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# ANSI_QWERTZ
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# ANSI_QWERTZ
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[Click here to go to the layers directly.](readme.md#1.0-layers)
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[Click here to go to the layers directly.](readme.md#1-layers)
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This keymap was specifically designed to support keycaps with ANSI layout and legends, while retaining the possibility of inputting characters
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This keymap was specifically designed to support keycaps with ANSI layout and legends, while retaining the possibility of inputting characters
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with diacritics that are normally not used in the english language.
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with diacritics that are normally not used in the english language.
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It currently relies on the US-International keyboard layout, which can be installed in any current operating system without the use of third party hardware.
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It currently relies on the US-International keyboard layout, which can be installed in any current operating system without the use of third party hardware.
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##0. Features
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##0 Features
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* Input of letters with diacritics on familiar QWERTZ layout
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* Input of letters with diacritics on familiar QWERTZ layout
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* Support for ANSI-legend keycaps
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* Support for ANSI-legend keycaps
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* Option to "revive" all dead keys
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* Option to "revive" all dead keys
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@ -72,19 +72,19 @@ If you don't want this to be the case, uncomment the following line in `keymap.c
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//#define DONT_REVIVE_DEADKEYS 1
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//#define DONT_REVIVE_DEADKEYS 1
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```
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```
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##Layers
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##1 Layers
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###Base Layer
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###1.0 Base Layer
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The base layer is shown here for ANSI keysm, HHKB-style right shift and split backspace. If you use a 2U backspace key there, `Del` will not be available.
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The base layer is shown here for ANSI keysm, HHKB-style right shift and split backspace. If you use a 2U backspace key there, `Del` will not be available.
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Again, the Y and Z keys are swapped, so you get the QWERTZ-positions of Y and Z when using the US-International layout.
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Again, the Y and Z keys are swapped, so you get the QWERTZ-positions of Y and Z when using the US-International layout.
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![base_layer](docs/base_layer.PNG)
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![base_layer](docs/base_layer.PNG)
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###Gaming layer
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###1.1 Gaming layer
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To turn this layer on, please use the combination `Fn+RShift`, not `Space+RShift`. If you do the latter, the Function layer will become stuck. You can press `Fn` once to unstick it if this happens to you. A solution is being worked on.
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To turn this layer on, please use the combination `Fn+RShift`, not `Space+RShift`. If you do the latter, the Function layer will become stuck. You can press `Fn` once to unstick it if this happens to you. A solution is being worked on.
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![gaming_layer](docs/gaming_layer.PNG)
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![gaming_layer](docs/gaming_layer.PNG)
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###Function Layer
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###1.2 Function Layer
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This is the function layer for German diacritics. It can be accessed via the `Fn` or by holding `Space` on the base layer.
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This is the function layer for German diacritics. It can be accessed via the `Fn` or by holding `Space` on the base layer.
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![function_layer](docs/function_layer.PNG)
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![function_layer](docs/function_layer.PNG)
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