Merge remote-tracking branch 'origin/master' into develop
This commit is contained in:
commit
407647d0d1
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/* Copyright 2021 Jonavin Eng
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define TAPPING_TOGGLE 2
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// TT set to two taps
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/* Handle GRAVESC combo keys */
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#define GRAVE_ESC_ALT_OVERRIDE
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//Always send Escape if Alt is pressed
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#define GRAVE_ESC_CTRL_OVERRIDE
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//Always send Escape if Control is pressed
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#define TAPPING_TERM 180
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#ifdef RGB_MATRIX_ENABLE
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#ifdef RGB_MATRIX_STARTUP_MODE
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#undef RGB_MATRIX_STARTUP_MODE
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#endif
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#endif
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/* Copyright 2021 Jonavin
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "rgb_matrix_map.h"
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#include "jonavin.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_65_ansi_blocker(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLASH, KC_PGUP,
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TT(_LOWER), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
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KC_LSFTCAPSWIN, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
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),
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[_FN1] = LAYOUT_65_ansi_blocker(
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KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_CALC,
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_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, RESET, KC_HOME,
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KC_CAPS, RGB_SPI, RGB_SPD, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, EEP_RST, KC_END,
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KC_LSFT, RGB_NITE, _______, _______, _______, _______, KC_NLCK, _______, RGB_TOD, RGB_TOI, KC_MPLY, _______, KC_VOLU, KC_MUTE,
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_______, KC_WINLCK, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT
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),
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[_LOWER] = LAYOUT_65_ansi_blocker(
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KC_TILD, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, _______, _______,
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_______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_TAB, KC_P4, KC_P5, KC_P6, KC_PDOT, _______, _______, _______, KC_HOME,
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_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, KC_P1, KC_P2, KC_P3, KC_NO, KC_PAST, KC_PENT, KC_END,
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_______, KC_NO, KC_DEL, KC_INS, KC_NO, KC_NO, KC_NO, KC_P0, KC_00, KC_PDOT, KC_PSLS, _______, _______, _______,
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_______, _______, _______, KC_BSPC, _______, _______, _______, _______, _______
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),
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[_RAISE] = LAYOUT_65_ansi_blocker(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, KC_SPC, _______, _______, _______, _______, _______
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),
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};
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#ifdef RGB_MATRIX_ENABLE
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// Capslock, Scroll lock and Numlock indicator
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void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF);
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if (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) {
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rgb_matrix_set_color(LED_I, RGB_GREEN);
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}
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#ifdef INVERT_NUMLOCK_INDICATOR
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if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF
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rgb_matrix_set_color(LED_B, RGB_GREEN);
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rgb_matrix_set_color(LED_N, RGB_GREEN);
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rgb_matrix_set_color(LED_M, RGB_GREEN);
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}
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#else
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if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON
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rgb_matrix_set_color(LED_B, RGB_GREEN);
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rgb_matrix_set_color(LED_N, RGB_GREEN);
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rgb_matrix_set_color(LED_M, RGB_GREEN);
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}
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#endif // INVERT_NUMLOCK_INDICATOR
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if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
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rgb_matrix_set_color(LED_CAPS, RGB_RED);
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rgb_matrix_set_color(LED_Q, RGB_RED);
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rgb_matrix_set_color(LED_A, RGB_RED);
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}
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if (keymap_config.no_gui) {
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rgb_matrix_set_color(LED_LCTL, RGB_RED); //light up Win key when disabled
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rgb_matrix_set_color(LED_LWIN, RGB_RED); //light up Win key when disabled
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rgb_matrix_set_color(LED_LALT, RGB_RED); //light up Win key when disabled
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}
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switch(get_highest_layer(layer_state)){ // special handling per layer
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case _FN1: // on Fn layer select what the encoder does when pressed
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rgb_matrix_set_color(LED_FN, RGB_GOLD);
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rgb_matrix_set_color(LED_RCTL, RGB_GOLD);
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#ifdef IDLE_TIMEOUT_ENABLE
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// Add RGB Timeout Indicator -- shows 0 to 139 using num row and qwerty row
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uint16_t timeout_threshold = get_timeout_threshold();
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if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_NUMROW[timeout_threshold], RGB_GOLD);
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else if (timeout_threshold < 140) {
