[Keymap] add dmqdesign/spin:gorbachev (#9919)
* Add keymap for DQM Design Spin macropad * changes from code review * state -> layer_state * Formatting fixes * Formatting fixes * Formatting fixes * Formatting fixes * Formatting fixes
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/* Copyright 2019-2020 DMQ Design
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_HUE_STEP 8
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// Use one or the other, determines the orientation of
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// the OLED display
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// #define RIGHT_HAND
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#define LEFT_HAND
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/* Copyright 2019-2020 DMQ Design
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum layers {
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_NUMPAD,
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_RGB,
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_MACRO
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};
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enum custom_keycodes {
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HELLO_WORLD = SAFE_RANGE,
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};
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//The below layers are intentionally empty in order to give a good starting point for how to configure multiple layers.
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NUMPAD] = LAYOUT(/* Base */
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KC_7, KC_8, KC_9, TO(_NUMPAD),
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KC_4, KC_5, KC_6, TO(_RGB),
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KC_1, KC_2, KC_3, TO(_MACRO),
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KC_0, KC_DOT, KC_ENTER
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),
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[_RGB] = LAYOUT(/* Base */
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RGB_HUI, RGB_SAI, RGB_VAI, KC_TRNS,
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RGB_HUD, RGB_SAD, RGB_VAD, KC_TRNS,
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KC_NO, KC_NO, KC_NO, KC_TRNS,
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RGB_RMOD, RGB_TOG, RGB_MOD
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),
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[_MACRO] = LAYOUT(/* Base */
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HELLO_WORLD, KC_NO, KC_NO, KC_TRNS,
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KC_NO, KC_NO, KC_NO, KC_TRNS,
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KC_NO, KC_NO, KC_NO, KC_TRNS,
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KC_NO, KC_NO, KC_NO
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case HELLO_WORLD:
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if (record->event.pressed) {
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SEND_STRING("Hello, world!");
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}
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break;
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}
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return true;
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};
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* First encoder */
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switch (get_highest_layer(layer_state)) { //break each encoder update into a switch statement for the current layer
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case _NUMPAD:
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if (clockwise) {
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tap_code(KC_DOWN);
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} else {
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tap_code(KC_UP);
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}
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break;
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case _RGB:
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if (clockwise) {
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rgblight_increase_hue();
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} else {
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rgblight_decrease_hue();
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}
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break;
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case _MACRO:
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if (clockwise) {
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break;
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} else {
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break;
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}
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break;
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}
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} else if (index == 1) { /* Second encoder */
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switch (get_highest_layer(layer_state)) {
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case _NUMPAD:
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if (clockwise) {
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tap_code(KC_PGDN);
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} else {
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tap_code(KC_PGUP);
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}
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break;
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case _RGB:
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if (clockwise) {
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rgblight_increase_sat();
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} else {
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rgblight_decrease_sat();
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}
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break;
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case _MACRO:
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if (clockwise) {
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break;
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} else {
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break;
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}
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break;
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}
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} else if (index == 2) { /* Third encoder */
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switch (get_highest_layer(layer_state)) {
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case _NUMPAD:
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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break;
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case _RGB:
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if (clockwise) {
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rgblight_increase_val();
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} else {
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rgblight_decrease_val();
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}
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break;
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case _MACRO:
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if (clockwise) {
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break;
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} else {
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break;
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}
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break;
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}
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}
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}
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layer_state_t layer_state_set_user(layer_state_t state) { //This will run every time the layer is updated
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switch (get_highest_layer(state)) {
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case _NUMPAD:
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setrgb(RGB_WHITE, &led[0]); //Set the top LED to white for the bottom layer
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setrgb(0, 0, 0, &led[1]);
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setrgb(0, 0, 0, &led[2]);
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break;
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case _RGB:
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setrgb(0, 0, 0, &led[0]); //Set the middle LED to white for the middle layer
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setrgb(RGB_WHITE, &led[1]);
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setrgb(0, 0, 0, &led[2]);
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break;
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case _MACRO:
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setrgb(0, 0, 0, &led[0]);
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setrgb(0, 0, 0, &led[1]);
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setrgb(RGB_WHITE, &led[2]); //Set the bottom LED to white for the top layer
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break;
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}
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rgblight_set();
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return state;
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}
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#ifdef OLED_DRIVER_ENABLE
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static const char *ANIMATION_NAMES[] = {
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"unknown",
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"static",
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"breathing I",
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"breathing II",
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"breathing III",
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"breathing IV",
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"rainbow mood I",
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"rainbow mood II",
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"rainbow mood III",
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"rainbow swirl I",
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"rainbow swirl II",
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"rainbow swirl III",
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"rainbow swirl IV",
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"rainbow swirl V",
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"rainbow swirl VI",
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"snake I",
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"snake II",
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"snake III",
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"snake IV",
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"snake V",
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"snake VI",
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"knight I",
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"knight II",
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"knight III",
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"christmas",
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"static gradient I",
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"static gradient II",
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"static gradient III",
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"static gradient IV",
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"static gradient V",
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"static gradient VI",
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"static gradient VII",
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"static gradient VIII",
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"static gradient IX",
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"static gradient X",
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"rgb test",
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"alternating",
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"twinkle I",
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"twinkle II",
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"twinkle III",
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"twinkle IV",
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"twinkle V",
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"twinkle VI"
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};
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void rgblight_get_mode_name(uint8_t mode, size_t bufsize, char *buf) {
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snprintf(buf, bufsize, "%-25s", ANIMATION_NAMES[mode]);
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}
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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#ifdef LEFT_HAND
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return OLED_ROTATION_180;
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#else
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return OLED_ROTATION_0;
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#endif
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}
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void oled_task_user(void) {
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// Host Keyboard Layer Status
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oled_write_P(PSTR("Layer: "), false);
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switch (get_highest_layer(layer_state)) {
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case _NUMPAD:
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oled_write_P(PSTR("Numpad\n"), false);
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break;
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case _RGB:
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oled_write_P(PSTR("RGB\n"), false);
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break;
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case _MACRO:
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oled_write_P(PSTR("Macro\n"), false);
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break;
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default:
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// Or use the write_ln shortcut over adding '\n' to the end of your string
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oled_write_ln_P(PSTR("Undefined"), false);
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}
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static char rgb_mode_name[30];
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rgblight_get_mode_name(rgblight_get_mode(), sizeof(rgb_mode_name), rgb_mode_name);
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oled_write_P(PSTR("Mode: "), false);
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oled_write_ln(rgb_mode_name, false);
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}
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#endif
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@ -0,0 +1,7 @@
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# Keymap for Spin
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* Encoder button push changes layers
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* First layer is a number pad
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* Second layer is RGB control layer
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* Third layer is macro layer
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* OLED support
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@ -0,0 +1,3 @@
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OLED_DRIVER_ENABLE = yes
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MOUSEKEY_ENABLE = no
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MIDI_ENABLE = no
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