[Keymap] Add vitoni keymap for GMMK Pro (ISO) (#15006)
* [Keymap] Add vitoni layout for GMMK Pro (ISO) Keymap has layered cursor keys similar to laptop keyboards. * Configure RGB defaults for startup * Configure encoder to change value/brightness on FN layer * Remove FN layer and add dedicated RGB layer * Make RGB layer sticky (using TG) to avoid holding FN while configuring RGB * Add RGB indicators for active layers * Add RGB indicator for active RESET mode Signed-off-by: Victor Toni <victor.toni@gmail.com> * Configure idle / USB suspend settings * Add RGB fade in when resuming after suspend * Add RGB fade out before suspend * Add fade out before idle * Add breathe effect when idle
This commit is contained in:
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// Copyright 2021 Victor Toni (@vitoni)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#if defined(RGB_MATRIX_ENABLE)
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
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// number of milliseconds to wait until turning off RGB automatically
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#define RGB_DISABLE_TIMEOUT 300000 // 300 seconds / 5 min
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// start fading out before getting disabled
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// fading out is timed (depending on the rgb_matrix_config.speed) to have finished before reaching RGB_DISABLE_TIMEOUT
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#define RGB_DISABLE_WITH_FADE_OUT
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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// number of milliseconds to wait until activating RGB idle effects
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#define RGB_IDLE_TIMEOUT 4500 // 4.5 seconds
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// activate breathe effect when idle
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#define RGB_IDLE_BREATHE
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// fade in when we have been suspended
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#define RGB_FADE_IN
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#endif
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// Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>,
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// Copyright 2021 Victor Toni (@vitoni)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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#include "vitoni.h"
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enum layer_names {
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_BASE,
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_MOV,
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_RGB
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};
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
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// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
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// Tab Q W E R T Y U I O P [ ] PgUp
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// Caps A S D F G H J K L ; " # Enter PgDn
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// Sh_L / Z X C V B N M , . ? Sh_R Up End
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// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
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//
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// This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
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// Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
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// Press CAPS+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
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[_BASE] = LAYOUT(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
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MO(_MOV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
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KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TG(_RGB),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_MOV] = LAYOUT(
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RESET, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MPLY, KC_MSTP, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, KC_PGUP, _______,
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_______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
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),
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[_RGB] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, RGB_MOD,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_SPI,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, RGB_SPD,
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_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI
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),
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};
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// clang-format on
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#if defined(ENCODER_ENABLE)
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bool encoder_update_user(uint8_t index, bool clockwise) {
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switch (get_highest_layer(layer_state)) {
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case _MOV:
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if (clockwise) {
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tap_code16(C(KC_TAB));
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} else {
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tap_code16(S(C(KC_TAB)));
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}
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break;
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#if defined(RGB_MATRIX_ENABLE)
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case _RGB:
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if (clockwise) {
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rgb_matrix_increase_val_noeeprom();
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} else {
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rgb_matrix_decrease_val_noeeprom();
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}
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break;
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#endif // RGB_MATRIX_ENABLE
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default:
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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break;
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}
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return true;
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}
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#endif // ENCODER_ENABLE
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#if defined(RGB_MATRIX_ENABLE)
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/*
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* Set up default RGB color.
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*/
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void rgb_matrix_set_default_color(void) {
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rgb_matrix_sethsv_noeeprom_user(HSV_CHARTREUSE);
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}
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/*
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* Set up RGB defaults.
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*/
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void rgb_matrix_configure_default_settings(void) {
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rgb_matrix_set_default_color();
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}
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void keyboard_post_init_user(void) {
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rgb_matrix_enable_noeeprom();
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rgb_matrix_configure_default_settings();
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}
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/*
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* Use RGB underglow to indicate specific layers.
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*/
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case _MOV:
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rgb_matrix_sethsv_noeeprom_user(HSV_SPRINGGREEN);
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break;
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case _RGB:
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rgb_matrix_sethsv_noeeprom_user(HSV_GREEN);
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break;
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default: // for any other layer
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rgb_matrix_set_default_color();
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break;
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}
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return state;
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}
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void matrix_scan_user(void) {
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matrix_scan_user_rgb();
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (!process_record_user_rgb(keycode, record)) {
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return false;
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}
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switch (keycode) {
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case RESET: // when activating RESET mode for flashing
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if (record->event.pressed) {
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rgb_matrix_set_color_all(63, 0, 0);
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rgb_matrix_driver.flush();
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}
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return true;
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}
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return true; // Process all other keycodes normally
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}
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#endif // RGB_MATRIX_ENABLE
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= ViToni's keymap for GMMK Pro ISO
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== Layout
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Based on the stock layout but making use of CAPS as FN similar to laptop keyboards.
