Cleanup after merge
- remove a superfluous parenthesis - wrap lines longer than 80 characters - add const specifiers where appropriate - remove unnecessary casts
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@ -82,20 +82,26 @@ action_t store_or_get_action(bool pressed, keypos_t key)
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if (disable_action_cache) {
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return layer_switch_get_action(key);
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}
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uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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uint8_t storage_row = key_number / 8;
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uint8_t storage_bit = key_number % 8;
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const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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const uint8_t storage_row = key_number / 8;
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const uint8_t storage_bit = key_number % 8;
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uint8_t layer;
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if (pressed) {
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layer = layer_switch_get_layer(key);
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for (uint8_t bit_number = 0; bit_number <= 4; bit_number++) {
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source_layers_cache[bit_number][storage_row] ^= (-(bool)((layer & (1U << bit_number)) != 0) ^ source_layers_cache[bit_number][storage_row])) & (1U << storage_bit);
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for (uint8_t bit_number = 0; bit_number < 5; bit_number++) {
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source_layers_cache[bit_number][storage_row] ^=
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(-((layer & (1U << bit_number)) != 0)
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^ source_layers_cache[bit_number][storage_row])
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& (1U << storage_bit);
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}
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}
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else {
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layer = 0;
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for (uint8_t bit_number = 0; bit_number <= 4; bit_number++) {
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layer |= (uint8_t)((source_layers_cache[bit_number][storage_row] & (1U << storage_bit)) != 0) << bit_number;
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for (uint8_t bit_number = 0; bit_number < 5; bit_number++) {
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layer |=
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((source_layers_cache[bit_number][storage_row]
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& (1U << storage_bit)) != 0)
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<< bit_number;
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}
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}
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return action_for_key(layer, key);
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