Add Dactyl_Manuform/3x5_3 (#16238)
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/*
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Copyright 2021 @dlford
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "3x5_3.h"
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#ifdef RGB_MATRIX_ENABLE
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// LED Layout
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// Columns
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// 0 1 2 3 4 5 6 7 8 9 10 11
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// Physical (Center: 133)
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// 20 41 61 81 102 122 143 163 183 204 224 244
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// Rows Physical (Center: 54)
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// 17 12 11 06 05 23 24 29 30 35 0 21
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// 16 13 10 07 04 22 25 28 31 34 1 43
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// 15 14 09 08 03 21 26 27 32 33 2 64
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// 02 01 00 18 19 20 3 85
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led_config_t g_led_config = { {
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// Key matrix to LED index
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// Left 1-18
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{17, 12, 11, 6, 5},
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{16, 13, 10, 7, 4},
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{15, 14, 9, 8, 3},
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{NO_LED, NO_LED, 2, 1, 0},
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// Right 1-18
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{23, 24, 29, 30, 35},
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{22, 25, 28, 31, 34},
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{21, 26, 27, 32, 33},
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{18, 19, 20, NO_LED, NO_LED},
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}, {
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// LED index to physical position
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// Left 1-18
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{122,85},{102,85},{81,85},{102,64},{102,43},{102,21},
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{81,21},{81,43},{81,64},{61,64},{61,43},{61,21},
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{41,21},{41,43},{41,64},{20,64},{20,43},{20,21},
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// Right 1-18
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{143,85},{163,85},{183,85},{163,64},{163,43},{163,21},
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{183,21},{183,43},{183,64},{204,64},{204,43},{204,21},
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{224,21},{224,43},{224,64},{244,64},{244,43},{244,21}
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}, {
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// LED index to flag
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// Left 1-18
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4,4,4,4,4,4,
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4,4,4,4,4,4,
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4,4,4,4,4,4,
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// Right 1-18
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4,4,4,4,4,4,
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4,4,4,4,4,4,
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4,4,4,4,4,4
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} };
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#endif
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/*
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Copyright 2021 @dlford
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "dactyl_manuform.h"
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#define LAYOUT_split_3x5_3(\
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L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
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L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
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L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
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L32, L33, L34, R30, R31, R32 \
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) \
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{ \
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{ L00, L01, L02, L03, L04 }, \
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{ L10, L11, L12, L13, L14 }, \
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{ L20, L21, L22, L23, L24 }, \
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{ KC_NO, KC_NO, L32, L33, L34 }, \
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\
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{ R00, R01, R02, R03, R04 }, \
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{ R10, R11, R12, R13, R14 }, \
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{ R20, R21, R22, R23, R24 }, \
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{ R30, R31, R32, KC_NO, KC_NO }, \
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}
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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Copyright 2021 @dlford
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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#define PRODUCT_ID 0x3536
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#define DEVICE_VER 0x0003
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#ifdef MANUFACTURER
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#undef MANUFACTURER
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#endif
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#define MANUFACTURER DLFord
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#define PRODUCT Dactyl Minidox (3x5+3)
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// Communication
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// #define USE_I2C
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#define USE_SERIAL
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/* key matrix size */
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// Rows are doubled-up
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 5
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// wiring of each half
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#define MATRIX_COL_PINS { C6, D7, E6, B4, B5 }
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#define MATRIX_ROW_PINS { B1, B3, B2, B6 }
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#define DIODE_DIRECTION ROW2COL
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// WS2812 RGB LED strip input and number of LEDs
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#define RGB_DI_PIN D3
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#define DRIVER_LED_TOTAL 36
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#define RGB_MATRIX_SPLIT { 18, 18 }
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#define RGB_MATRIX_CENTER { 133, 54 }
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#undef LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#undef LOCKING_RESYNC_ENABLE
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/* Enables This makes it easier for fast typists to use dual-function keys */
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#undef PERMISSIVE_HOLD
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{
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"keyboard_name": "Dactyl Manuform 3x5_3",
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"url": "https://www.dlford.io/keyboard-build-guide-per-key-rgb-leds/",
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"maintainer": "dlford",
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"layouts": {
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"LAYOUT": {
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"layout": [
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{ "x": 0, "y": 0 },
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{ "x": 1, "y": 0 },
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{ "x": 2, "y": 0 },
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{ "x": 3, "y": 0 },
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{ "x": 4, "y": 0 },
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{ "x": 0, "y": 1 },
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{ "x": 1, "y": 1 },
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{ "x": 2, "y": 1 },
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{ "x": 3, "y": 1 },
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{ "x": 4, "y": 1 },
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{ "x": 0, "y": 2 },
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{ "x": 1, "y": 2 },
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{ "x": 2, "y": 2 },
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{ "x": 3, "y": 2 },
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{ "x": 4, "y": 2 },
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{ "x": 2, "y": 3 },
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{ "x": 3, "y": 3 },
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{ "x": 4, "y": 3 },
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{ "x": 10, "y": 0 },
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{ "x": 11, "y": 0 },
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{ "x": 12, "y": 0 },
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{ "x": 13, "y": 0 },
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{ "x": 14, "y": 0 },
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{ "x": 10, "y": 1 },
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{ "x": 11, "y": 1 },
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{ "x": 12, "y": 1 },
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{ "x": 13, "y": 1 },
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{ "x": 14, "y": 1 },
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{ "x": 10, "y": 2 },
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{ "x": 11, "y": 2 },
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{ "x": 12, "y": 2 },
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{ "x": 13, "y": 2 },
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{ "x": 14, "y": 2 },
