[Keyboard] Added 3d printable, handwired numpad by tritiumfusion (#6125)
* Added tritium_numpad Adding tritium numpad handwired 6x4 numpad design from thingiverse user tritiumfusion. * Updated readme with more tritiumfusion information * Changed spacing in readme * Changed blu keymap * Update keyboards/handwired/tritium_numpad/config.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/config.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/config.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/keymaps/max/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/tritium_numpad.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/tritium_numpad.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/tritium_numpad.h Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/keymaps/ortho_left/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/keymaps/ortho_right/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/handwired/tritium_numpad/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/handwired/tritium_numpad/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/handwired/tritium_numpad/readme.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * Removed action_function(), function_id, and MODS_CTRL_MASK * Reformatted keymaps so that they look nicer. Removed hackey backslashes that were there for no reason whatsoever. * Update keyboards/handwired/tritium_numpad/readme.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * Removed more backslashes * Added bootmagic to tritium_numpad
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6060
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#define DEVICE_VER 0x0003
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#define MANUFACTURER Handwired
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#define PRODUCT Tritium Numpad
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#define DESCRIPTION QMK keyboard firmware for handwired numpad
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/* key matrix size */
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 4
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// ROWS: Top to bottom, COLS: Left to right
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#define MATRIX_ROW_PINS { D1, D0, D4, C6, D7, E6 }
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#define MATRIX_COL_PINS { F4, F6, B1, B2 }
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#define UNUSED_PINS
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#define BACKLIGHT_PIN B6
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* Backlight configuration
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*/
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#define BACKLIGHT_LEVELS 4
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/* Underlight configuration
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*/
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#define RGB_DI_PIN D2
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#define RGBLED_NUM 4 // Number of LEDs
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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{
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"keyboard_name": "Tritium_numpad",
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"url": "https://www.thingiverse.com/thing:2855938",
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"maintainer": "qmk",
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"width": 4,
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"height": 6,
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"layouts": {
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"LAYOUT_numpad_6x4": {
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"key_count": 21,
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"layout": [{"label":"k00", "x":0, "y":0}, {"label":"k01", "x":1, "y":0}, {"label":"k02", "x":2, "y":0}, {"label":"k03", "x":3, "y":0}, {"label":"k10", "x":0, "y":1}, {"label":"k11", "x":1, "y":1}, {"label":"k12", "x":2, "y":1}, {"label":"k13", "x":3, "y":1}, {"label":"k20", "x":0, "y":2}, {"label":"k21", "x":1, "y":2}, {"label":"k22", "x":2, "y":2}, {"label":"k30", "x":0, "y":3}, {"label":"k31", "x":1, "y":3}, {"label":"k32", "x":2, "y":3}, {"label":"k23", "x":3, "y":2, "h":2}, {"label":"k40", "x":0, "y":4}, {"label":"k41", "x":1, "y":4}, {"label":"k42", "x":2, "y":4}, {"label":"k50", "x":0, "y":5, "w":2}, {"label":"k52", "x":2, "y":5}, {"label":"k43", "x":3, "y":4, "h":2}]
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},
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"LAYOUT_nontra_6x4": {
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"key_count": 22,
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"layout": [{"label":"k00", "x":0, "y":0}, {"label":"k01", "x":1, "y":0}, {"label":"k02", "x":2, "y":0}, {"label":"k03", "x":3, "y":0}, {"label":"k10", "x":0, "y":1}, {"label":"k11", "x":1, "y":1}, {"label":"k12", "x":2, "y":1}, {"label":"k13", "x":3, "y":1}, {"label":"k20", "x":0, "y":2}, {"label":"k21", "x":1, "y":2}, {"label":"k22", "x":2, "y":2}, {"label":"k23", "x":3, "y":2, "h":2}, {"label":"k30", "x":0, "y":3}, {"label":"k31", "x":1, "y":3}, {"label":"k32", "x":2, "y":3}, {"label":"k40", "x":0, "y":4}, {"label":"k41", "x":1, "y":4}, {"label":"k42", "x":2, "y":4}, {"label":"k43", "x":3, "y":4, "h":2}, {"label":"k50", "x":0, "y":5}, {"label":"k51", "x":1, "y":5}, {"label":"k52", "x":2, "y":5}]
