diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 3e1d73de15..d3d740c1b9 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -453,7 +453,7 @@ enum rgb_matrix_effects {
     RGB_MATRIX_HUE_BREATHING,       // Hue shifts up a slight ammount at the same time, then shifts back
     RGB_MATRIX_HUE_PENDULUM,        // Hue shifts up a slight ammount in a wave to the right, then back to the left
     RGB_MATRIX_HUE_WAVE,            // Hue shifts up a slight ammount and then back down in a wave to the right
-    RGB_MATRIX_FRACTAL,             // Single hue fractal filled keys pulsing horizontally out to edges
+    RGB_MATRIX_PIXEL_FRACTAL,       // Single hue fractal filled keys pulsing horizontally out to edges
     RGB_MATRIX_PIXEL_RAIN,          // Randomly light keys with random hues
 #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
     RGB_MATRIX_TYPING_HEATMAP,      // How hot is your WPM!
@@ -508,7 +508,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
 |`#define ENABLE_RGB_MATRIX_HUE_BREATHING`             |Enables `RGB_MATRIX_HUE_BREATHING`            |
 |`#define ENABLE_RGB_MATRIX_HUE_PENDULUM`              |Enables `RGB_MATRIX_HUE_PENDULUM`             |
 |`#define ENABLE_RGB_MATRIX_HUE_WAVE`                  |Enables `RGB_MATRIX_HUE_WAVE `                |
-|`#define ENABLE_RGB_MATRIX_FRACTAL`                   |Enables `RGB_MATRIX_FRACTAL`                  |
+|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL`             |Enables `RGB_MATRIX_PIXEL_FRACTAL`            |
 |`#define ENABLE_RGB_MATRIX_PIXEL_RAIN`                |Enables `RGB_MATRIX_PIXEL_RAIN`               |
 
 ?> These modes don't require any additional defines.
diff --git a/quantum/rgb_matrix/animations/fractal_anim.h b/quantum/rgb_matrix/animations/pixel_fractal_anim.h
similarity index 94%
rename from quantum/rgb_matrix/animations/fractal_anim.h
rename to quantum/rgb_matrix/animations/pixel_fractal_anim.h
index 83a69daa60..8e25ec402c 100644
--- a/quantum/rgb_matrix/animations/fractal_anim.h
+++ b/quantum/rgb_matrix/animations/pixel_fractal_anim.h
@@ -16,11 +16,11 @@
 
 // Inspired from 4x12 fractal created by @schwarzgrau
 
-#ifdef ENABLE_RGB_MATRIX_FRACTAL
-RGB_MATRIX_EFFECT(FRACTAL)
+#ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+RGB_MATRIX_EFFECT(PIXEL_FRACTAL)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 
-static bool FRACTAL(effect_params_t* params) {
+static bool PIXEL_FRACTAL(effect_params_t* params) {
 #        define MID_COL MATRIX_COLS / 2
     static bool led[MATRIX_ROWS][MATRIX_COLS];
 
@@ -71,4 +71,4 @@ static bool FRACTAL(effect_params_t* params) {
     return false;
 }
 #    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
-#endif      // ENABLE_RGB_MATRIX_FRACTAL
+#endif      // ENABLE_RGB_MATRIX_PIXEL_FRACTAL
diff --git a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc
index 8ecf4367ff..27ce347235 100644
--- a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc
+++ b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc
@@ -26,8 +26,8 @@
 #include "hue_breathing_anim.h"
 #include "hue_pendulum_anim.h"
 #include "hue_wave_anim.h"
-#include "fractal_anim.h"
 #include "pixel_rain_anim.h"
+#include "pixel_fractal_anim.h"
 #include "typing_heatmap_anim.h"
 #include "digital_rain_anim.h"
 #include "solid_reactive_simple_anim.h"