TMO50: use layer_state_set_kb at keyboard level (#10150)
* Change TMO to use layer_state_set_kb as is customary at the keyboard level. This also factors out `process_indicator_led` to a separate method.
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@ -51,34 +51,51 @@ void led_set_kb(uint8_t usb_led) {
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led_set_user(usb_led);
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led_set_user(usb_led);
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}
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}
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uint32_t layer_state_set_user(uint32_t state)
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layer_state_t layer_state_set_kb(layer_state_t state)
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{
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state = layer_state_set_user(state);
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process_indicator_led_kb(state);
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return state;
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}
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__attribute__((weak))
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bool process_indicator_led_user(layer_state_t state){
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return true;
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}
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bool process_indicator_led_kb(layer_state_t state)
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{
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if(process_indicator_led_user(state))
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{
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{
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// if on layer 0, turn on B0 LED, otherwise off.
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// if on layer 0, turn on B0 LED, otherwise off.
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if (biton32(state) == 0) {
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if (get_highest_layer(state) == 0) {
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PORTB &= ~(1<<PB0);
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PORTB &= ~(1<<PB0);
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} else {
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} else {
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PORTB |= (1<<PB0);
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PORTB |= (1<<PB0);
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}
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}
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// if on layer 1, turn on B1 LED, otherwise off.
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// if on layer 1, turn on B1 LED, otherwise off.
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if (biton32(state) == 1) {
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if (get_highest_layer(state) == 1) {
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PORTB &= ~(1<<PB1);
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PORTB &= ~(1<<PB1);
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} else {
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} else {
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PORTB |= (1<<PB1);
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PORTB |= (1<<PB1);
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}
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}
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// if on layer 2, turn on B2 LED, otherwise off.
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// if on layer 2, turn on B2 LED, otherwise off.
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if (biton32(state) == 2) {
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if (get_highest_layer(state) == 2) {
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PORTB &= ~(1<<PB2);
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PORTB &= ~(1<<PB2);
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} else {
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} else {
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PORTB |= (1<<PB2);
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PORTB |= (1<<PB2);
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}
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}
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// if on layer 3, turn on B3 LED, otherwise off.
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// if on layer 3, turn on B3 LED, otherwise off.
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if (biton32(state) == 3) {
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if (get_highest_layer(state) == 3) {
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PORTB &= ~(1<<PB3);
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PORTB &= ~(1<<PB3);
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} else {
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} else {
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PORTB |= (1<<PB3);
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PORTB |= (1<<PB3);
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}
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}
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}
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return state;
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return true;
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}
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}
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@ -17,6 +17,10 @@
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#include "quantum.h"
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#include "quantum.h"
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bool process_indicator_led_kb(layer_state_t state);
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__attribute__((weak))
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bool process_indicator_led_user(layer_state_t state);
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/* This a shortcut to help you visually see your layout.
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/* This a shortcut to help you visually see your layout.
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*
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*
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* The first section contains all of the arguments representing the physical
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* The first section contains all of the arguments representing the physical
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@ -51,4 +55,3 @@
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{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \
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{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \
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{ K30, K31, K32, K33, KC_NO, KC_NO, KC_NO, K37, KC_NO, KC_NO, K3A, KC_NO, KC_NO, KC_NO } \
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{ K30, K31, K32, K33, KC_NO, KC_NO, KC_NO, K37, KC_NO, KC_NO, K3A, KC_NO, KC_NO, KC_NO } \
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}
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}
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