Move LCD backlight keyframes to its own file
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5815c5d317
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5ba228b684
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@ -28,6 +28,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "visualizer.h"
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#include "lcd_keyframes.h"
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#include "lcd_backlight_keyframes.h"
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#include "system/serial_link.h"
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// To generate an image array like this
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@ -140,7 +141,7 @@ static keyframe_animation_t startup_animation = {
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.frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
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.frame_functions = {
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display_logo,
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keyframe_animate_backlight_color,
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backlight_keyframe_animate_color,
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enable_visualization
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},
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};
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@ -150,7 +151,7 @@ static keyframe_animation_t one_led_color = {
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.num_frames = 1,
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.loop = false,
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.frame_lengths = {gfxMillisecondsToTicks(0)},
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.frame_functions = {keyframe_set_backlight_color},
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.frame_functions = {backlight_keyframe_set_color},
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};
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bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
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@ -165,7 +166,7 @@ static keyframe_animation_t two_led_colors = {
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.num_frames = 2,
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.loop = true,
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.frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
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.frame_functions = {keyframe_set_backlight_color, swap_led_target_color},
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.frame_functions = {backlight_keyframe_set_color, swap_led_target_color},
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};
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// The LCD animation alternates between the layer name display and a
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@ -190,7 +191,7 @@ static keyframe_animation_t suspend_animation = {
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.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
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.frame_functions = {
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lcd_keyframe_display_layer_text,
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keyframe_animate_backlight_color,
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backlight_keyframe_animate_color,
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keyframe_disable_lcd_and_backlight,
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},
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};
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@ -202,7 +203,7 @@ static keyframe_animation_t resume_animation = {
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.frame_functions = {
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keyframe_enable_lcd_and_backlight,
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display_logo,
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keyframe_animate_backlight_color,
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backlight_keyframe_animate_color,
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enable_visualization,
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},
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};
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@ -28,6 +28,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "visualizer.h"
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#include "lcd_keyframes.h"
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#include "lcd_backlight_keyframes.h"
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#include "system/serial_link.h"
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#include "led.h"
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@ -114,7 +115,7 @@ static keyframe_animation_t startup_animation = {
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.frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
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.frame_functions = {
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display_logo,
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keyframe_animate_backlight_color,
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backlight_keyframe_animate_color,
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enable_visualization
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},
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};
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@ -132,7 +133,7 @@ static keyframe_animation_t suspend_animation = {
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.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
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.frame_functions = {
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lcd_keyframe_display_layer_text,
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keyframe_animate_backlight_color,
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backlight_keyframe_animate_color,
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keyframe_disable_lcd_and_backlight,
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},
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};
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@ -144,7 +145,7 @@ static keyframe_animation_t resume_animation = {
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.frame_functions = {
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keyframe_enable_lcd_and_backlight,
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display_logo,
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keyframe_animate_backlight_color,
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backlight_keyframe_animate_color,
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enable_visualization,
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},
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};
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@ -157,7 +158,7 @@ static keyframe_animation_t color_animation = {
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// this prevents the color from changing when activating the layer
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// momentarily
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.frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
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.frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
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.frame_functions = {keyframe_no_operation, backlight_keyframe_animate_color},
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};
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void initialize_user_visualizer(visualizer_state_t* state) {
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@ -0,0 +1,61 @@
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/* Copyright 2017 Fred Sundvik
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lcd_backlight_keyframes.h"
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bool backlight_keyframe_animate_color(keyframe_animation_t* animation, visualizer_state_t* state) {
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int frame_length = animation->frame_lengths[animation->current_frame];
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int current_pos = frame_length - animation->time_left_in_frame;
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uint8_t t_h = LCD_HUE(state->target_lcd_color);
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uint8_t t_s = LCD_SAT(state->target_lcd_color);
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uint8_t t_i = LCD_INT(state->target_lcd_color);
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uint8_t p_h = LCD_HUE(state->prev_lcd_color);
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uint8_t p_s = LCD_SAT(state->prev_lcd_color);
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uint8_t p_i = LCD_INT(state->prev_lcd_color);
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uint8_t d_h1 = t_h - p_h; //Modulo arithmetic since we want to wrap around
