit(void) {
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uint16_t unit;
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if (mousekey_accel & (1 << 0)) {
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@ -213,6 +268,28 @@ static uint8_t wheel_unit(void) {
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# endif /* #ifndef MK_COMBINED */
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# ifdef MOUSEKEY_INERTIA
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static int8_t calc_inertia(int8_t direction, int8_t velocity) {
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// simulate acceleration and deceleration
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// deceleration
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if ((direction > -1) && (velocity < 0))
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velocity = (velocity + 1) * (256 - MOUSEKEY_FRICTION) / 256;
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else if ((direction < 1) && (velocity > 0))
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velocity = velocity * (256 - MOUSEKEY_FRICTION) / 256;
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// acceleration
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if ((direction > 0) && (velocity < mk_time_to_max))
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velocity++;
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else if ((direction < 0) && (velocity > -mk_time_to_max))
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velocity--;
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return velocity;
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}
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# endif
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void mousekey_task(void) {
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// report cursor and scroll movement independently
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report_mouse_t tmpmr = mouse_report;
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@ -222,6 +299,32 @@ void mousekey_task(void) {
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mouse_report.v = 0;
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mouse_report.h = 0;
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# ifdef MOUSEKEY_INERTIA
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// if an animation is in progress and it's time for the next frame
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if ((mousekey_frame) && timer_elapsed(last_timer_c) > ((mousekey_frame > 1) ? mk_interval : mk_delay * 10)) {
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mousekey_x_inertia = calc_inertia(mousekey_x_dir, mousekey_x_inertia);
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mousekey_y_inertia = calc_inertia(mousekey_y_dir, mousekey_y_inertia);
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mouse_report.x = move_unit(0);
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mouse_report.y = move_unit(1);
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// prevent sticky "drift"
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if ((!mousekey_x_dir) && (!mousekey_x_inertia)) tmpmr.x = 0;
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if ((!mousekey_y_dir) && (!mousekey_y_inertia)) tmpmr.y = 0;
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if (mousekey_frame < 2) mousekey_frame++;
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}
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// reset if not moving and no movement keys are held
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if ((!mousekey_x_dir) && (!mousekey_y_dir) && (!mousekey_x_inertia) && (!mousekey_y_inertia)) {
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mousekey_frame = 0;
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tmpmr.x = 0;
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tmpmr.y = 0;
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}
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# else // default acceleration
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if ((tmpmr.x || tmpmr.y) && timer_elapsed(last_timer_c) > (mousekey_repeat ? mk_interval : mk_delay * 10)) {
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if (mousekey_repeat != UINT8_MAX) mousekey_repeat++;
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if (tmpmr.x != 0) mouse_report.x = move_unit() * ((tmpmr.x > 0) ? 1 : -1);
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@ -239,6 +342,9 @@ void mousekey_task(void) {
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}
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}
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}
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# endif // MOUSEKEY_INERTIA or not
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if ((tmpmr.v || tmpmr.h) && timer_elapsed(last_timer_w) > (mousekey_wheel_repeat ? mk_wheel_interval : mk_wheel_delay * 10)) {
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if (mousekey_wheel_repeat != UINT8_MAX) mousekey_wheel_repeat++;
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if (tmpmr.v != 0) mouse_report.v = wheel_unit() * ((tmpmr.v > 0) ? 1 : -1);
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@ -260,6 +366,7 @@ void mousekey_task(void) {
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if (has_mouse_report_changed(&mouse_report, &tmpmr) || should_mousekey_report_send(&mouse_report)) {
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mousekey_send();
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}
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// save the state for later
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memcpy(&mouse_report, &tmpmr, sizeof(tmpmr));
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}
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@ -270,6 +377,19 @@ void mousekey_on(uint8_t code) {
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}
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# endif /* #ifdef MK_KINETIC_SPEED */
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# ifdef MOUSEKEY_INERTIA
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// initial keypress sets impulse and activates first frame of movement
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if ((code == KC_MS_UP) || (code == KC_MS_DOWN)) {
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mousekey_y_dir = (code == KC_MS_DOWN) ? 1 : -1;
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if (mousekey_frame < 2) mouse_report.y = move_unit(1);
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} else if ((code == KC_MS_LEFT) || (code == KC_MS_RIGHT)) {
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mousekey_x_dir = (code == KC_MS_RIGHT) ? 1 : -1;
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if (mousekey_frame < 2) mouse_report.x = move_unit(0);
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}
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# else // no inertia
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if (code == KC_MS_UP)
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mouse_report.y = move_unit() * -1;
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else if (code == KC_MS_DOWN)
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@ -278,6 +398,9 @@ void mousekey_on(uint8_t code) {
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mouse_report.x = move_unit() * -1;
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else if (code == KC_MS_RIGHT)
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mouse_report.x = move_unit();
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# endif // inertia or not
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else if (code == KC_MS_WH_UP)
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mouse_report.v = wheel_unit();
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else if (code == KC_MS_WH_DOWN)
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@ -297,6 +420,20 @@ void mousekey_on(uint8_t code) {
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}
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void mousekey_off(uint8_t code) {