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{ "x": 10, "y": 3 },
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{ "x": 11, "y": 3 },
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{ "x": 12, "y": 3 }
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]
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}
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}
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}
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2021 @dlford
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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//#define USE_MATRIX_I2C
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/* Select hand configuration */
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// #define MASTER_LEFT
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// #define MASTER_RIGHT
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#define EE_HANDS // ./util/docker_build.sh crkbd:dlford:dfu-split-[left|right] (or avrdude-split[left|right])
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#define TAPPING_TOGGLE 2 // number of taps to toggle TT
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#define TAPPING_TERM_PER_KEY // milliseconds from tap to hold for mod tap per key
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#define IGNORE_MOD_TAP_INTERRUPT // ignore hold mod if another tap occurs within tapping term
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#define PERMISSIVE_HOLD_PER_KEY // activate mod top hold earlier if another key is pressed AND released per key
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#define TAPPING_FORCE_HOLD_PER_KEY // disable double tap hold key repeat per key
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#undef MOUSEKEY_INTERVAL
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#undef MOUSEKEY_DELAY
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#undef MOUSEKEY_TIME_TO_MAX
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#undef MOUSEKEY_MAX_SPEED
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#undef MOUSEKEY_WHEEL_DELAY
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#define MK_KINETIC_SPEED
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#define MOUSEKEY_DELAY 100
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#define MOUSEKEY_INTERVAL 35
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#define MOUSEKEY_MOVE_DELTA 5
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#define MOUSEKEY_INITIAL_SPEED 1
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#define MOUSEKEY_DECELERATED_SPEED 10
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#define MOUSEKEY_BASE_SPEED 1200
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#define MOUSEKEY_ACCELERATED_SPEED 4800
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#ifdef RGB_MATRIX_ENABLE
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// # define RGB_DISABLE_TIMEOUT 300000 // number of milliseconds to wait until disabling effects
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// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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# define RGB_MATRIX_HUE_STEP 8
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# define RGB_MATRIX_SAT_STEP 8
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# define RGB_MATRIX_VAL_STEP 8
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# define RGB_MATRIX_SPD_STEP 10
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// Enable animations
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// # define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue speed is hue for secondary hue
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// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom speed controls how much gradient changes
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// # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right speed controls how much gradient changes
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// # define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
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// # define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
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// # define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
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// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
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// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
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// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
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// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
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// # define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
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// # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
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// # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
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// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
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// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
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// # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
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// # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
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// # define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
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// # define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
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// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
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// # define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
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// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
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// # define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time then shifts back
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// # define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right then back to the left
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# define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
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// # define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Required for the following two effects
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// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
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// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
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// # define RGB_MATRIX_KEYPRESSES // reacts to keypresses, required for the remaining effects
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue pulses keys hit to shifted hue then fades to current hue
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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// # define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
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// # define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
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// # define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
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// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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#endif
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// Features I don't want, remove to save space
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// #define NO_ACTION_ONESHOT // Used by caps word
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#define NO_ACTION_FUNCTION
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#define NO_ACTION_MACRO
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#define NO_USB_STARTUP_CHECK
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@ -0,0 +1,76 @@
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// Copyright 2021 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
|
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// limitations under the License.
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//
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//
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// For full documentation, see
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// https://getreuer.info/posts/keyboards/caps-word
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#include "caps_word.h"
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bool caps_word_enabled = false;
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bool process_caps_word(uint16_t keycode, keyrecord_t* record) {
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static bool shifted = false;
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if (!caps_word_enabled) {
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// Pressing both shift keys at the same time enables caps word.
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if (((get_mods() | get_oneshot_mods()) & MOD_MASK_SHIFT)
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== MOD_MASK_SHIFT) {
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clear_mods();
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clear_oneshot_mods();
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shifted = false;
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caps_word_enabled = true;
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return false;
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}
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return true;
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}
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if (!record->event.pressed) { return true; }
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if (!((get_mods() | get_oneshot_mods()) & ~MOD_MASK_SHIFT)) {
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switch (keycode) {
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case QK_MOD_TAP ... QK_MOD_TAP_MAX:
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case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
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// Earlier return if this has not been considered tapped yet.