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},
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"LAYOUT_ortho_6x4": {
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"key_count": 24,
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"layout": [{"label":"k00", "x":0, "y":0}, {"label":"k01", "x":1, "y":0}, {"label":"k02", "x":2, "y":0}, {"label":"k03", "x":3, "y":0}, {"label":"k10", "x":0, "y":1}, {"label":"k11", "x":1, "y":1}, {"label":"k12", "x":2, "y":1}, {"label":"k13", "x":3, "y":1}, {"label":"k20", "x":0, "y":2}, {"label":"k21", "x":1, "y":2}, {"label":"k22", "x":2, "y":2}, {"label":"k23", "x":3, "y":2}, {"label":"k30", "x":0, "y":3}, {"label":"k31", "x":1, "y":3}, {"label":"k32", "x":2, "y":3}, {"label":"k33", "x":3, "y":3}, {"label":"k40", "x":0, "y":4}, {"label":"k41", "x":1, "y":4}, {"label":"k42", "x":2, "y":4}, {"label":"k43", "x":3, "y":4}, {"label":"k50", "x":0, "y":5}, {"label":"k51", "x":1, "y":5}, {"label":"k52", "x":2, "y":5}, {"label":"k53", "x":3, "y":5}]
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}
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}
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}
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#include QMK_KEYBOARD_H
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void keyboard_pre_init_user(void)
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{
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// Set layer LED as an output
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setPinOutput(B0);
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}
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uint32_t layer_state_set_user(uint32_t state)
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{
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// Switch layer LED accordingly
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switch (biton32(state)) {
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case 0:
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writePinHigh(B0);
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break;
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case 1:
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writePinLow(B0);
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break;
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}
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return state;
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_ortho_6x4(
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_P7, KC_P8, KC_P9, KC_PPLS,
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KC_P4, KC_P5, KC_P6, KC_BSPC,
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KC_P1, KC_P2, KC_P3, KC_PENT,
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KC_P0, KC_UP, KC_PDOT, TT(1),
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KC_LEFT, KC_DOWN, KC_RGHT, BL_STEP
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),
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[1] = LAYOUT_ortho_6x4(
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KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_K, KC_NO, KC_NO,
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KC_H, KC_NO, KC_L, KC_NO,
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KC_NO, KC_J, KC_NO, KC_NO,
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KC_LSFT, KC_Z, KC_X, KC_TRNS,
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KC_NO, KC_NO, KC_NO, KC_NO
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)
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};
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[["KC_NLCK", "KC_PSLS", "KC_PAST", "KC_PMNS", "KC_P7", "KC_P8", "KC_P9", "KC_PPLS", "KC_P4", "KC_P5", "KC_P6", "KC_BSPC", "KC_P1", "KC_P2", "KC_P3", "KC_PENT", "KC_P0", "KC_UP", "KC_PDOT", "TT(1)", "KC_LEFT", "KC_DOWN", "KC_RGHT", "BL_STEP"], ["KC_NO", "KC_NO", "KC_NO", "KC_NO", "KC_NO", "KC_K", "KC_NO", "KC_NO", "KC_H", "KC_NO", "KC_L", "KC_NO", "KC_NO", "KC_J", "KC_NO", "KC_NO", "KC_LSFT", "KC_Z", "KC_X", "KC_TRNS", "KC_NO", "KC_NO", "KC_NO", "KC_NO"]]
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# Generated Keymap Layout
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This layout was generated by the QMK API. You can find the JSON data used to
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generate this keymap in the file layers.json.
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To make use of this file you will need follow the following steps:
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* Download or Clone QMK Firmware: <https://github.com/qmk/qmk_firmware/>
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* Extract QMK Firmware to a location on your hard drive
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* Copy this folder into %s
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* You are now ready to compile or use your keymap with the source
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More information can be found in the QMK docs: <https://docs.qmk.fm>
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,-------------------.
