[Keymap] Add keymap nomu30 likejijs (#5917)
* Keyboard: add treeadstone48 * rename layout defines * Use of pragma once * move common include code * fixed info.json * change keymap layout from kc to normal * fix alpha revision keymap * fixed info.json * remove USE_Link_Time_Optimization * Add like_jis keymap for nomu30
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// place overrides here
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#define TAPPING_TERM 200
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#define IGNORE_MOD_TAP_INTERRUPT
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#define TAPPING_LAYER_TERM 150 // Custom LT Tapping term
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#define TAPPING_TERM_PER_KEY
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#ifdef MOUSEKEY_ENABLE
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#undef MOUSEKEY_INTERVAL
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#define MOUSEKEY_INTERVAL 1
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#undef MOUSEKEY_TIME_TO_MAX
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#define MOUSEKEY_TIME_TO_MAX 150
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#undef MOUSEKEY_MAX_SPEED
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#define MOUSEKEY_MAX_SPEED 3
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#undef MOUSEKEY_MOVE_DELTA
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#define MOUSEKEY_MOVE_DELTA 4
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#undef MOUSEKEY_DELAY
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#define MOUSEKEY_DELAY 0
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#endif
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// Selection of RGBLIGHT MODE to use.
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#if defined(LED_ANIMATIONS)
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//#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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//#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//#define RGBLIGHT_EFFECT_RGB_TEST
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//#define RGBLIGHT_EFFECT_ALTERNATING
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#endif
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// LED Setting: if you have KUMO you can use RGBLIGHT_ENABLE = yes
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#ifdef RGBLIGHT_ENABLE
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#define RGB_DI_PIN B5
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#define RGBLIGHT_TIMER
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#define RGBLED_NUM 6
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#endif
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_BASE = 0,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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enum custom_keycodes {
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RGBRST = SAFE_RANGE,
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LOWER,
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RAISE,
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KANJI,
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};
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// enum tapdances{
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// TD_CODO = 0,
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// TD_SLRO,
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// };
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// Layer Mode aliases
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#define KC_MLAD MO(_ADJUST)
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// Base layer mod tap
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#define KC_CMSF LSFT_T(KC_COMM)
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#define KC_DTCT LCTL_T(KC_DOT)
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#define KC_Z_AL LALT_T(KC_Z)
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#define KC_X_GU LGUI_T(KC_X)
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#define KC_ENSF LSFT_T(KC_ENT)
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// Lower layer mod tap
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#define KC_BSSF LSFT_T(KC_BSLS)
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#define KC_11AL LALT_T(KC_F11)
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// Layer tap
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#define KC_BSLO LT(_LOWER, KC_BSPC)
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#define KC_SPRA LT(_RAISE, KC_SPC)
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// Tap dance
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// #define KC_CODO TD(TD_CODO)
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// #define KC_SLRO TD(TD_SLRO)
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// qk_tap_dance_action_t tap_dance_actions[] = {
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// [TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
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// [TD_SLRO] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_RO),
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// };
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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//,-----------------------------------------------------------------------------------------------------------------------.
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLO,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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KC_CMSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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KC_DTCT, KC_Z_AL, KC_X_GU, KC_C, KC_V, KC_B, KC_N, KC_M, KC_SPRA
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//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
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),
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[_LOWER] = LAYOUT(
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//,-----------------------------------------------------------------------------------------------------------------------.
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC, _______,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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_______, KC_11AL, KC_F12, KC_ESC, KC_TAB, KANJI, KC_COMM, KC_DOT, KC_MLAD
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//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
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),
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[_RAISE] = LAYOUT(
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//,-----------------------------------------------------------------------------------------------------------------------.
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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_______, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLSH, KC_RO, _______
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//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
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),
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[_ADJUST] = LAYOUT(
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//,-----------------------------------------------------------------------------------------------------------------------.
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RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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_______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX
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//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
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)
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};
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uint16_t get_tapping_term(uint16_t keycode) {
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switch (keycode) {
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case KC_BSLO:
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return TAPPING_LAYER_TERM;
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case KC_SPRA:
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return TAPPING_LAYER_TERM;
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default:
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return TAPPING_TERM;
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}
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}
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int RGB_current_mode;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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bool result = false;
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switch (keycode) {
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case KANJI:
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if (record->event.pressed) {
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if (keymap_config.swap_lalt_lgui == false) {
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register_code(KC_LANG2);
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} else {
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SEND_STRING(SS_LALT("`"));
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}
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} else {
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unregister_code(KC_LANG2);
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}
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break;
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#ifdef RGBLIGHT_ENABLE
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//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
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case RGB_MOD:
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if (record->event.pressed) {
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rgblight_mode(RGB_current_mode);
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rgblight_step();
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RGB_current_mode = rgblight_config.mode;
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}
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break;
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case RGBRST:
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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RGB_current_mode = rgblight_config.mode;
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}
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break;
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#endif
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default:
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result = true;
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break;
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}
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return result;
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}
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void keyboard_post_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_config.mode;
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#endif
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}
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# The LikeJIS is Japanese Keyboard like keymap
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A Nomu30 can use full color LED strip used by B5 pin. This keymap can use LED animation option.
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## Keymap Description
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- KC_CMSF ...... , key is one tap, Shift key is long push.
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- KC_DTCT ...... . key is one tap, Ctrl key is long tap.
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- KC_ENSF ...... Enter key is one tap, Ctrl key is long tap.
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- KC_Z_AL ...... Z key is one tap, Alt key is long tap.
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- KC_X_GU ...... X key is one tap, GUI key is long tap.
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- KC_BSLO ...... Backspace key is one tap, Move to Lower layer with long push.
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- KC_SPRA ...... Space key is one tap, Move to Raise layer with.
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- AG_NORM ...... If you use Mac set to mode.
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- AG_SWAP ...... If you use Win set to mode.
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- KANJI ...... Japanese IME toggle key.
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## How to move to Ajdust Layer
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At first, Move to Lower layer with long push. After that Adjust key with long push. Now you have into Adjust layer state.
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```c
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[_BASE] = LAYOUT(
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//,-----------------------------------------------------------------------------------------------------------------------.
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLO,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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KC_CMSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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KC_DTCT, KC_Z_AL, KC_X_GU, KC_C, KC_V, KC_B, KC_N, KC_M, KC_SPRA
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//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
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),
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[_LOWER] = LAYOUT(
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//,-----------------------------------------------------------------------------------------------------------------------.
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC, _______,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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_______, KC_11AL, KC_F12, KC_ESC, KC_TAB, KANJI, KC_COMM, KC_DOT, KC_MLAD
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//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
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),
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[_RAISE] = LAYOUT(
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//,-----------------------------------------------------------------------------------------------------------------------.
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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_______, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLSH, KC_RO, _______
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//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
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),
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[_ADJUST] = LAYOUT(
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//,-----------------------------------------------------------------------------------------------------------------------.
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RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
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//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
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_______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX
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//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
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)
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```
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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TAP_DANCE_ENABLE = no
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# If your custom treadstone32 pcb, you can rewrite to yes.
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RGBLIGHT_ENABLE = yes # LED underglow (Enable WS2812 RGB underlight.)
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LED_ANIMATIONS = yes # LED animations
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# Other selectable option
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IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone)
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ifeq ($(strip $(LED_ANIMATIONS)), yes)
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# OPT_DEFS += -DRGBLIGHT_ANIMATIONS
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OPT_DEFS += -DLED_ANIMATIONS
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endif
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ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
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OPT_DEFS += -DIOS_DEVICE_ENABLE
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endif
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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