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if (record->tap.count == 0) { return true; }
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// Get the base tapping keycode of a mod- or layer-tap key.
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keycode &= 0xff;
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}
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switch (keycode) {
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// Letter keys should be shifted.
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case KC_A ... KC_Z:
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if (!shifted) { register_code(KC_LSFT); }
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shifted = true;
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return true;
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// Keycodes that continue caps word but shouldn't get shifted.
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case KC_1 ... KC_0:
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case KC_BSPC:
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case KC_MINS:
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case KC_UNDS:
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if (shifted) { unregister_code(KC_LSFT); }
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shifted = false;
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return true;
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|
||||
// Any other keycode disables caps word.
|
||||
}
|
||||
}
|
||||
|
||||
// Disable caps word.
|
||||
caps_word_enabled = false;
|
||||
if (shifted) { unregister_code(KC_LSFT); }
|
||||
shifted = false;
|
||||
return true;
|
||||
}
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
// Copyright 2021 Google LLC
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// https://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
//
|
||||
// Caps Word, activated by pressing both shift keys at the same time.
|
||||
//
|
||||
// This library implements "Caps Word", which is like conventional Caps Lock,
|
||||
// but automatically disables itself at the end of the word. This is useful for
|
||||
// typing all-caps identifiers like `MOD_MASK_ALT`.
|
||||
//
|
||||
// Caps Word is activated by pressing the left and right shift keys at the same
|
||||
// time. This way you don't need a dedicated key for using Caps Word. I've
|
||||
// tested that this works as expected with one-shot mods and Space Cadet Shift.
|
||||
// If your shift keys are mod-taps, activate Caps Word by holding both shift
|
||||
// mod-tap keys until the tapping term, release them, then begin typing.
|
||||
//
|
||||
// For full documentation, see
|
||||
// https://getreuer.info/posts/keyboards/caps-word
|
||||
|
||||
#pragma once
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
bool process_caps_word(uint16_t keycode, keyrecord_t* record);
|
||||
extern bool caps_word_enabled;
|
|
@ -0,0 +1,385 @@
|
|||
/*
|
||||
Copyright 2019 @foostan
|
||||
Copyright 2020 Drashna Jaelre <@drashna>
|
||||
Copyright 2021 @dlford
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "features/caps_word.h"
|
||||
|
||||
// Layers
|
||||
enum layers {
|
||||
_QWERTY = 0,
|
||||
_COLEMAK,
|
||||
_NAVIGATION,
|
||||
_SPECIAL,
|
||||
_MOUSE,
|
||||
};
|
||||
|
||||
static uint16_t default_animation = RGB_MATRIX_CYCLE_SPIRAL;
|
||||
static int default_speed = 50;
|
||||
static uint16_t secondary_animation = RGB_MATRIX_HUE_WAVE;
|
||||
static int secondary_speed = 150;
|
||||
static bool is_macro_recording = false;
|
||||
|
||||
// Init
|
||||
void keyboard_post_init_user(void) {
|
||||
rgb_matrix_sethsv_noeeprom(HSV_PURPLE);
|
||||
rgb_matrix_mode_noeeprom(default_animation);
|
||||
rgb_matrix_set_speed_noeeprom(default_speed);
|
||||
}
|
||||
|
||||
// Permissive hold per key
|
||||
bool get_permissive_hold(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case LT(3, KC_SPC):