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* |Esc |TAB |BS | = |
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* |----|----|----|----|
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* | NL | / | * | - |
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* |----|----|----|----|
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* | 7 | 8 | 9 | |
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* |----|----|----| + |
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* | 4 | 5 | 6 | |
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* |----|----|----|----|
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* | 1 | 2 | 3 | |
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* |----|----|----| En |
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* | 0 |./FN| |
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* `-------------------'
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*/
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[_BL] = LAYOUT_numpad_6x4(
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KC_ESC, KC_TAB, KC_BSPC, KC_PEQL,
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_P7, KC_P8, KC_P9,
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KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_P1, KC_P2, KC_P3,
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KC_P0, LT(_FL,KC_PDOT), KC_PENT
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),
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/* Keymap _FL: Function Layer
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* ,-------------------.
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* |Esc |TAB |BS | = |
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* |----|----|----|----|
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* | NL | / | * | - |
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* |----|----|----|----|
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* | 7 | 8 | 9 | |
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* |----|----|----|RST |
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* | 4 | 5 | 6 | |
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* |----|----|----|----|
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* | 1 | 2 | 3 | |
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* |----|----|----| En |
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* | 0 |./FN| |
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* `-------------------'
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*/
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[_FL] = LAYOUT_numpad_6x4(
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KC_ESC, KC_TAB, KC_BSPC, KC_PEQL,
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_P7, KC_P8, KC_P9,
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KC_P4, KC_P5, KC_P6, RESET,
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KC_P1, KC_P2, KC_P3,
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KC_P0, LT(_FL,KC_PDOT), KC_PENT
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),
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};
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,-------------------.
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* |Esc |Setp| - | = |
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* |----|----|----|----|
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* | F1 | F2 | F3 | F4 |
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* |----|----|----|----|
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* | 7 | 8 | 9 | - |
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* |----|----|----|----|
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* | 4 | 5 | 6 | LF |
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* |----|----|----|----|
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* | 1 | 2 | 3 | \ |
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* |----|----|----|----|
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* |Left|Down| Up |Rght|
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* `-------------------'
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*/
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[_BL] = LAYOUT_ortho_6x4(
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KC_ESC, KC_TAB, KC_MINS,KC_EQL,
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KC_F1, KC_F2, KC_F3, KC_F4,
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KC_P7, KC_P8, KC_P9, KC_PMNS,
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KC_P4, KC_P5, KC_P6, KC_PENT,
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KC_P1, KC_P2, KC_P3, KC_BSLS,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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/* Keymap _FL: Function Layer
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* ,-------------------.
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* |Esc |TAB |BS | = |
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* |----|----|----|----|
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* | NL | / | * | - |
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* |----|----|----|----|
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* | 7 | 8 | 9 | |
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* |----|----|----|RST |
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* | 4 | 5 | 6 | |
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* |----|----|----|----|
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* | 1 | 2 | 3 | |
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* |----|----|----| En |
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* | 0 |./FN| |
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* `-------------------'
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*/
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[_FL] = LAYOUT_ortho_6x4(
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KC_ESC, KC_TAB, KC_BSPC, KC_PEQL,
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_P7, KC_P8, KC_P9, RESET,
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KC_P4, KC_P5, KC_P6, KC_PENT,
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KC_P1, KC_P2, KC_P3, KC_PENT,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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};
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,-------------------.
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* | T | G | B |Spac|
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* |----|----|----|----|
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* | R | F | V | Fn |
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* |----|----|----|----|
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* | E | D | C | OS |
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* |----|----|----|----|
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* | W | S | X | Alt|
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* |----|----|----|----|
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* | Q | A | Z | Ctl|
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* |----|----|----|----|
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* | Esc| Tab|Shft| Fn2|
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* `-------------------'
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*/
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[_BL] = LAYOUT_ortho_6x4(
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KC_T, KC_G, KC_B, KC_SPACE,
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KC_R, KC_F, KC_V, MO(1),
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KC_E, KC_D, KC_C, KC_LGUI,
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KC_W, KC_S, KC_X, KC_LALT,
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KC_Q, KC_A, KC_Z, KC_LCTL,
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KC_TAB, KC_ESC, KC_LSHIFT, MO(1)
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),
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/* Keymap _FL: Function Layer
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* ,-------------------.
