[Keyboard] Adding Sunsetter R2 keyboard to Charue family (#17269)
Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
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// Copyright 2022 Charue Design
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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// 0x4344 = CD for Charue Design
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#define VENDOR_ID 0x4344
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// 0x5335 = S2 for Sunsetter R2
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#define PRODUCT_ID 0x5335
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// 0x0001 = 1 for Base version
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Charue Design
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#define PRODUCT Sunsetter R2
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/* Key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 17
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/* Keyboard Matrix Assignment s*/
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#define MATRIX_ROW_PINS { B3, B2, F4, F5, F6 }
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#define MATRIX_COL_PINS { F0, F1, F7, B1, D0, D1, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6, C7 }
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#define UNUSED_PINS { B7 }
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#define LED_CAPS_LOCK_PIN B0
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/* RGB */
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#define RGB_DI_PIN E6
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#ifdef RGB_DI_PIN
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# define RGBLED_NUM 10
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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{
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"keyboard_name": "sunsetter_r2",
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"url": "https://charue-design.com/collections/sunsetter",
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"maintainer": "ILWrites",
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"layouts": {
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"LAYOUT_all": {
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"layout": [
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{"x":0, "y":0},
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{"x":1, "y":0},
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{"x":2.25, "y":0},
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{"x":3.25, "y":0},
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{"x":4.25, "y":0},
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{"x":5.25, "y":0},
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{"x":6.25, "y":0},
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{"x":7.25, "y":0},
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{"x":8.25, "y":0},
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{"x":9.25, "y":0},
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{"x":10.25, "y":0},
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{"x":11.25, "y":0},
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{"x":12.25, "y":0},
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{"x":13.25, "y":0},
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{"x":14.25, "y":0},
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{"x":15.25, "y":0},
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{"x":16.25, "y":0},
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{"x":17.25, "y":0},
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{"x":0, "y":1},
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{"x":1, "y":1},
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{"x":2.25, "y":1, "w":1.5},
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{"x":3.75, "y":1},
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{"x":4.75, "y":1},
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{"x":5.75, "y":1},
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{"x":6.75, "y":1},
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{"x":7.75, "y":1},
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{"x":8.75, "y":1},
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{"x":9.75, "y":1},
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{"x":10.75, "y":1},
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{"x":11.75, "y":1},
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{"x":12.75, "y":1},
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{"x":13.75, "y":1},
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{"x":14.75, "y":1},
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{"x":15.75, "y":1, "w":1.5},
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{"x":17.25, "y":1},
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{"x":0, "y":2},
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{"x":1, "y":2},
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{"x":2.25, "y":2, "w":1.75},
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{"x":4, "y":2},
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{"x":5, "y":2},
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{"x":6, "y":2},
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{"x":7, "y":2},
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{"x":8, "y":2},
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{"x":9, "y":2},
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{"x":10, "y":2},
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{"x":11, "y":2},
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{"x":12, "y":2},
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{"x":13, "y":2},
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{"x":14, "y":2},
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{"x":15, "y":2, "w":2.25},
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{"x":17.25, "y":2},
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{"x":0, "y":3},
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{"x":1, "y":3},
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{"x":2.25, "y":3, "w":1.25},
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{"x":3.5, "y":3},
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{"x":4.5, "y":3},
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{"x":5.5, "y":3},
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{"x":6.5, "y":3},
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{"x":7.5, "y":3},
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{"x":8.5, "y":3},
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{"x":9.5, "y":3},
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{"x":10.5, "y":3},
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{"x":11.5, "y":3},
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{"x":12.5, "y":3},
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{"x":13.5, "y":3},
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{"x":14.5, "y":3, "w":1.75},
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{"x":16.25, "y":3},
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{"x":17.25, "y":3},
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{"x":0, "y":4},
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{"x":1, "y":4},
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{"x":2.25, "y":4, "w":1.25},
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{"x":3.5, "y":4, "w":1.25},
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{"x":4.75, "y":4, "w":1.25},
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{"x":6, "y":4, "w":2.25},
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{"x":8.25, "y":4, "w":1.25},
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{"x":9.5, "y":4, "w":2.75},
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{"x":12.25, "y":4},
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{"x":15.25, "y":4},
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{"x":16.25, "y":4},
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{"x":17.25, "y":4}
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]
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}
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}
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}
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// Copyright 2022 Charue Design
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BASE,
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_FN
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base */
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[_BASE] = LAYOUT_all(
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KC_F1, KC_F2, KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_VOLU,
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KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_VOLD,
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KC_F5, KC_F6, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_MUTE,
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KC_F7, KC_F8, KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_MNXT,
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KC_F9, KC_F10, KC_LCTRL, KC_LGUI, KC_LALT, KC_SPC, MO(_FN), KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT