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# ifdef MOUSEKEY_INERTIA
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// key release clears impulse unless opposite direction is held
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if ((code == KC_MS_UP) && (mousekey_y_dir < 1))
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mousekey_y_dir = 0;
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else if ((code == KC_MS_DOWN) && (mousekey_y_dir > -1))
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mousekey_y_dir = 0;
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else if ((code == KC_MS_LEFT) && (mousekey_x_dir < 1))
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mousekey_x_dir = 0;
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else if ((code == KC_MS_RIGHT) && (mousekey_x_dir > -1))
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mousekey_x_dir = 0;
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# else // no inertia
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if (code == KC_MS_UP && mouse_report.y < 0)
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mouse_report.y = 0;
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else if (code == KC_MS_DOWN && mouse_report.y > 0)
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@ -305,6 +442,9 @@ void mousekey_off(uint8_t code) {
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mouse_report.x = 0;
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else if (code == KC_MS_RIGHT && mouse_report.x > 0)
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mouse_report.x = 0;
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# endif // inertia or not
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else if (code == KC_MS_WH_UP && mouse_report.v > 0)
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mouse_report.v = 0;
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else if (code == KC_MS_WH_DOWN && mouse_report.v < 0)
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@ -476,6 +616,13 @@ void mousekey_clear(void) {
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mousekey_repeat = 0;
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mousekey_wheel_repeat = 0;
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mousekey_accel = 0;
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#ifdef MOUSEKEY_INERTIA
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mousekey_frame = 0;
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mousekey_x_inertia = 0;
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mousekey_y_inertia = 0;
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mousekey_x_dir = 0;
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mousekey_y_dir = 0;
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#endif
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}
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static void mousekey_debug(void) {
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@ -36,34 +36,48 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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# endif
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# ifndef MOUSEKEY_MOVE_DELTA
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# ifndef MK_KINETIC_SPEED
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# define MOUSEKEY_MOVE_DELTA 8
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# else
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# if defined(MK_KINETIC_SPEED)
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# define MOUSEKEY_MOVE_DELTA 16
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# elif defined(MOUSEKEY_INERTIA)
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# define MOUSEKEY_MOVE_DELTA 1
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# else
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# define MOUSEKEY_MOVE_DELTA 8
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# endif
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# endif
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# ifndef MOUSEKEY_WHEEL_DELTA
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# define MOUSEKEY_WHEEL_DELTA 1
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# endif
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# ifndef MOUSEKEY_DELAY
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# ifndef MK_KINETIC_SPEED
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# define MOUSEKEY_DELAY 10
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# else
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# if defined(MK_KINETIC_SPEED)
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# define MOUSEKEY_DELAY 5
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# elif defined(MOUSEKEY_INERTIA)
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# define MOUSEKEY_DELAY 150 // allow single-pixel movements before repeat activates
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# else
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# define MOUSEKEY_DELAY 10
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# endif
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# endif
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# ifndef MOUSEKEY_INTERVAL
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# ifndef MK_KINETIC_SPEED
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# define MOUSEKEY_INTERVAL 20
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# else
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# if defined(MK_KINETIC_SPEED)
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# define MOUSEKEY_INTERVAL 10
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# elif defined(MOUSEKEY_INERTIA)
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# define MOUSEKEY_INTERVAL 16 // 60 fps
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# else
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# define MOUSEKEY_INTERVAL 20
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# endif
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# endif
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# ifndef MOUSEKEY_MAX_SPEED
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# define MOUSEKEY_MAX_SPEED 10
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# if defined(MOUSEKEY_INERTIA)
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# define MOUSEKEY_MAX_SPEED 32
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# else
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# define MOUSEKEY_MAX_SPEED 10
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# endif
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# endif
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# ifndef MOUSEKEY_TIME_TO_MAX
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# define MOUSEKEY_TIME_TO_MAX 30
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# if defined(MOUSEKEY_INERTIA)
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# define MOUSEKEY_TIME_TO_MAX 32
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# else
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# define MOUSEKEY_TIME_TO_MAX 30
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# endif
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# endif
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# ifndef MOUSEKEY_WHEEL_DELAY
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# define MOUSEKEY_WHEEL_DELAY 10
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@ -78,6 +92,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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# define MOUSEKEY_WHEEL_TIME_TO_MAX 40
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# endif
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# ifndef MOUSEKEY_FRICTION
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# define MOUSEKEY_FRICTION 24 // 0 to 255
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# endif
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# ifndef MOUSEKEY_INITIAL_SPEED
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# define MOUSEKEY_INITIAL_SPEED 100
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# endif
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