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* | 5 | F5 | F11|Spac|
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* |----|----|----|----|
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* | 4 | F4 | F10| |
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* |----|----|----|----|
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* | 3 | F3 | F9 | OS |
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* |----|----|----|----|
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* | 2 | F2 | F8 | Alt|
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* |----|----|----|----|
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* | 1 | F1 | F7 | Ctl|
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* |----|----|----|----|
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* | ` | Del|Shft| |
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* `-------------------'
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*/
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[_FL] = LAYOUT_ortho_6x4(
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KC_5, KC_F5, KC_F11, _______,
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KC_4, KC_F4, KC_F10, _______,
|
||||
KC_3, KC_F3, KC_F9, _______,
|
||||
KC_2, KC_F2, KC_F8, _______,
|
||||
KC_1, KC_F1, KC_F7, _______,
|
||||
KC_GRV,KC_DEL, _______, _______
|
||||
),
|
||||
};
|
|
@ -0,0 +1,61 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#endif
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
#define _BL 0
|
||||
#define _FL 1
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Keymap _BL: (Base Layer) Default Layer
|
||||
* ,-------------------.
|
||||
* |Spac| N | H | Y |
|
||||
* |----|----|----|----|
|
||||
* | Fn | M | J | U |
|
||||
* |----|----|----|----|
|
||||
* |Left| , | K | I |
|
||||
* |----|----|----|----|
|
||||
* |Down| . | L | O |
|
||||
* |----|----|----|----|
|
||||
* | Up | / | ; | P |
|
||||
* |----|----|----|----|
|
||||
* |Rght| Ret| " |Bspc|
|
||||
* `-------------------'
|
||||
*/
|
||||
[_BL] = LAYOUT_ortho_6x4(
|
||||
KC_SPACE, KC_N, KC_H, KC_Y,
|
||||
MO(1), KC_M, KC_J, KC_U,
|
||||
KC_LEFT, KC_COMM, KC_K, KC_I,
|
||||
KC_DOWN, KC_DOT, KC_L, KC_O,
|
||||
KC_UP, KC_SLASH, KC_SCLN, KC_P,
|
||||
KC_RIGHT, KC_ENT, KC_QUOT, KC_BSPC
|
||||
),
|
||||
|
||||
/* Keymap _FL: Function Layer
|
||||
* ,-------------------.
|
||||
* |Esc | F12| F6 | 6 |
|
||||
* |----|----|----|----|
|
||||
* | NL | M | - | 7 |
|
||||
* |----|----|----|----|
|
||||
* |Left| , | = | 8 |
|
||||
* |----|----|----|----|
|
||||
* |Down| . | [ | 9 |
|
||||
* |----|----|----|----|
|
||||
* | Up | / | ] | 0 |
|
||||
* |----|----|----|----|
|
||||
* |Rght| Ret| \ | Del|
|
||||
* `-------------------'
|
||||
*/
|
||||
[_FL] = LAYOUT_ortho_6x4(
|
||||
_______, KC_F12, KC_F6, KC_6,
|
||||
_______, _______, KC_MINS, KC_7,
|
||||
_______, _______, KC_EQL, KC_8,
|
||||
_______, _______, KC_LBRC, KC_9,
|
||||
_______, _______, KC_RBRC, KC_0,
|
||||
_______, _______, KC_BSLS, KC_DEL
|
||||
),
|
||||
};
|
|
@ -0,0 +1,28 @@
|
|||
Tritium Numpad
|
||||
===
|
||||
|
||||
Keyboard Maintainer: QMK Community
|
||||
Hardware Supported: Handwired 6x4 numpads using promicro controller
|
||||
Hardware Availability: https://www.thingiverse.com/thing:2855938
|
||||
|
||||
Wiring is accomplished on the Pro Micro board using the following pins as rows:
|
||||
* D2 : Row 1
|
||||
* D3 : Row 2
|
||||
* D4 : Row 3
|
||||
* D5 : Row 4
|
||||
* D6 : Row 5
|
||||
* D7 : Row 6
|
||||
|
||||
and the following pins as columns:
|
||||
* A3 : Col 1
|
||||
* A1 : Col 2
|
||||
* D15 : Col 3
|
||||
* D16 : Col 4
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make tritium_numpad:default
|
||||
|
||||
Bootmagic is enabled. Press the key at 0,0 (usually escape or numlock in the top left corner) while plugging the keyboard in to jump to bootloader.