|
||||
return true; // Enable permissive hold
|
||||
case LT(2, KC_TAB):
|
||||
return true;
|
||||
default:
|
||||
return false; // Disable permissive hold
|
||||
}
|
||||
}
|
||||
|
||||
// Tapping force hold per key
|
||||
bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case LT(3, KC_SPC):
|
||||
return true; // Enable force hold
|
||||
case LT(2, KC_TAB):
|
||||
return true;
|
||||
default:
|
||||
return false; // Disable force hold
|
||||
}
|
||||
}
|
||||
|
||||
// Tapping term per key
|
||||
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case C_S_T(KC_E):
|
||||
case C_S_T(KC_I):
|
||||
return 215;
|
||||
default:
|
||||
return 190;
|
||||
}
|
||||
}
|
||||
|
||||
// RGB timeout
|
||||
#define RGB_CUSTOM_TIMEOUT 5 // in minutes
|
||||
static uint16_t idle_timer = 0;
|
||||
static uint8_t halfmin_counter = 0;
|
||||
static bool led_on = true;
|
||||
void matrix_scan_user(void) {
|
||||
if (is_keyboard_master()) {
|
||||
// idle_timer needs to be set one time
|
||||
if (idle_timer == 0) idle_timer = timer_read();
|
||||
|
||||
if (led_on && timer_elapsed(idle_timer) > 30000) {
|
||||
halfmin_counter++;
|
||||
idle_timer = timer_read();
|
||||
}
|
||||
|
||||
if (led_on && halfmin_counter >= RGB_CUSTOM_TIMEOUT * 2) {
|
||||
rgb_matrix_disable_noeeprom();
|
||||
led_on = false;
|
||||
halfmin_counter = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Macros
|
||||
enum macro_events {
|
||||
M_KEYMAP = SAFE_RANGE,
|
||||
M_COMM,
|
||||
M_DOT,
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
// RGB resume
|
||||
if (is_keyboard_master()) {
|
||||
if (record->event.pressed) {
|
||||
if (led_on == false) {
|
||||
rgb_matrix_enable_noeeprom();
|
||||
led_on = true;
|
||||
}
|
||||
idle_timer = timer_read();
|
||||
halfmin_counter = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Caps word
|
||||
if (!process_caps_word(keycode, record)) { return false; }
|
||||
|
||||
// Macros
|
||||
const uint8_t mods = get_mods();
|
||||
static uint8_t backstepCounter = 0;
|
||||
static bool keyDown = false;
|
||||
switch (keycode) {
|
||||
case M_KEYMAP:
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING("https://raw.githubusercontent.com/dlford/qmk_firmware/master/keyboards/crkbd/keymaps/dlford/legends.svg");
|
||||
}
|
||||
return false;
|
||||
case M_COMM:
|
||||
if (record->event.pressed) {
|
||||
if ((mods & MOD_BIT(KC_LCTL)) && (mods & MOD_BIT(KC_LSFT) && (mods & MOD_BIT(KC_LALT)))) {
|
||||
backstepCounter = 1;
|
||||
clear_mods();
|
||||
SEND_STRING("<>");
|
||||
} else if ((mods & MOD_BIT(KC_LCTL)) && (mods & MOD_BIT(KC_LALT))) {
|
||||
backstepCounter = 1;
|
||||
clear_mods();
|
||||
SEND_STRING("()");
|
||||
} else if ((mods & MOD_BIT(KC_LCTL)) && (mods & MOD_BIT(KC_LSFT))) {
|
||||
backstepCounter = 2;
|
||||
clear_mods();
|
||||
SEND_STRING("{};");
|
||||
} else if (mods & MOD_BIT(KC_LCTL)) {
|
||||
backstepCounter = 1;
|
||||
clear_mods();
|
||||
SEND_STRING("{}");
|
||||
} else if ((mods & MOD_BIT(KC_LALT)) && (mods & MOD_BIT(KC_LSFT))) {
|
||||
backstepCounter = 2;
|
||||
clear_mods();
|
||||
SEND_STRING("[];");
|
||||
} else if (mods & MOD_BIT(KC_LALT)) {
|
||||
backstepCounter = 1;
|
||||
clear_mods();
|
||||
SEND_STRING("[]");
|
||||
} else {
|
||||
keyDown = true;
|
||||
register_code(KC_COMM);
|
||||
return true;
|
||||
}
|
||||
if (backstepCounter) {
|
||||
while (backstepCounter > 0) {
|
||||
tap_code(KC_LEFT);
|
||||
backstepCounter--;
|
||||
}
|
||||
set_mods(mods);
|
||||
}
|
||||
} else {
|
||||
if (keyDown) {
|
||||
unregister_code(KC_COMM);
|
||||
keyDown = false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
case M_DOT:
|
||||
if (record->event.pressed) {
|
||||
if (mods & MOD_BIT(KC_LCTL)) {
|
||||
clear_mods();
|
||||
SEND_STRING("=>");
|
||||
} else if (mods & MOD_BIT(KC_LALT)) {
|
||||
clear_mods();
|
||||
SEND_STRING("->");
|
||||
} else {
|
||||
keyDown = true;
|
||||
register_code(KC_DOT);
