Fix shift tap-dance (can't use one-shot layer)
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@ -15,6 +15,7 @@ UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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TAP_DANCE_ENABLE = yes # Enable tap dance
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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@ -20,6 +20,10 @@ enum planck_keycodes {
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DVORAK
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};
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enum {
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TD_SHIFT_RAISE = 0
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};
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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@ -28,7 +32,7 @@ enum planck_keycodes {
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#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
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#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt)
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#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
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#define SFT_RSE TD(KC_LSFT, OS(_RAISE)) // Double-tap for RAISE one-shot, otherwise Left Shift
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#define SFT_RSE TD(TD_SHIFT_RAISE) // Double-tap for RAISE one-shot, otherwise Left Shift
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _QWERTY: (Base Layer) Default Layer
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@ -170,36 +174,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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enum function_id {
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SHIFT_ESC,
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// Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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// Tap/hold once for Shift, tap twice for raise layer
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[TD_SHIFT_RAISE] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, _RAISE)
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// Other declarations would go here, separated by commas, if you have them
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_FUNCTION(SHIFT_ESC),
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};
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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static uint8_t shift_esc_shift_mask;
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switch (id) {
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case SHIFT_ESC:
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shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
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if (record->event.pressed) {
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if (shift_esc_shift_mask) {
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add_key(KC_GRV);
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send_keyboard_report();
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} else {
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add_key(KC_ESC);
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send_keyboard_report();
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}
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} else {
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if (shift_esc_shift_mask) {
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del_key(KC_GRV);
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send_keyboard_report();
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} else {
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del_key(KC_ESC);
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send_keyboard_report();
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}
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}
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break;
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}
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}
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