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
|
@ -0,0 +1,61 @@
|
|||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Processor frequency.
|
||||
# This will define a symbol, F_CPU, in all source code files equal to the
|
||||
# processor frequency in Hz. You can then use this symbol in your source code to
|
||||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
|
||||
# automatically to create a 32-bit value in your source code.
|
||||
#
|
||||
# This will be an integer division of F_USB below, as it is sourced by
|
||||
# F_USB after it has run through any CPU prescalers. Note that this value
|
||||
# does not *change* the processor frequency - it should merely be updated to
|
||||
# reflect the processor speed set externally so that the code can use accurate
|
||||
# software delays.
|
||||
F_CPU = 16000000
|
||||
|
||||
#
|
||||
# LUFA specific
|
||||
#
|
||||
# Target architecture (see library "Board Types" documentation).
|
||||
ARCH = AVR8
|
||||
|
||||
# Input clock frequency.
|
||||
# This will define a symbol, F_USB, in all source code files equal to the
|
||||
# input clock frequency (before any prescaling is performed) in Hz. This value may
|
||||
# differ from F_CPU if prescaling is used on the latter, and is required as the
|
||||
# raw input clock is fed directly to the PLL sections of the AVR for high speed
|
||||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
|
||||
# at the end, this will be done automatically to create a 32-bit value in your
|
||||
# source code.
|
||||
#
|
||||
# If no clock division is performed on the input clock inside the AVR (via the
|
||||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
|
||||
F_USB = $(F_CPU)
|
||||
|
||||
# Bootloader
|
||||
# This definition is optional, and if your keyboard supports multiple bootloaders of
|
||||
# different sizes, comment this out, and the correct address will be loaded
|
||||
# automatically (+60). See bootloader.mk for all options.
|
||||
BOOTLOADER = caterina
|
||||
|
||||
# Interrupt driven control endpoint task(+60)
|
||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||
|
||||
# Build Options
|
||||
# comment out to disable the options.
|
||||
#
|
||||
BOOTMAGIC_ENABLE = lite # Key at 0,0 makes the keyboard go into bootloader(+1000)
|
||||
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
RGBLIGHT_ENABLE = no # Enable keyboard underlight functionality (+4870)
|
||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality (+1150)
|
||||
MIDI_ENABLE = no # MIDI controls
|
||||
AUDIO_ENABLE = no
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
|
||||
LAYOUTS = numpad_6x4 ortho_6x4 nontra_6x4
|
|
@ -0,0 +1,29 @@
|
|||
#include "tritium_numpad.h"
|
||||
#include "led.h"
|
||||
|
||||
void keyboard_pre_init_kb(void) {
|
||||
// put your keyboard start-up code here
|
||||
// runs once when the firmware starts up
|
||||
keyboard_pre_init_user();
|
||||
led_init_ports();
|
||||
};
|
||||
|
||||
void matrix_scan_kb(void) {
|
||||
// put your looping keyboard code here
|
||||
// runs every cycle (a lot)
|
||||
matrix_scan_user();
|
||||
};
|
||||
|
||||
void led_init_ports(void) {
|
||||
// * Set our LED pins as output
|
||||
// Numlock LED
|
||||
setPinOutput(D5);
|
||||
}
|
||||
|
||||
void led_set_kb(uint8_t usb_led) {
|
||||
if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
|
||||
writePinLow(D5);
|
||||
} else {
|
||||
writePinHigh(D5);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,95 @@
|
|||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
// readability
|
||||
#define XXX KC_NO
|
||||
|
||||
/* matrix layout
|
||||
* ,-------------------.
