Fix SET_DEFAULT_LAYER action and keymap of gh60
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@ -470,7 +470,7 @@ See `keyboard/hhkb/keymap.c` for sample.
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### 3. Layer
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Layer is key-action map to assign action to every physical key. You can define multiple layers in keymap and make layers active out of keymap during operation at will.
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First layer is indexed by `0` which usually become **`default layer`** and active in initial state.
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First layer is indexed by `0` which usually become `default layer` and active in initial state.
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You can define **16 layers** at most in each keymaps[] and overlays[].
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@ -384,21 +384,15 @@ static void process_action(keyrecord_t *record)
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/* Keymap Reset default layer */
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case (OP_RESET | ON_PRESS):
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if (event.pressed) {
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overlay_clear();
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keymap_clear();
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default_layer_set(action.layer.val);
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}
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break;
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case (OP_RESET | ON_RELEASE):
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if (!event.pressed) {
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overlay_clear();
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keymap_clear();
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default_layer_set(action.layer.val);
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}
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break;
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case (OP_RESET | ON_BOTH):
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overlay_clear();
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keymap_clear();
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default_layer_set(action.layer.val);
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break;
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@ -107,20 +107,15 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
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LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
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/* Keymap: workman */
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/* Keymap 3: workman */
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KEYMAP_ANSI(
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
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TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
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BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
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LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
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};
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static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Funky
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*/
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/* Overlay 0: HHKB mode
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/* Overlay 4: HHKB mode
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* ,-----------------------------------------------------------.
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* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
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* |-----------------------------------------------------------|
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@ -134,12 +129,12 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
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* `-----------------------------------------------------------'
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*/
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KEYMAP_ANSI(
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PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
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CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,INS, \
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LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \
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LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, TRNS),
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/* Overlay 1: Vi mode (Slash)
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LCTL,LGUI,LALT, SPC, RALT,RGUI,FN4, TRNS),
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/* Overlay 5: Vi mode (Slash)
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* ,-----------------------------------------------------------.
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* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
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* |-----------------------------------------------------------|
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@ -158,7 +153,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
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LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP, RGHT,TRNS,TRNS, ENT, \
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LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, TRNS, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
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/* Overlay 2: Mouse mode (Semicolon/App)
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/* Overlay 6: Mouse mode (Semicolon/App)
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* ,-----------------------------------------------------------.
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* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
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* |-----------------------------------------------------------|
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@ -178,16 +173,46 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
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LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,TRNS, ENT, \
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LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, RSFT, \
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LCTL,LGUI,LALT, BTN1, TRNS,TRNS,TRNS,RCTL),
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/* Overlay 7: Layout selector
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* ,-----------------------------------------------------------.
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* | Lq| Lc| Ld| Lw| | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | |Lq |Lw | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | |Ld | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | |Lc | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | |
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* `-----------------------------------------------------------'
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* Lq: set Qwerty layout
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* Lc: set Colemak layout
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* Ld: set Dvorak layout
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* Lw: set Workman layout
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*/
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KEYMAP_ANSI(
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FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
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TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
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};
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static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
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/*
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* Fn action definition
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*/
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static const uint16_t PROGMEM fn_actions[] = {
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ACTION_OVERLAY_TAP_TOGGLE(0), // FN0
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ACTION_OVERLAY_TAP_KEY(1, KC_SLASH), // FN1
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ACTION_OVERLAY_TAP_KEY(2, KC_SCLN), // FN2
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ACTION_OVERLAY(2), // FN3
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[0] = ACTION_KEYMAP(4), // FN0
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[1] = ACTION_KEYMAP_TAP_KEY(5, KC_SLASH), // FN1
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[2] = ACTION_KEYMAP_TAP_KEY(6, KC_SCLN), // FN2
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[3] = ACTION_KEYMAP(6), // FN3
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[4] = ACTION_KEYMAP(7), // to Layout selector
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[5] = ACTION_SET_DEFAULT_LAYER(0), // set qwerty layout
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[6] = ACTION_SET_DEFAULT_LAYER(1), // set colemak layout
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[7] = ACTION_SET_DEFAULT_LAYER(2), // set dvorak layout
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[8] = ACTION_SET_DEFAULT_LAYER(3), // set workman layout
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};
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#endif
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