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),
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[_FN] = LAYOUT_all(
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KC_F11, KC_F12, RESET, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_VOLU,
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KC_F13, KC_F14, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_VOLD,
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KC_F15, KC_F16, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_MUTE,
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KC_F17, KC_F18, KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_MNXT,
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RGB_MOD, KC_F20, KC_LCTRL, KC_LGUI, KC_LALT, KC_SPC, KC_TRNS, KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT
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)
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};
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void keyboard_post_init_user(void) {
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debug_enable=true;
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debug_matrix=true;
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}
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@ -0,0 +1 @@
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# The debug keymap for Sunsetter R2
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// Copyright 2022 Charue Design
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BASE,
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_FN
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base */
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[_BASE] = LAYOUT_all(
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KC_F1, KC_F2, KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_VOLU,
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KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_VOLD,
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KC_F5, KC_F6, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_MUTE,
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KC_F7, KC_F8, KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_MNXT,
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KC_F9, KC_F10, KC_LCTRL, KC_LGUI, KC_LALT, KC_SPC, MO(_FN), KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT
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),
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[_FN] = LAYOUT_all(
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KC_F11, KC_F12, RESET, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_VOLU,
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KC_F13, KC_F14, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_VOLD,
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KC_F15, KC_F16, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_MUTE,
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KC_F17, KC_F18, KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_MNXT,
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RGB_MOD, KC_F20, KC_LCTRL, KC_LGUI, KC_LALT, KC_SPC, KC_TRNS, KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT
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)
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};
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# The default keymap for Sunsetter R2
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// Copyright 2022 Charue Design
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BASE,
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_FN0,
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_FN1,
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_FN2,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base */
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[_BASE] = LAYOUT_all(
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KC_F1, KC_F2, KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_VOLU,
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KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_VOLD,
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KC_F5, KC_F6, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_MUTE,
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KC_F7, KC_F8, KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_MNXT,
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KC_F9, KC_F10, KC_LCTRL, KC_LGUI, KC_LALT, MO(_FN0), KC_SPC, KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT
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),
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[_FN0] = LAYOUT_all(
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KC_F11, KC_F12, RESET, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_VOLU,
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KC_F13, KC_F14, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_VOLD,
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KC_F15, KC_F16, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_MUTE,
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KC_F17, KC_F18, KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_MNXT,
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KC_F19, KC_F20, KC_LCTRL, KC_LGUI, KC_LALT, KC_TRNS, KC_SPC, KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT
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),
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[_FN1] = LAYOUT_all(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_LCTRL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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[_FN2] = LAYOUT_all(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_LCTRL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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)
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};
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# The VIA keymap for Sunsetter R2
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VIA_ENABLE = yes
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LTO_ENABLE = yes
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# Sunsetter R2
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![Sunsetter R2](https://i.imgur.com/rQRuHRkh.jpeg)
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A 65 + 10% F-Key Column Keyboard kit made and sold by Charue Design.
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Round 2 includes RGB underglow, new case colors, a hotswap option, and a recessed USB port.
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[More info on charue-design.com](https://charue-design.com/)
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* Keyboard Maintainer: [ILWrites](https://github.com/PiKeeb)
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* Hardware Supported: [Sunsetter PCB](https://charue-design.com/collections/sunsetter)
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* Hardware Availability: [Charue Design](https://charue-design.com/)
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Make example for this keyboard (after setting up your build environment):
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make charue/sunsetter_r2:default
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Flashing example for this keyboard:
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make charue/sunsetter_r2:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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## Bootloader
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Enter the bootloader in 3 ways:
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* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
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* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
|
||||
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
|
|
@ -0,0 +1,18 @@
|
|||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = yes # Console for debug
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = no # Enable N-Key Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
AUDIO_ENABLE = no # Audio output
|
|
@ -0,0 +1,4 @@
|
|||
// Copyright 2022 Charue Design
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "sunsetter_r2.h"
|
|
@ -0,0 +1,20 @@
|
|||
// Copyright 2022 Charue Design
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
#define LAYOUT_all( \
|
||||
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, k0g, k1g, \
|
||||
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, k1f, k2f, \
|
||||
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, k3f, \
|
||||
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, k3g, k4g, \
|
||||
k40, k41, k42, k43, k44, k45, k48, k4a, k4c, k4d, k4e, k4f \
|
||||
) { \
|
||||
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, k0g }, \
|
||||
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, k1f, k1g }, \
|
||||
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, k2f, KC_NO }, \
|
||||
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, k3f, k3g }, \
|
||||
{ k40, k41, k42, k43, k44, k45, KC_NO, KC_NO, k48, KC_NO, k4a, KC_NO, k4c, k4d, k4e, k4f, k4g } \
|
||||
}
|
Loading…
Reference in New Issue