|
||||
* | 00 | 01 | 02 | 03 |
|
||||
* |----|----|----|----|
|
||||
* | 10 | 11 | 12 | 13 |
|
||||
* |----|----|----|----|
|
||||
* | 20 | 21 | 22 | |
|
||||
* |----|----|----| 23 |
|
||||
* | 30 | 31 | 32 | |
|
||||
* |----|----|----|----|
|
||||
* | 40 | 41 | 42 | |
|
||||
* |----|----|----| 43 |
|
||||
* | 50 | 52 | |
|
||||
* `-------------------'
|
||||
*/
|
||||
// The first section contains all of the arguments
|
||||
// The second converts the arguments into a two-dimensional array
|
||||
#define LAYOUT_numpad_6x4( \
|
||||
k00, k01, k02, k03, \
|
||||
k10, k11, k12, k13, \
|
||||
k20, k21, k22, \
|
||||
k30, k31, k32, k23, \
|
||||
k40, k41, k42, \
|
||||
k50, k52, k43 \
|
||||
) \
|
||||
{ \
|
||||
{k00, k01, k02, k03}, \
|
||||
{k10, k11, k12, k13}, \
|
||||
{k20, k21, k22, k23}, \
|
||||
{k30, k31, k32, XXX}, \
|
||||
{k40, k41, k42, k43}, \
|
||||
{k50, XXX, k52, XXX} \
|
||||
}
|
||||
|
||||
/* matrix layout
|
||||
* ,-------------------.
|
||||
* | 00 | 01 | 02 | 03 |
|
||||
* |----|----|----|----|
|
||||
* | 10 | 11 | 12 | 13 |
|
||||
* |----|----|----|----|
|
||||
* | 20 | 21 | 22 | |
|
||||
* |----|----|----| 23 |
|
||||
* | 30 | 31 | 32 | |
|
||||
* |----|----|----|----|
|
||||
* | 40 | 41 | 42 | |
|
||||
* |----|----|----| 43 |
|
||||
* | 50 | 51 | 52 | |
|
||||
* `-------------------'
|
||||
*/
|
||||
// The first section contains all of the arguments
|
||||
// The second converts the arguments into a two-dimensional array
|
||||
#define LAYOUT_nontra_6x4( \
|
||||
k00, k01, k02, k03, \
|
||||
k10, k11, k12, k13, \
|
||||
k20, k21, k22, \
|
||||
k30, k31, k32, k23, \
|
||||
k40, k41, k42, \
|
||||
k50, k51, k52, k43 \
|
||||
) \
|
||||
{ \
|
||||
{k00, k01, k02, k03}, \
|
||||
{k10, k11, k12, k13}, \
|
||||
{k20, k21, k22, k23}, \
|
||||
{k30, k31, k32, xxx}, \
|
||||
{k40, k41, k42, k43}, \
|
||||
{k50, k51, k52, xxx} \
|
||||
}
|
||||
|
||||
#define LAYOUT_ortho_6x4( \
|
||||
k00, k01, k02, k03, \
|
||||
k10, k11, k12, k13, \
|
||||
k20, k21, k22, k23, \
|
||||
k30, k31, k32, k33, \
|
||||
k40, k41, k42, k43, \
|
||||
k50, k51, k52, k53 \
|
||||
) \
|
||||
{ \
|
||||
{k00, k01, k02, k03}, \
|
||||
{k10, k11, k12, k13}, \
|
||||
{k20, k21, k22, k23}, \
|
||||
{k30, k31, k32, k33}, \
|
||||
{k40, k41, k42, k43}, \
|
||||
{k50, k51, k52, k53} \
|
||||
}
|
||||
|
||||
void keyboard_pre_init_user(void);
|
||||
void matrix_scan_user(void);
|
||||
|
Loading…
Reference in New Issue