Add pcewing Speedo v3 keymap (#18118)
* Add pcewing Speedo v3 keymap * Add readme and code quality improvements
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/*
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* Copyright 2022 Paul Ewing
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "key_repeater.h"
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#include <stdlib.h>
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enum {
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LAYER_DEFAULT,
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LAYER_FN,
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LAYER_MACRO,
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__LAYER_COUNT,
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};
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#define TO_MACRO TO(LAYER_MACRO)
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#define TO_DFLT TO(LAYER_DEFAULT)
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#define MO_FN MO(LAYER_FN)
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#define RGB_N RGB_MOD // Rotate to next RGB mode
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#define RGB_P RGB_RMOD // Rotate to next RGB mode
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#define KC_YANK LCTL(KC_INS) // Copy shortcut in most terminal emulators
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#define KC_PUT LSFT(KC_INS) // Paste shortcut in most terminal emulators
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// Custom keycodes
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enum {
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SH_TOG = SAFE_RANGE, // Toggle shift
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SH_BTN1, // Shift left click
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RP_BTN1, // Click repeatedly while key is held
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};
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const uint16_t PROGMEM keymaps[__LAYER_COUNT][MATRIX_ROWS][MATRIX_COLS] = {
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[LAYER_DEFAULT] = LAYOUT(
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KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_UP, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LEFT, KC_RGHT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_DOWN, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL, KC_LGUI, KC_LALT, KC_GRV, MO_FN, KC_BSPC, KC_DEL, KC_ENT, KC_SPC, KC_LBRC, KC_RBRC, KC_RALT, KC_RGUI, KC_RCTL
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),
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[LAYER_FN] = LAYOUT(
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RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, RESET,
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_______, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, RGB_TOG, KC_YANK, KC_GRV, KC_LBRC, KC_RBRC, KC_PUT, _______,
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KC_CAPS, KC_F5, KC_F6, KC_F7, KC_F8, KC_INS, RGB_N, RGB_P, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_PAUS, RGB_M_P, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, TO_MACRO, _______, _______, _______, _______, _______, _______
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),
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[LAYER_MACRO] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, RP_BTN1, SH_TOG, _______, _______, _______, _______, _______, _______, _______,
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TO_DFLT, _______, _______, KC_BTN1, SH_BTN1, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, KC_1, KC_6, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, KC_BTN1, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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static bool shift_enabled = false;
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static struct key_repeater_t* click_repeater = NULL;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case SH_TOG:
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if (record->event.pressed) {
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if (shift_enabled) {
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unregister_code(KC_LSFT);
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} else {
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register_code(KC_LSFT);
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}
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shift_enabled = !shift_enabled;
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}
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return false; // Skip all further processing of this key
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case SH_BTN1:
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if (record->event.pressed) {
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register_code(KC_LSFT);
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register_code(KC_BTN1);
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} else {
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unregister_code(KC_BTN1);
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unregister_code(KC_LSFT);
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}
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return false;
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case RP_BTN1:
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if (record->event.pressed) {
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kr_enable(click_repeater);
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} else {
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kr_disable(click_repeater);
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}
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return false;
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default:
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return true; // Process all other keycodes normally
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}
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}
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void keyboard_post_init_user(void) {
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// Seed the random number generator which is used by the key repeater
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srand(timer_read32());
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// Configure and instantiate a key repeater for mouse button 1 "rapid fire"
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struct key_repeater_config_t cfg = {
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.key = KC_BTN1,
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.key_duration_min = 20,
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.key_duration_max = 50,
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.wait_duration_min = 90,
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.wait_duration_max = 140,
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};
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click_repeater = kr_new(&cfg);
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}
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void matrix_scan_user(void) {
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kr_poll(click_repeater);
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}
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@ -0,0 +1,85 @@
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# User Space Code for Paul Ewing
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This folder contains my user space code.
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## Key Repeater
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I've implemented a key repeater utility in [./key_repeater.h](./key_repeater.h)
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and [./key_repeater.c](./key_repeater.c) that is similar in concept to the
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"rapid fire" feature many game controllers come with. The intent behind this is
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that the user can hold down a key and while it is pressed, a keycode will be
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repeatedly sent. I have found this useful in certain games and during game
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development.
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The duration of the key press as well as the time between key presses is
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slightly randomized by design. This is to simulate more realistic human
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behavior. By setting the minimum and maximum duration fields to the same value
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in the configuration, this randomization can be disabled.
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**Note:** Please be aware that this might be against the terms of service in
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certain games so use your own discretion before using this feature.