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
if (keyDown) {
|
||||
unregister_code(KC_DOT);
|
||||
keyDown = false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
set_mods(mods);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// RGB Layers (Enable animations in config.h)
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
switch (get_highest_layer(state)) {
|
||||
case _SPECIAL:
|
||||
rgb_matrix_sethsv_noeeprom(HSV_ORANGE);
|
||||
rgb_matrix_set_speed_noeeprom(secondary_speed);
|
||||
rgb_matrix_mode_noeeprom(secondary_animation);
|
||||
break;
|
||||
case _NAVIGATION:
|
||||
rgb_matrix_sethsv_noeeprom(HSV_BLUE);
|
||||
rgb_matrix_set_speed_noeeprom(secondary_speed);
|
||||
rgb_matrix_mode_noeeprom(secondary_animation);
|
||||
break;
|
||||
case _MOUSE:
|
||||
rgb_matrix_sethsv_noeeprom(HSV_GREEN);
|
||||
rgb_matrix_set_speed_noeeprom(secondary_speed);
|
||||
rgb_matrix_mode_noeeprom(secondary_animation);
|
||||
break;
|
||||
default:
|
||||
rgb_matrix_sethsv_noeeprom(HSV_PURPLE);
|
||||
rgb_matrix_set_speed_noeeprom(default_speed);
|
||||
rgb_matrix_mode_noeeprom(default_animation);
|
||||
break;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
// Dynamic Macro Recording Backlight
|
||||
void dynamic_macro_record_start_user(void) {
|
||||
is_macro_recording = true;
|
||||
}
|
||||
|
||||
void dynamic_macro_record_end_user(int8_t direction) {
|
||||
is_macro_recording = false;
|
||||
}
|
||||
|
||||
// Indicators
|
||||
void rgb_matrix_indicators_user(void) {
|
||||
if (host_keyboard_led_state().caps_lock || caps_word_enabled) {
|
||||
// Left master
|
||||
rgb_matrix_set_color(3, RGB_RED);
|
||||
// Right master
|
||||
rgb_matrix_set_color(21, RGB_RED);
|
||||
}
|
||||
if (is_macro_recording) {
|
||||
// Left master
|
||||
rgb_matrix_set_color(4, RGB_ORANGE);
|
||||
// Right master
|
||||
rgb_matrix_set_color(22, RGB_ORANGE);
|
||||
}
|
||||
if (default_layer_state - 1 == _COLEMAK) {
|
||||
// Left master
|
||||
rgb_matrix_set_color(5, RGB_GREEN);
|
||||
// Right master
|
||||
rgb_matrix_set_color(23, RGB_GREEN);
|
||||
}
|
||||
}
|
||||
|
||||
// Quantum keys / Abbreviations
|
||||
enum custom_keycodes {
|
||||
VVV = KC_TRNS,
|
||||
XXX = KC_NO,
|
||||
CSA_Q = MEH_T(KC_Q),
|
||||
CSA_F1 = MEH_T(KC_F1),
|
||||
CSA_1 = MEH_T(KC_1),
|
||||
CA_W = LCA_T(KC_W),
|
||||
CA_F2 = LCA_T(KC_F2),
|
||||
CA_2 = LCA_T(KC_2),
|
||||
CS_E = C_S_T(KC_E),
|
||||
CS_F = C_S_T(KC_F),
|
||||
CS_I = C_S_T(KC_I),
|
||||
CS_U = C_S_T(KC_U),
|
||||
CS_F3 = C_S_T(KC_F3),
|
||||
CS_3 = C_S_T(KC_3),
|
||||
CS_F8 = C_S_T(KC_F8),
|
||||
CS_8 = C_S_T(KC_8),
|
||||
CA_O = LCA_T(KC_O),
|
||||
CA_Y = LCA_T(KC_Y),
|
||||
CA_F9 = LCA_T(KC_F9),
|
||||
CA_9 = LCA_T(KC_9),
|
||||
CSA_P = MEH_T(KC_P),
|
||||
CSA_SCLN = MEH_T(KC_SCLN),
|
||||
CSA_F10 = MEH_T(KC_F10),
|
||||
CSA_0 = MEH_T(KC_0),
|
||||
LGUI_A = LGUI_T(KC_A),
|
||||
LGUI_FIND = LGUI_T(KC_FIND),
|
||||
LGUI_GRV = LGUI_T(KC_GRV),
|
||||
LALT_S = LALT_T(KC_S),
|
||||
LALT_R = LALT_T(KC_R),
|
||||
LALT_HOME = LALT_T(KC_HOME),
|
||||
LCTL_D = LCTL_T(KC_D),
|
||||
LCTL_S = LCTL_T(KC_S),
|
||||
LCTL_PGUP = LCTL_T(KC_PGUP),
|
||||
LCTL_LBRC = LCTL_T(KC_LBRC),
|
||||
LSFT_F = LSFT_T(KC_F),
|
||||
_LSFT_T = LSFT_T(KC_T),
|
||||
LSFT_PGDN = LSFT_T(KC_PGDN),
|
||||
LSFT_RBRC = LSFT_T(KC_RBRC),
|
||||
RSFT_J = RSFT_T(KC_J),
|
||||
RSFT_N = RSFT_T(KC_N),
|
||||
RSFT_DOWN = RSFT_T(KC_DOWN),
|
||||
RSFT_MINS = RSFT_T(KC_MINS),
|
||||
RCTL_K = RCTL_T(KC_K),
|
||||
RCTL_E = RCTL_T(KC_E),
|
||||
RCTL_UP = RCTL_T(KC_UP),
|
||||
RCTL_EQL = RCTL_T(KC_EQL),
|
||||
RALT_L = RALT_T(KC_L),
|
||||
RALT_I = RALT_T(KC_I),
|
||||
RALT_RGHT = RALT_T(KC_RGHT),
|
||||
RALT_BSLS = RALT_T(KC_BSLS),
|
||||
RGUI_SCLN = RGUI_T(KC_SCLN),
|
||||
RGUI_O = RGUI_T(KC_O),
|
||||
RGUI_F11 = RGUI_T(KC_F11),
|
||||
RGUI_QUOT = RGUI_T(KC_QUOT),
|
||||
LT3_SPC = LT(3,KC_SPC),
|
||||
LT2_TAB = LT(2,KC_TAB),
|
||||
DF_QWERTY = DF(0),
|
||||