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This frees up the left row for other uses (although not remapped yet).
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Since both Delete and Insert are used for coding they are part of the CAPS layer as well.
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The differences are as follows:
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=== Layer 0 (`_BASE`)
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Mostly stock + CAPS goes to layer `_MOV`.
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FN toggles the layer `_RGB`.
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=== Layer 1 (`_MOV`), accessed by pressing `CAPS` on layer `_BASE`
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[%header]
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|===
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| Key / Action | Mapped to
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| ESC | _RESET_
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| F1 | KC_MYCM
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| F2 | KC_WHOM
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| F3 | KC_CALC
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| F4 | KC_MSEL
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| F5 | KC_MPRV
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| F6 | KC_MPLY
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| F7 | KC_MSTP
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| F8 | KC_MNXT
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| F9 | KC_MUTE
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| F10 | KC_VOLD
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| F11 | KC_VOLU
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| N | NK_TOGG
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| Delete | Insert
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| Left | Home
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| Right | End
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| Up | PgUp
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| Down | PgDn
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|===
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=== Layer 2 (`_RGB`), accessed by pressing `FN` on layer `_BASE`
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Revamped the stock FN layer to focus on RGB only.
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[%header]
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|===
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| Key / Action | Mapped to
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| Knob clockwise | Value/Brightness up
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| Knob anti-clockwise | Value/Brightness down
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| Backspace | _RESET_
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| Enter | RGB_TOG
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| Del | RGB_MOD
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| PgUp | RGB_RMOD
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| PgDn | RGB_SPI
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| End | RGB_SPD
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| Left | RGB_HUD
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| Right | RGB_HUI
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| Up | RGB_SAI
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| Down | RGB_SAD
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|===
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No other changes have been made.
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== RGB light
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The code customizing RGB light usage is decribed here:
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* link:../../../../../../users/vitoni/readme.adoc[/users/vitoni/readme.adoc]
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When using `RGB_DISABLE_TIMEOUT` addtional options are available:
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* `RGB_FADE_IN` makes the RGB lights fade in instead of setting the value/brightness to 100% (implicitly due to HSV including the brightness) when resuming after RGB lights have been turned off.
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Fade in occurs when the keyboard is initialized and when the RGB brightness has been changed (e.g. suspending, fade out, etc.).
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* `RGB_DISABLE_WITH_FADE_OUT` activates fade out before the keyboard is disabled by `RGB_DISABLE_TIMEOUT`.
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Parameters used to define the behavior are:
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[%header]
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|===
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|Key | Default | Description
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| RGB_MATRIX_MAXIMUM_BRIGHTNESS
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| 200 (<= UNIT8_MAX)
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| Maximum assumed value for brightness.
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Used to calculate lead time for fade out before suspend timeout.
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|===
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`RGB_IDLE_TIMEOUT` enables fading out after being idle for the defined time and allows
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* `RGB_IDLE_BREATHE` also activates a brethe effect while idling.
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[%header]
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|===
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|Key | Default | Description
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|RGB_IDLE_TIMEOUT
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|4500
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|Time in milliseconds without activity before considered to be idle.
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|RGB_IDLE_MINIMUM_BRIGHTNESS
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|`RGB_MATRIX_MAXIMUM_BRIGHTNESS` / 5
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|Brightness value RGB is dimmed to when starting to idle. +
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When breathing used as the lower bound of the brightness value.
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|RGB_IDLE_MAXIMUM_BRIGHTNESS
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|`RGB_MATRIX_MAXIMUM_BRIGHTNESS` * 2/5
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|Upper bound of brightness value of the RGB light while breathing.
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|===
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= User functions
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Functions are mostly related to changing the RGB lights depending on user interaction and when idling.
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== utils.h
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Common functions are declared in link:utils.h[]. These function are not directly RGB related but used to modify state and calculate values.
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== rgb_matrix_effects.h
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Functions in link:rgb_matrix_effects.h[] make use of common function in `utils.h` and are used to create to RGB matrix effects such as fading or breathing.
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== vitoni.h
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The functions declared in link:vitoni.h[] are used as entry points for usage of RGB effects.
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One entry point is `matrix_scan` based for regular task while the other is `process_record` based for user activity tasks.
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// Copyright 2021 Victor Toni (@vitoni)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "rgb_matrix_effects.h"
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#include <rgb_matrix.h>
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#include <lib/lib8tion/lib8tion.h>
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#include "utils.h"
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/*
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Offset used to start at the right point in th curve to avoid big jumps in brightness
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0 => 0% (signed) => 50% (unsigned)
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64 => 100% (signed) => 100% (unsigned)
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128 => 0% (signed) => 50% (unsigned)
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192 => -100% (signed) => 0% (unsigned)
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*/
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enum PHASE {
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PHASE_ZERO_RAISING
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,PHASE_HIGH
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,PHASE_ZERO_FALLING
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,PHASE_LOW
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};
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/**
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* @brief Calculates the offset so that a specific time is aligned to a specific point in the sine curve.