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rgb_matrix_set_color(LED_LIST_NUMROW[(timeout_threshold % 10)], RGB_GOLD);
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rgb_matrix_set_color(LED_LIST_QWERTYROW[(timeout_threshold / 10)], RGB_GOLD);
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} else { // >= 140 minutes, just show these 3 lights
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rgb_matrix_set_color(LED_LIST_NUMROW[10], RGB_GOLD);
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rgb_matrix_set_color(LED_LIST_NUMROW[11], RGB_GOLD);
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rgb_matrix_set_color(LED_LIST_NUMROW[12], RGB_GOLD);
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}
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#endif // IDLE_TIMEOUT_ENABLE
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break;
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case _LOWER:
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for (uint8_t i=0; i<ARRAYSIZE(LED_LIST_NUMPAD); i++) {
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rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_BLUE);
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}
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for (uint8_t i=0; i<ARRAYSIZE(LED_LIST_WASD); i++) {
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rgb_matrix_set_color(LED_LIST_WASD[i], RGB_BLUE);
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}
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break;
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case _RAISE:
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rgb_matrix_set_color(LED_SPC, RGB_GREEN);
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break;
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default:
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break;
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}
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}
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void suspend_power_down_user(void) {
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rgb_matrix_set_suspend_state(true);
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}
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void suspend_wakeup_init_user(void) {
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rgb_matrix_set_suspend_state(false);
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}
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#endif
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void keyboard_post_init_keymap(void) {
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// keyboard_post_init_user() moved to userspace
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#ifdef RGB_MATRIX_ENABLE
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rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
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activate_rgb_nightmode(false); // Set to true if you want to startup in nightmode, otherwise use Fn + Z to toggle
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#endif
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}
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@ -0,0 +1,41 @@
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# jonavin's KBD 67 Lite keymap
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NOTE: This keymap uses features from qmk userspace in user/jonavin. I fyou copy this keymap you should also the user folder.
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- Add PrtScr, Scroll Lock, Break, NumLock to Fn layer
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- add double tap of Left Shift to toggle Caps Lock
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- Implement Win key lock using Fn+Win
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- Layer 2 mod on Caps Lock with double-tap to switch to this layer, double tap to switch back
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- Layer 2 provides arrows on WASD and additional nav keys + right hand numpad with 00; an be used for Alt Code entry
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- Layer 2 spacebar Backspace
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- LED/RGB Functionality
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- RGB idle timeout (default 5 minutes)
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- Can be changed in FN layer with < and >
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- setting to zero disables timeout
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- indicators in FN layer using RGB in number and qwerty rows to show the timeout in minutes
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- LED address location map as enum definition in rgb_matrix_map.h
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- LED group lists for arrows, numpad, qwerty row, num row LEDs
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- default startup in single colour mode
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- Capslock, Scroll Lock, and Num Lock (not set) indicator
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- Fn key light up GOLD when Fn layer activate
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- Win Key light up red when Win Lock mode enabled
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- Layer 2 activation lights up Numpad area
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- Fn + Z to turn off all RGB lights except rgb indicators; press again to toggle
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rules.mk OPTIONS - Active features from userspace
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STARTUP_NUMLOCK_ON = yes
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- turns on NUMLOCK by default
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TD_LSFT_CAPSLOCK_ENABLE = yes
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- This will enable double tap on Left Shift to toggle CAPSLOCK when using KC_LSFTCAPS
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IDLE_TIMEOUT_ENABLE = yes
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- Enables Timer functionality; for RGB idle timeouts that can be changed dynamically
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INVERT_NUMLOCK_INDICATOR = yes
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- inverts the Num lock indicator, LED is on when num lock is off
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## All layers diagram
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![image](https://user-images.githubusercontent.com/71780717/146864247-4ec05ef7-7936-45db-9db9-02fb17d3f7ed.png)
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@ -0,0 +1,109 @@
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/* Copyright 2021 Jonavin Eng
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef RGB_MATRIX_ENABLE
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// Custom RGB Colours
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#define RGB_GODSPEED 0x00, 0xE4, 0xFF // colour for matching keycaps
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#define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Naurilus Font colours
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#define RGB_PURPLELITE 0x80, 0x00, 0x80 // Purple colours
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// RGB LED locations
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enum led_location_map {