DF_COLEMAK = DF(1),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_QWERTY] = LAYOUT_split_3x5_3(
|
||||
//|--------------------------------------------| |--------------------------------------------|
|
||||
CSA_Q, CA_W, CS_E, KC_R, KC_T, KC_Y, KC_U, CS_I, CA_O, CSA_P,
|
||||
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
|
||||
LGUI_A, LALT_S, LCTL_D, LSFT_F, KC_G, KC_H, RSFT_J, RCTL_K, RALT_L, RGUI_SCLN,
|
||||
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
|
||||
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, M_COMM, M_DOT, KC_SLSH,
|
||||
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
|
||||
KC_ESC, LT3_SPC, KC_BSPC, KC_DEL, LT2_TAB, KC_ENT
|
||||
// |--------+--------+--------| |--------+--------+--------|
|
||||
),
|
||||
[_COLEMAK] = LAYOUT_split_3x5_3(
|
||||
//|--------------------------------------------| |--------------------------------------------|
|
||||
CSA_Q, CA_W, CS_F, KC_P, KC_G, KC_J, KC_L, CS_U, CA_Y, CSA_SCLN,
|
||||
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
|
||||
LGUI_A, LALT_R, LCTL_S, _LSFT_T, KC_D, KC_H, RSFT_N, RCTL_E, RALT_I, RGUI_O,
|
||||
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
|
||||
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, M_COMM, M_DOT, KC_SLSH,
|
||||
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
|
||||
KC_ESC, LT3_SPC, KC_BSPC, KC_DEL, LT2_TAB, KC_ENT
|
||||
// |--------+--------+--------| |--------+--------+--------|
|
||||
),
|
||||
[_NAVIGATION] = LAYOUT_split_3x5_3(
|
||||
//|--------------------------------------------| |--------------------------------------------|
|
||||
CSA_F1, CA_F2, CS_F3, KC_F4, KC_F5, KC_F6, KC_F7, CS_F8, CA_F9, CSA_F10,
|
||||
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
|
||||
LGUI_FIND,LALT_HOME,LCTL_PGUP,LSFT_PGDN,KC_END, KC_LEFT,RSFT_DOWN,RCTL_UP,RALT_RGHT,RGUI_F11,
|
||||
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
|
||||
DF_QWERTY,DF_COLEMAK,KC_VOLD, KC_VOLU, RESET, KC_MUTE, KC_MPLY, KC_MPRV, KC_MNXT, KC_F12,
|
||||
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
|
||||
VVV, TG(4), VVV, VVV, VVV, VVV
|
||||
// |--------+--------+--------| |--------+--------+--------|
|
||||
),
|
||||
[_SPECIAL] = LAYOUT_split_3x5_3(
|
||||
//|--------------------------------------------| |--------------------------------------------|
|
||||
CSA_1, CA_2, CS_3, KC_4, KC_5, KC_6, KC_7, CS_8, CA_9, CSA_0,
|
||||
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
|
||||
LGUI_GRV,KC_LALT,LCTL_LBRC,LSFT_RBRC,KC_LPRN, KC_RPRN,RSFT_MINS,RCTL_EQL,RALT_BSLS,RGUI_QUOT,
|
||||
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
|
||||
KC_TILD, KC_CAPS, KC_LCBR, KC_RCBR,TG(_MOUSE), EEP_RST, KC_UNDS, KC_PLUS, KC_PIPE, KC_DQUO,
|
||||
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
|
||||
VVV, VVV, VVV, VVV, TG(4), VVV
|
||||
// |--------+--------+--------| |--------+--------+--------|
|
||||
),
|
||||
[_MOUSE] = LAYOUT_split_3x5_3(
|
||||
//|--------------------------------------------| |--------------------------------------------|
|
||||
KC_WH_U, KC_WH_L, KC_MS_U, KC_WH_R, DM_REC1, KC_WSTP, KC_ACL2, KC_ACL1, KC_ACL0, KC_WFWD,
|
||||
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
|
||||
KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, DM_PLY1, KC_WREF, KC_BTN1, KC_BTN2, KC_BTN3, KC_WBAK,
|
||||
//|--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------|
|
||||
M_KEYMAP,KC_BTN3, KC_BTN2, KC_BTN1, XXX, XXX, XXX, XXX, XXX, XXX,
|
||||
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
|
||||
VVV, TG(4), VVV, VVV, TG(4), VVV
|
||||
// |--------+--------+--------| |--------+--------+--------|
|
||||
),
|
||||
};
|
|
@ -0,0 +1,17 @@
|
|||
# Includes
|
||||
SRC += features/caps_word.c
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
DYNAMIC_MACRO_ENABLE = yes # Create macros on the fly
|
||||
RGB_MATRIX_DRIVER = WS2812
|
||||
INDICATOR_LIGHTS = yes # Enable indicator lights for caps lock, etc.
