Make Pointing Device Auto Layer more configurable (#20061)
Co-authored-by: Pablo Martínez <58857054+elpekenin@users.noreply.github.com>
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578102b400
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@ -689,6 +689,10 @@ There are several functions that allow for more advanced interaction with the au
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| `auto_mouse_layer_off(void)` | Disable target layer if appropriate will call (makes call to `layer_state_set`) | | `void`(None) |
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| `auto_mouse_layer_off(void)` | Disable target layer if appropriate will call (makes call to `layer_state_set`) | | `void`(None) |
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| `auto_mouse_toggle(void)` | Toggle on/off target toggle state (disables layer deactivation when true) | | `void`(None) |
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| `auto_mouse_toggle(void)` | Toggle on/off target toggle state (disables layer deactivation when true) | | `void`(None) |
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| `get_auto_mouse_toggle(void)` | Return value of toggling state variable | | `bool` |
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| `get_auto_mouse_toggle(void)` | Return value of toggling state variable | | `bool` |
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| `set_auto_mouse_timeout(uint16_t timeout)` | Change/set the timeout for turing off the layer | | `void`(None) |
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| `get_auto_mouse_timeout(void)` | Return the current timeout for turing off the layer | | `uint16_t` |
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| `set_auto_mouse_debounce(uint16_t timeout)` | Change/set the debounce for preventing layer activation | | `void`(None) |
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| `get_auto_mouse_debounce(void)` | Return the current debounce for preventing layer activation | | `uint8_t` |
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_NOTES:_
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_NOTES:_
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- _Due to the nature of how some functions work, the `auto_mouse_trigger_reset`, and `auto_mouse_layer_off` functions should never be called in the `layer_state_set_*` stack as this can cause indefinite loops._
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- _Due to the nature of how some functions work, the `auto_mouse_trigger_reset`, and `auto_mouse_layer_off` functions should never be called in the `layer_state_set_*` stack as this can cause indefinite loops._
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@ -20,7 +20,11 @@
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# include "pointing_device_auto_mouse.h"
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# include "pointing_device_auto_mouse.h"
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/* local data structure for tracking auto mouse */
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/* local data structure for tracking auto mouse */
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static auto_mouse_context_t auto_mouse_context = {.config.layer = (uint8_t)AUTO_MOUSE_DEFAULT_LAYER};
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static auto_mouse_context_t auto_mouse_context = {
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.config.layer = (uint8_t)(AUTO_MOUSE_DEFAULT_LAYER),
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.config.timeout = (uint16_t)(AUTO_MOUSE_TIME),
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.config.debounce = (uint8_t)(AUTO_MOUSE_DEBOUNCE),
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};
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/* local functions */
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/* local functions */
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static bool is_mouse_record(uint16_t keycode, keyrecord_t* record);
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static bool is_mouse_record(uint16_t keycode, keyrecord_t* record);
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@ -62,6 +66,24 @@ uint8_t get_auto_mouse_layer(void) {
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return auto_mouse_context.config.layer;
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return auto_mouse_context.config.layer;
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}
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}
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/**
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* @brief Get the current timeout to turn off mouse layer
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*
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* @return uint16_t timeout in ms
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*/
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uint16_t get_auto_mouse_timeout(void) {
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return auto_mouse_context.config.timeout;
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}
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/**
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* @brief Get the auto mouse debouncing timeout
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*
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* @return uint8_t
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*/
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uint8_t get_auto_mouse_debounce(void) {
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return auto_mouse_context.config.debounce;
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}
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/**
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/**
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* @brief get layer_toggled value
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* @brief get layer_toggled value
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*
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*
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@ -114,6 +136,28 @@ void set_auto_mouse_layer(uint8_t layer) {
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auto_mouse_reset();
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auto_mouse_reset();
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}
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}
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/**
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* @brief Changes the timeout for the mouse auto layer to be disabled
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*
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* @param timeout
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*/
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void set_auto_mouse_timeout(uint16_t timeout) {
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if (auto_mouse_context.config.timeout == timeout) return;
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auto_mouse_context.config.timeout = timeout;
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auto_mouse_reset();
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}