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### How to Use
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Define the repeater and then configure and allocate it in your keymap's
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initialization process:
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```c
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static struct key_repeater_t* click_repeater = NULL;
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void keyboard_post_init_user(void) {
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// Seed the random number generator which is used by the key repeater
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srand(timer_read32());
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// Configure and instantiate a key repeater for mouse button 1 "rapid fire"
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struct key_repeater_config_t cfg = {
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.key = KC_BTN1, // Press mouse button 1 (Left click)
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.key_duration_min = 20, // Press key for 20 to 50 milliseconds
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.key_duration_max = 50,
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.wait_duration_min = 90, // Wait for 90 to 140 milliseconds before pressing again
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.wait_duration_max = 140,
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};
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click_repeater = kr_new(&cfg);
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}
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```
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Make sure the key repeater is polled during matrix scanning:
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```c
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void matrix_scan_user(void) {
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kr_poll(click_repeater);
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}
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```
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Define a custom keycode that will enable/disable the repeater:
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```c
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enum {
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RP_BTN1 = SAFE_RANGE, // Click repeatedly while key is held
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};
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```
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Assign the keycode to a key in your `LAYOUT(...)` macro.
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Define the logic to enable/disable the repeater when the custom keycode is
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pressed or released:
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```c
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case RP_BTN1:
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if (record->event.pressed) {
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kr_enable(click_repeater);
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} else {
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kr_disable(click_repeater);
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}
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return false;
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default:
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return true;
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}
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}
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```
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For a full working example in own of my own keymaps, see:
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[keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c](../../keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c)
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/*
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* Copyright 2022 Paul Ewing
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "key_repeater.h"
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#include <stdlib.h>
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#include QMK_KEYBOARD_H
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enum key_repeater_state {
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KR_DISABLED,
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KR_WAITING,
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KR_BUTTON_DOWN,
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__KR_STATE_COUNT
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};
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struct key_repeater_t {
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int key;
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uint32_t key_duration_min;
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uint32_t key_duration_max;
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uint32_t wait_duration_min;
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uint32_t wait_duration_max;
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enum key_repeater_state state;
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uint32_t previous_button_down;
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uint32_t previous_button_up;
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uint32_t key_duration;
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uint32_t wait_duration;
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};
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// Utility functions
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uint32_t get_rand(uint32_t min, uint32_t max);
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// State handler function table
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void kr_waiting(struct key_repeater_t *kr);
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void kr_button_down(struct key_repeater_t *kr);
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typedef void (*kr_state_handler)(struct key_repeater_t *kr);
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static kr_state_handler kr_state_handlers[] = {
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[KR_DISABLED] = NULL,
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[KR_WAITING] = kr_waiting,
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[KR_BUTTON_DOWN] = kr_button_down,
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};
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struct key_repeater_t* kr_new(struct key_repeater_config_t* cfg) {
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struct key_repeater_t* kr = (struct key_repeater_t*)malloc(sizeof(struct key_repeater_t));
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if (cfg) {
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kr->key = cfg->key;
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kr->key_duration_min = cfg->key_duration_min;
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kr->key_duration_max = cfg->key_duration_max;
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kr->wait_duration_min = cfg->wait_duration_min;
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kr->wait_duration_max = cfg->wait_duration_max;
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} else {
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kr->key = KC_NO;
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kr->key_duration_min = 0;
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kr->key_duration_max = 0;
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kr->wait_duration_min = 0;
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kr->wait_duration_max = 0;
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}
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kr->state = KR_DISABLED;
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kr->previous_button_down = 0;