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int d_h2 = t_h - p_h;
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// Chose the shortest way around
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int d_h = abs(d_h2) < d_h1 ? d_h2 : d_h1;
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int d_s = t_s - p_s;
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int d_i = t_i - p_i;
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int hue = (d_h * current_pos) / frame_length;
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int sat = (d_s * current_pos) / frame_length;
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int intensity = (d_i * current_pos) / frame_length;
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//dprintf("%X -> %X = %X\n", p_h, t_h, hue);
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hue += p_h;
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sat += p_s;
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intensity += p_i;
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state->current_lcd_color = LCD_COLOR(hue, sat, intensity);
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lcd_backlight_color(
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LCD_HUE(state->current_lcd_color),
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LCD_SAT(state->current_lcd_color),
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LCD_INT(state->current_lcd_color));
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return true;
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}
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bool backlight_keyframe_set_color(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)animation;
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state->prev_lcd_color = state->target_lcd_color;
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state->current_lcd_color = state->target_lcd_color;
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lcd_backlight_color(
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LCD_HUE(state->current_lcd_color),
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LCD_SAT(state->current_lcd_color),
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LCD_INT(state->current_lcd_color));
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return false;
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}
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@ -0,0 +1,27 @@
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/* Copyright 2017 Fred Sundvik
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef QUANTUM_VISUALIZER_LCD_BACKLIGHT_KEYFRAMES_H_
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#define QUANTUM_VISUALIZER_LCD_BACKLIGHT_KEYFRAMES_H_
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#include "visualizer.h"
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// Animates the LCD backlight color between the current color and the target color (of the state)
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bool backlight_keyframe_animate_color(keyframe_animation_t* animation, visualizer_state_t* state);
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// Sets the backlight color to the target color
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bool backlight_keyframe_set_color(keyframe_animation_t* animation, visualizer_state_t* state);
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#endif /* QUANTUM_VISUALIZER_LCD_BACKLIGHT_KEYFRAMES_H_ */
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@ -228,52 +228,6 @@ bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t*
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return false;
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}
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#ifdef LCD_BACKLIGHT_ENABLE
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bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
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int frame_length = animation->frame_lengths[animation->current_frame];
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int current_pos = frame_length - animation->time_left_in_frame;
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uint8_t t_h = LCD_HUE(state->target_lcd_color);
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uint8_t t_s = LCD_SAT(state->target_lcd_color);
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uint8_t t_i = LCD_INT(state->target_lcd_color);
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uint8_t p_h = LCD_HUE(state->prev_lcd_color);
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uint8_t p_s = LCD_SAT(state->prev_lcd_color);
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uint8_t p_i = LCD_INT(state->prev_lcd_color);
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uint8_t d_h1 = t_h - p_h; //Modulo arithmetic since we want to wrap around
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int d_h2 = t_h - p_h;
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// Chose the shortest way around
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int d_h = abs(d_h2) < d_h1 ? d_h2 : d_h1;
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int d_s = t_s - p_s;
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int d_i = t_i - p_i;
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int hue = (d_h * current_pos) / frame_length;
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int sat = (d_s * current_pos) / frame_length;
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int intensity = (d_i * current_pos) / frame_length;
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//dprintf("%X -> %X = %X\n", p_h, t_h, hue);
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hue += p_h;
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sat += p_s;
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intensity += p_i;
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state->current_lcd_color = LCD_COLOR(hue, sat, intensity);
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lcd_backlight_color(
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LCD_HUE(state->current_lcd_color),
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LCD_SAT(state->current_lcd_color),
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LCD_INT(state->current_lcd_color));
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return true;
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}
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bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)animation;
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state->prev_lcd_color = state->target_lcd_color;
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state->current_lcd_color = state->target_lcd_color;
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lcd_backlight_color(
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LCD_HUE(state->current_lcd_color),
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LCD_SAT(state->current_lcd_color),
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LCD_INT(state->current_lcd_color));
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return false;
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}
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#endif // LCD_BACKLIGHT_ENABLE
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bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)animation;
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(void)state;
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@ -129,10 +129,6 @@ void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* stat
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// Some predefined keyframe functions that can be used by the user code
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// Does nothing, useful for adding delays
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bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state);
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// Animates the LCD backlight color between the current color and the target color (of the state)
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bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state);
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// Sets the backlight color to the target color
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bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
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bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
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@ -35,6 +35,7 @@ endif
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ifeq ($(strip $(LCD_ENABLE)), yes)
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SRC += $(VISUALIZER_DIR)/lcd_backlight.c
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SRC += $(VISUALIZER_DIR)/lcd_keyframes.c
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SRC += $(VISUALIZER_DIR)/lcd_backlight_keyframes.c
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OPT_DEFS += -DLCD_BACKLIGHT_ENABLE
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endif
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