|
||||
# TAP_DANCE_ENABLE = yes # Send different keycodes if tapped multiple times
|
||||
# KEY_OVERRIDE_ENABLE = yes # Override key combos
|
||||
# COMBO_ENABLE = yes # Custom key combos
|
||||
|
||||
LTO_ENABLE = yes
|
||||
RGBLIGHT_SUPPORTED = yes
|
||||
RGB_MATRIX_SUPPORTED = yes
|
|
@ -0,0 +1,25 @@
|
|||
# Build Options
|
||||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
BOOTLOADER = caterina
|
||||
|
||||
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = yes # Console for debug
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Enable N-Key Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||
AUDIO_ENABLE = yes # Audio output
|
||||
|
||||
RGB_MATRIX_ENABLE = yes # Enable WS2812 RGB matrix
|
||||
RGB_MATRIX_DRIVER = WS2812
|
||||
SPLIT_KEYBOARD = yes
|
||||
|
||||
RGBLIGHT_SUPPORTED = yes
|
||||
RGB_MATRIX_SUPPORTED = yes
|
||||
|
||||
LAYOUTS = split_3x5_3
|
|
@ -22,6 +22,8 @@
|
|||
# include "6x6_kinesis.h"
|
||||
#elif defined(KEYBOARD_handwired_dactyl_manuform_6x7)
|
||||
# include "6x7.h"
|
||||
#elif defined(KEYBOARD_handwired_dactyl_manuform_3x5_3)
|
||||
# include "3x5_3.h"
|
||||
#elif defined(KEYBOARD_handwired_dactyl_manuform_dmote_62key)
|
||||
# include "62key.h"
|
||||
#endif
|
||||
|
|
|
@ -1,9 +1,8 @@
|
|||
Dactyl Manuform (4x5, 5x6, 5x7, 6x6, 6x7)
|
||||
======
|
||||
# Dactyl Manuform (4x5, 5x6, 5x7, 6x6, 6x7)
|
||||
|
||||
the [Dactyl-Manuform](https://github.com/tshort/dactyl-keyboard) is a split curved keyboard based on the design of [adereth dactyl](https://github.com/adereth/dactyl-keyboard) and thumb cluster design of the [manuform](https://geekhack.org/index.php?topic=46015.0) keyboard, the hardware is similar to the let's split keyboard. all information needed for making one is in the first link.
|
||||
![Imgur](https://i.imgur.com/7y0Vbyd.jpg)
|
||||
|
||||
|
||||
## First Time Setup
|
||||
|
||||
Download or clone the `qmk_firmware` repo and navigate to its top level directory. Once your build environment is setup, you'll be able to generate the default .hex using:
|
||||
|
@ -15,6 +14,7 @@ $ make handwired/dactyl_manuform/YOUR_LAYOUT:YOUR_KEYMAP_NAME
|
|||
```
|
||||
|
||||
example:
|
||||
|
||||
```
|
||||
$ make handwired/dactyl_manuform/4x5:default
|
||||
```
|
||||
|
@ -27,21 +27,24 @@ dactyl_manuform_YOUR_LAYOUT_YOUR_KEYMAP_NAME.hex
|
|||
|
||||
For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/docs/faq_keymap.md) in the main readme.md.
|
||||
|
||||
|
||||
## Keymaps
|
||||
|
||||
### [Keymaps 4x5](/keyboards/handwired/dactyl_manuform/4x5/keymaps/)
|
||||
|
||||
#### Default
|
||||
|
||||
Simple QWERTY layout with 3 Layers.