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kr->previous_button_up = 0;
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kr->key_duration = 0;
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kr->wait_duration = 0;
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return kr;
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}
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void kr_free(struct key_repeater_t **kr) {
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if (kr && *kr) {
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free(*kr);
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*kr = NULL;
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}
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}
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void kr_enable(struct key_repeater_t *kr) {
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if (!kr || kr->key == KC_NO) {
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return;
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}
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if (kr->state != KR_DISABLED) {
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return;
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}
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kr->state = KR_WAITING;
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kr->previous_button_down = 0;
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kr->previous_button_up = 0;
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kr->key_duration = 0;
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kr->wait_duration = 0;
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}
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void kr_disable(struct key_repeater_t *kr) {
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if (!kr || kr->key == KC_NO) {
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return;
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}
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if (kr->state == KR_BUTTON_DOWN) {
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unregister_code(kr->key);
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}
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kr->state = KR_DISABLED;
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}
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void kr_poll(struct key_repeater_t *kr) {
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if (!kr || kr->key == KC_NO) {
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return;
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}
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kr_state_handler handler = kr_state_handlers[kr->state];
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if (handler) {
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(handler)(kr);
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}
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}
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void kr_waiting(struct key_repeater_t *kr) {
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if (!kr || kr->key == KC_NO) {
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return;
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}
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uint32_t now = timer_read32();
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if (now > (kr->previous_button_up + kr->wait_duration)) {
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kr->state = KR_BUTTON_DOWN;
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kr->previous_button_down = now;
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if (kr->key_duration_min == kr->key_duration_max) {
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kr->key_duration = kr->key_duration_min;
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} else {
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kr->key_duration = get_rand(kr->key_duration_min, kr->key_duration_max);
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}
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register_code(kr->key);
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}
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}
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void kr_button_down(struct key_repeater_t *kr) {
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if (!kr || kr->key == KC_NO) {
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return;
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}
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uint32_t now = timer_read32();
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if (now > (kr->previous_button_down + kr->key_duration)) {
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kr->state = KR_WAITING;
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||||||
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kr->previous_button_up = now;
|
||||||
|
if (kr->wait_duration_min == kr->wait_duration_max) {
|
||||||
|
kr->wait_duration = kr->wait_duration_min;
|
||||||
|
} else {
|
||||||
|
kr->wait_duration = get_rand(kr->wait_duration_min, kr->wait_duration_max);
|
||||||
|
}
|
||||||
|
unregister_code(kr->key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return a random number between min and max; assumes that the random number
|
||||||
|
// generator has already been seeded
|
||||||
|
uint32_t get_rand(uint32_t min, uint32_t max) {
|
||||||
|
return (rand() % (max - min)) + min;
|
||||||
|
}
|
|
@ -0,0 +1,68 @@
|
||||||
|
/*
|
||||||
|
* Copyright 2022 Paul Ewing
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
// The key_repeater_config_t type holds user configurable options set when
|
||||||
|
// allocating a new key repeater.
|
||||||
|
struct key_repeater_config_t {
|
||||||
|
// The key code that will be repeatedly registered
|
||||||
|
int key;
|
||||||
|
|
||||||
|
// The minimum amount of time to press down the key when registered
|
||||||
|
const uint32_t key_duration_min;
|
||||||
|
|
||||||
|
// The maximum amount of time to press down the key when registered
|
||||||
|
const uint32_t key_duration_max;
|
||||||
|
|
||||||
|
// The minimum amount of time to wait between registering key presses
|
||||||
|
const uint32_t wait_duration_min;
|
||||||
|
|
||||||
|
// The maximum amount of time to wait between registering key presses
|
||||||
|
const uint32_t wait_duration_max;
|
||||||
|
};
|
||||||
|
|
||||||
|
// The key_repeater_t type represents a key repeater. This is similar to the
|
||||||
|
// "Rapid fire" feature on many game controllers. The intention behind this is
|
||||||
|
// to periodically send a key code while the user is pressing a key.
|
||||||
|
//
|
||||||
|
// The duration of the key press as well as the time between key presses is
|
||||||
|
// slightly randomized by design. This is to simulate more realistic human
|
||||||
|
// behavior. By setting the minimum and maximum duration fields to the same
|
||||||
|
// value in the configuration, this randomization can be disabled.
|
||||||
|
//
|
||||||
|
// This type is intentionally opaque to avoid the user setting internal fields
|
||||||
|
// directly. It must be allocated and destroyed using the kr_new() and
|
||||||
|
// kr_free() functions respectively.
|
||||||
|
struct key_repeater_t;
|
||||||
|
|
||||||
|
// Allocate a new key repeater.
|
||||||
|
struct key_repeater_t* kr_new(struct key_repeater_config_t* cfg);
|
||||||
|
|
||||||
|
// Release an allocated key repeater.
|
||||||
|
void kr_free(struct key_repeater_t** kr);
|
||||||
|
|
||||||
|
// Enable the key repeater such that it will start periodically registering the
|
||||||
|
// configured key code.
|
||||||
|
void kr_enable(struct key_repeater_t* kr);
|
||||||
|
|
||||||
|
// Disable the key repeater such that it will stop periodically registering the
|
||||||
|
// configured key code.
|
||||||
|
void kr_disable(struct key_repeater_t* kr);
|
||||||
|
|
||||||
|
// Poll the key repeater to execute, tyically called from matrix_scan_user().
|
||||||
|
void kr_poll(struct key_repeater_t* kr);
|
|
@ -0,0 +1 @@
|
||||||
|
SRC += key_repeater.c
|
Loading…
Reference in New Issue