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LED_ESC, // 0
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LED_1, // 1
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LED_2, // 2
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LED_3, // 3
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LED_4, // 4
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LED_5, // 5
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LED_6, // 6
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LED_7, // 7
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LED_8, // 8
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LED_9, // 9
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LED_0, // 10
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LED_MINS, // 11
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LED_EQL, // 12
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LED_BSPC, // 13
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LED_DEL, // 14
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LED_TAB, // 15
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LED_Q, // 16
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LED_W, // 17
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LED_E, // 18
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LED_R, // 19
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LED_T, // 20
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LED_Y, // 21
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LED_U, // 22
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LED_I, // 23
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LED_O, // 24
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LED_P, // 25
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LED_LBRC, // 26 [
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LED_RBRC, // 27 ]
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LED_BSLS, // 28 |
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LED_PGUP, // 29
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LED_CAPS, // 30
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LED_A, // 31
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LED_S, // 32
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LED_D, // 33
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LED_F, // 34
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LED_G, // 35
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LED_H, // 36
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LED_J, // 37
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LED_K, // 38
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LED_L, // 39
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LED_SCLN, // 40 ;
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LED_QUOT, // 41 "
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LED_ENT, // 42
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LED_PGDN, // 43
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LED_LSFT, // 44
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LED_Z, // 45
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LED_X, // 46
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LED_C, // 47
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LED_V, // 48
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LED_B, // 49
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LED_N, // 50
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LED_M, // 51
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LED_COMM, // 52 ,
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LED_DOT, // 53 .
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LED_SLSH, // 54 /
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LED_RSFT, // 55
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LED_UP, // 56
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LED_END, // 57
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LED_LCTL, // 58
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LED_LWIN, // 59
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LED_LALT, // 60
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LED_SPC, // 61
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LED_FN, // 62
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LED_RCTL, // 63
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LED_LEFT, // 64
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LED_DOWN, // 65
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LED_RIGHT // 66
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};
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const uint8_t LED_LIST_WASD[] = { LED_W, LED_A, LED_S, LED_D };
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const uint8_t LED_LIST_ARROWS[] = { LED_LEFT, LED_RIGHT, LED_UP, LED_DOWN };
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const uint8_t LED_LIST_NUMROW[] = { LED_ESC, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, LED_BSPC, LED_DEL};
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const uint8_t LED_LIST_QWERTYROW[] = { LED_TAB, LED_Q, LED_W, LED_E, LED_R, LED_T, LED_Y, LED_U, LED_I, LED_O, LED_P, LED_LBRC, LED_RBRC, LED_BSLS, LED_PGUP};
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const uint8_t LED_LIST_NUMPAD[] = {
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LED_7, LED_8, LED_9,
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LED_U, LED_I, LED_O,
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LED_J, LED_K, LED_L,
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LED_M, LED_COMM, LED_DOT
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};
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#endif
|
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@ -0,0 +1,10 @@
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|||
VIA_ENABLE = yes
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LTO_ENABLE = yes
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MOUSEKEY_ENABLE = no
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TAP_DANCE_ENABLE = yes
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BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
|
||||
|
||||
TD_LSFT_CAPSLOCK_ENABLE = yes
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IDLE_TIMEOUT_ENABLE = yes
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STARTUP_NUMLOCK_ON = yes
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INVERT_NUMLOCK_INDICATOR = yes
|
|
@ -26,6 +26,9 @@
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#define TAPPING_TERM_PER_KEY
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||||
#ifdef RGB_MATRIX_ENABLE
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||||
#ifdef RGB_MATRIX_STARTUP_MODE
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||||
#undef RGB_MATRIX_STARTUP_MODE
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||||
#endif
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
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# define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#endif
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|
|
|
@ -119,6 +119,7 @@ LIST OF COMPATIBLE KEYMAPS
|
|||
- mechwild/mercutio
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- mechwild/murphpad
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- mechwild/OBE
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||||
- kbdfans/kdb67
|
||||
- nopunin10did/kastenwagen (*)
|
||||
|
||||
(*) coming soon
|
||||
|
|
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