|
||||
|
||||
#### Dvorak
|
||||
|
||||
### [Keymaps 5x6](/keyboards/handwired/dactyl_manuform/5x6/keymaps/)
|
||||
|
||||
#### Default
|
||||
|
||||
Just a copy of the Impstyle keymap. Feel free to adjust it.
|
||||
|
||||
#### Impstyle
|
||||
|
||||
A simple QWERTY keymap with 3 Layers. Both sides are connected via serial and the Left ist the master.
|
||||
|
||||
### [Keymaps 5x6_5](/keyboards/handwired/dactyl_manuform/5x6_5/keymaps/)
|
||||
|
@ -56,32 +59,43 @@ Similar to Default but adds support for the [Via](https://www.caniusevia.com/) k
|
|||
some keys to accomodate that constraint.
|
||||
|
||||
### [Keymaps 5x7 aka almost Ergodox](/keyboards/handwired/dactyl_manuform/5x7/keymaps/)
|
||||
|
||||
#### Default
|
||||
|
||||
Keymap of Loligagger from geekhack.
|
||||
|
||||
### [Keymaps 6x6](/keyboards/handwired/dactyl_manuform/6x6/keymaps/)
|
||||
|
||||
#### Default
|
||||
|
||||
Simple QWERTY layout with 3 Layers.
|
||||
|
||||
### [Keymaps 6x7](/keyboards/handwired/dactyl_manuform/6x7/keymaps/)
|
||||
|
||||
#### Default
|
||||
|
||||
Simple QWERTY layout with 3 Layers.
|
||||
|
||||
### [Keymaps 3x5_3](/keyboards/handwired/dactyl_manuform/3x5_3/keymaps/)
|
||||
|
||||
#### Dlford
|
||||
|
||||
QWERTY/Colemak layout with per key RGB and other features
|
||||
|
||||
## Required Hardware
|
||||
|
||||
Apart from diodes and key switches for the keyboard matrix in each half, you
|
||||
will need:
|
||||
|
||||
* 2 Arduino Pro Micros. You can find these on AliExpress for ≈3.50USD each.
|
||||
* 2 TRRS sockets and 1 TRRS cable, or 2 TRS sockets and 1 TRS cable
|
||||
- 2 Arduino Pro Micros. You can find these on AliExpress for ≈3.50USD each.
|
||||
- 2 TRRS sockets and 1 TRRS cable, or 2 TRS sockets and 1 TRS cable
|
||||
|
||||
Alternatively, you can use any sort of cable and socket that has at least 3
|
||||
wires. If you want to use I2C to communicate between halves, you will need a
|
||||
cable with at least 4 wires and 2x 4.7kΩ pull-up resistors
|
||||
|
||||
## Optional Hardware
|
||||
|
||||
A speaker can be hooked-up to either side to the `5` (`C6`) pin and `GND`, and turned on via `AUDIO_ENABLE`.
|
||||
|
||||
## Wiring
|
||||
|
@ -114,7 +128,6 @@ the keymaps in here are for the 4x5 layout of the keyboard only.
|
|||
|
||||
To flash your firmware take a look at: [Flashing Instructions and Bootloader Information](https://docs.qmk.fm/#/flashing)
|
||||
|
||||
|
||||
## Choosing which board to plug the USB cable into (choosing Master)
|
||||
|
||||
Because the two boards are identical, the firmware has logic to differentiate the left and right board.
|
||||
|
@ -132,6 +145,7 @@ If you always plug the usb cable into the left board, nothing extra is needed as
|
|||
### Setting the right hand as master
|
||||
|
||||
If you always plug the usb cable into the right board, add an extra flag to your `config.h`
|
||||
|
||||
```
|
||||
#define MASTER_RIGHT
|
||||
```
|
||||
|
@ -146,6 +160,7 @@ half is left handed or right handed. This makes it so that the same firmware
|
|||
file will run on both hands instead of having to flash left and right handed
|
||||
versions of the firmware to each half. To flash the EEPROM file for the left
|
||||
half run:
|
||||
|
||||
```
|
||||
make handwired/dactyl_promicro:default:dfu-split-left
|
||||
make handwired/dactyl_promicro:default:dfu-split-right
|
||||
|
@ -159,9 +174,7 @@ layout and the right half with a Colemak layout using bootmagic's default layout
|
|||
Then if you connect the left half to a computer by USB the keyboard will use QWERTY and Colemak when the
|
||||
right half is connected.
|
||||
|
||||
|
||||
Notes on Using Pro Micro 3.3V
|
||||
-----------------------------
|
||||
## Notes on Using Pro Micro 3.3V
|
||||
|
||||
Do update the `F_CPU` parameter in `rules.mk` to `8000000` which reflects
|
||||
the frequency on the 3.3V board.
|
||||
|
|
Loading…
Reference in New Issue