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/**
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* @brief Set the auto mouse key debounce
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*
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* @param debounce
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*/
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void set_auto_mouse_debounce(uint8_t debounce) {
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if (auto_mouse_context.config.debounce == debounce) return;
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auto_mouse_context.config.debounce = debounce;
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auto_mouse_reset();
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}
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/**
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/**
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* @brief toggle mouse layer setting
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* @brief toggle mouse layer setting
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*
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*
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@ -181,7 +225,7 @@ __attribute__((weak)) bool auto_mouse_activation(report_mouse_t mouse_report) {
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*/
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*/
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void pointing_device_task_auto_mouse(report_mouse_t mouse_report) {
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void pointing_device_task_auto_mouse(report_mouse_t mouse_report) {
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// skip if disabled, delay timer running, or debounce
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// skip if disabled, delay timer running, or debounce
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if (!(AUTO_MOUSE_ENABLED) || timer_elapsed(auto_mouse_context.timer.active) <= AUTO_MOUSE_DEBOUNCE || timer_elapsed(auto_mouse_context.timer.delay) <= AUTO_MOUSE_DELAY) {
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if (!(AUTO_MOUSE_ENABLED) || timer_elapsed(auto_mouse_context.timer.active) <= auto_mouse_context.config.debounce || timer_elapsed(auto_mouse_context.timer.delay) <= AUTO_MOUSE_DELAY) {
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return;
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return;
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}
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}
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// update activation and reset debounce
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// update activation and reset debounce
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@ -192,7 +236,7 @@ void pointing_device_task_auto_mouse(report_mouse_t mouse_report) {
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if (!layer_state_is((AUTO_MOUSE_TARGET_LAYER))) {
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if (!layer_state_is((AUTO_MOUSE_TARGET_LAYER))) {
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layer_on((AUTO_MOUSE_TARGET_LAYER));
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layer_on((AUTO_MOUSE_TARGET_LAYER));
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}
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}
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} else if (layer_state_is((AUTO_MOUSE_TARGET_LAYER)) && timer_elapsed(auto_mouse_context.timer.active) > AUTO_MOUSE_TIME) {
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} else if (layer_state_is((AUTO_MOUSE_TARGET_LAYER)) && timer_elapsed(auto_mouse_context.timer.active) > auto_mouse_context.config.timeout) {
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layer_off((AUTO_MOUSE_TARGET_LAYER));
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layer_off((AUTO_MOUSE_TARGET_LAYER));
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auto_mouse_context.timer.active = 0;
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auto_mouse_context.timer.active = 0;
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}
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}
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@ -45,6 +45,8 @@ typedef struct {
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struct {
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struct {
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bool is_enabled;
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bool is_enabled;
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uint8_t layer;
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uint8_t layer;
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uint16_t timeout;
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uint8_t debounce;
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} config;
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} config;
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struct {
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struct {
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uint16_t active;
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uint16_t active;
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@ -62,6 +64,10 @@ void set_auto_mouse_enable(bool enable); // enabl
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bool get_auto_mouse_enable(void); // get auto_mouse_enable
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bool get_auto_mouse_enable(void); // get auto_mouse_enable
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void set_auto_mouse_layer(uint8_t layer); // set target layer by index
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void set_auto_mouse_layer(uint8_t layer); // set target layer by index
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uint8_t get_auto_mouse_layer(void); // get target layer index
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uint8_t get_auto_mouse_layer(void); // get target layer index
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void set_auto_mouse_timeout(uint16_t timeout); // set layer timeout
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uint16_t get_auto_mouse_timeout(void); // get layer timeout
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void set_auto_mouse_debounce(uint8_t debounce); // set debounce
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uint8_t get_auto_mouse_debounce(void); // get debounce
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void auto_mouse_layer_off(void); // disable target layer if appropriate (DO NOT USE in layer_state_set stack!!)
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void auto_mouse_layer_off(void); // disable target layer if appropriate (DO NOT USE in layer_state_set stack!!)
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layer_state_t remove_auto_mouse_layer(layer_state_t state, bool force); // remove auto mouse target layer from state if appropriate (can be forced)
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layer_state_t remove_auto_mouse_layer(layer_state_t state, bool force); // remove auto mouse target layer from state if appropriate (can be forced)
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