Refactor the source layer cache encoding
This commit is contained in:
parent
47dd29513e
commit
567f256c5d
|
@ -55,7 +55,6 @@ void action_exec(keyevent_t event)
|
|||
|
||||
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
|
||||
bool disable_action_cache = false;
|
||||
uint8_t source_layers_cache[5][(MATRIX_ROWS * MATRIX_COLS + 7) / 8] = {0};
|
||||
|
||||
void process_action_nocache(keyrecord_t *record)
|
||||
{
|
||||
|
@ -70,46 +69,6 @@ void process_action_nocache(keyrecord_t *record)
|
|||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Make sure the action triggered when the key is released is the same
|
||||
* one as the one triggered on press. It's important for the mod keys
|
||||
* when the layer is switched after the down event but before the up
|
||||
* event as they may get stuck otherwise.
|
||||
*/
|
||||
action_t store_or_get_action(bool pressed, keypos_t key)
|
||||
{
|
||||
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
|
||||
if (disable_action_cache) {
|
||||
return layer_switch_get_action(key);
|
||||
}
|
||||
const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
|
||||
const uint8_t storage_row = key_number / 8;
|
||||
const uint8_t storage_bit = key_number % 8;
|
||||
uint8_t layer;
|
||||
if (pressed) {
|
||||
layer = layer_switch_get_layer(key);
|
||||
for (uint8_t bit_number = 0; bit_number < 5; bit_number++) {
|
||||
source_layers_cache[bit_number][storage_row] ^=
|
||||
(-((layer & (1U << bit_number)) != 0)
|
||||
^ source_layers_cache[bit_number][storage_row])
|
||||
& (1U << storage_bit);
|
||||
}
|
||||
}
|
||||
else {
|
||||
layer = 0;
|
||||
for (uint8_t bit_number = 0; bit_number < 5; bit_number++) {
|
||||
layer |=
|
||||
((source_layers_cache[bit_number][storage_row]
|
||||
& (1U << storage_bit)) != 0)
|
||||
<< bit_number;
|
||||
}
|
||||
}
|
||||
return action_for_key(layer, key);
|
||||
#else
|
||||
return layer_switch_get_action(key);
|
||||
#endif
|
||||
}
|
||||
|
||||
__attribute__ ((weak))
|
||||
void process_action_kb(keyrecord_t *record) {}
|
||||
|
||||
|
|
|
@ -110,6 +110,69 @@ void layer_debug(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
|
||||
uint8_t source_layers_cache[MAX_LAYER_BITS][(MATRIX_ROWS * MATRIX_COLS + 7) / 8] = {0};
|
||||
|
||||
void update_source_layers_cache(keypos_t key, uint8_t layer)
|
||||
{
|
||||
const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
|
||||
const uint8_t storage_row = key_number / 8;
|
||||
const uint8_t storage_bit = key_number % 8;
|
||||
|
||||
for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
|
||||
source_layers_cache[bit_number][storage_row] ^=
|
||||
(-((layer & (1U << bit_number)) != 0)
|
||||
^ source_layers_cache[bit_number][storage_row])
|
||||
& (1U << storage_bit);
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t read_source_layers_cache(keypos_t key)
|
||||
{
|
||||
const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
|
||||
const uint8_t storage_row = key_number / 8;
|
||||
const uint8_t storage_bit = key_number % 8;
|
||||
uint8_t layer = 0;
|
||||
|
||||
for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
|
||||
layer |=
|
||||
((source_layers_cache[bit_number][storage_row]
|
||||
& (1U << storage_bit)) != 0)
|
||||
<< bit_number;
|
||||
}
|
||||
|
||||
return layer;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Make sure the action triggered when the key is released is the same
|
||||
* one as the one triggered on press. It's important for the mod keys
|
||||
* when the layer is switched after the down event but before the up
|
||||
* event as they may get stuck otherwise.
|
||||
*/
|
||||
action_t store_or_get_action(bool pressed, keypos_t key)
|
||||
{
|
||||
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
|
||||
if (disable_action_cache) {
|
||||
return layer_switch_get_action(key);
|
||||
}
|
||||
|
||||
uint8_t layer;
|
||||
|
||||
if (pressed) {
|
||||
layer = layer_switch_get_layer(key);
|
||||
update_source_layers_cache(key, layer);
|
||||
}
|
||||
else {
|
||||
layer = read_source_layers_cache(key);
|
||||
}
|
||||
return action_for_key(layer, key);
|
||||
#else
|
||||
return layer_switch_get_action(key);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
int8_t layer_switch_get_layer(keypos_t key)
|
||||
{
|
||||
|
|
|
@ -70,6 +70,14 @@ void layer_xor(uint32_t state);
|
|||
#define layer_debug()
|
||||
#endif
|
||||
|
||||
/* pressed actions cache */
|
||||
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
|
||||
/* The number of bits needed to represent the layer number: log2(32). */
|
||||
#define MAX_LAYER_BITS 5
|
||||
void update_source_layers_cache(keypos_t key, uint8_t layer);
|
||||
uint8_t read_source_layers_cache(keypos_t key);
|
||||
#endif
|
||||
action_t store_or_get_action(bool pressed, keypos_t key);
|
||||
|
||||
/* return the topmost non-transparent layer currently associated with key */
|
||||
int8_t layer_switch_get_layer(keypos_t key);
|
||||
|
|
Loading…
Reference in New Issue