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* @param[in] time The time for which the offset shopuld be calculated.
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* @param[in] phase Phase which should be reached with the offset
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* @see PHASE
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*/
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uint8_t offset_for_time(const uint8_t time, const uint8_t phase) {
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switch (phase) {
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case PHASE_ZERO_RAISING:
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return 0 - time;
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case PHASE_HIGH:
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return 64 - time;
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case PHASE_ZERO_FALLING:
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return 128 - time;
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case PHASE_LOW:
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return 192 - time;
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default:
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return 0;
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}
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}
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/**
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* @brief Scales down `g_rgb_timer` so that it can be used for RGB effects.
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* @return scaled down timer
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* @see rgb_time_2_scale_w_factor()
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*/
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uint8_t rgb_time_2_scale(void) {
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static const uint8_t factor = 1;
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return rgb_time_2_scale_w_factor(factor);
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}
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/*
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* Used to slow down RGB speed.
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*/
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static const uint8_t rgb_speed_divisor = 8;
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/**
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* @brief Scales down `g_rgb_timer` so that it can be used for RGB effects.
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* @details Usually these calculations aredone internally by some RGB effects.
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This method exposed to scaling so that all effects to have same timebase. If `rgb_matrix_config.speed` all effects are affected the same.
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* @param[in] factor The factor can be used to speed up some operations in relation to others.
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* @return scaled down timer taking into account the given factor
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* @see g_rgb_timer
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* @see rgb_matrix_config.speed
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*/
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uint8_t rgb_time_2_scale_w_factor(const uint8_t rgb_speed_factor) {
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const uint8_t scaled_time = scale16by8(g_rgb_timer, rgb_matrix_config.speed * rgb_speed_factor / rgb_speed_divisor);
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return scaled_time;
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}
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/**
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* @brief Inverse function to calculate time required to execute `timer` steps.
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* @details This method allows calculation of the time needed to execute N `timer`steps.
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Usefull when using a scaled down time but requiring the time needed to perform these steps.
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* @param[in] scaled_time scaled down timer to inverse to time
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* @return time corresponding to scaled down time
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* @see rgb_time_2_scale()
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*/
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uint16_t scale_2_rgb_time(const uint8_t scaled_time) {
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const uint16_t time = scaled_time * rgb_speed_divisor * UINT8_MAX / rgb_matrix_config.speed;
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return time;
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}
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bool fade_in_ranged(const uint8_t time, const uint8_t range_min, const uint8_t range_max) {
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static const uint8_t max_delta = 1;
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return scaled_sin_up(time, range_min, range_max, max_delta, &(rgb_matrix_config.hsv.v));
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}
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bool fade_out_ranged(const uint8_t time, const uint8_t range_min, const uint8_t range_max) {
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static const uint8_t max_delta = 1;
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return scaled_sin_down(time, range_min, range_max, max_delta, &(rgb_matrix_config.hsv.v));
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}
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/**
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* @brief Convenience method to eventually skip the value part when setting HSV.
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* @details When setting HSV this includes the value/brightness.
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As changing brightness might interfer with fading or breathing effects,
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this method can skip the value part of HSV (depending on the preprocessor flag: RGB_FADE_IN).
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* @param[in] hue Hue
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* @param[in] sat Saturation
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* @param[in] hue Value (brightness)
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* @see rgb_matrix_sethsv_noeeprom()
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*/
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void rgb_matrix_sethsv_noeeprom_user(const uint16_t hue, const uint8_t sat, const uint8_t val) {
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#if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT)
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rgb_matrix_config.hsv.h = hue;
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rgb_matrix_config.hsv.s = sat;
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// omitting setting the value to avoid interfering with effects
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// rgb_matrix_config.hsv.v = val;
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#else
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rgb_matrix_sethsv_noeeprom(hue, sat, val);
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#endif
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}
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#if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT)
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/**
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* @brief Calculates the time offset required by fade in.
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* @details Using an arbitrary timer any point on the sine curve might be pointed to.
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* The offest is calculated so that
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* a) the point is at the lowest point in the curve and the curve is raising
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||||
* b) the point is near the current brightness (eg. fade in might be called while fading out and the lowest value has not yet been reached).
|
||||
* @param[in] time Current time usually represented by (usually scaled) timer
|
||||
* @return Offset required so that time matches the current brightness
|
||||
*/
|
||||
uint8_t calc_fade_in_offset(const uint8_t time) {
|
||||
static const uint8_t max_steps = UINT8_MAX/2;
|
||||
static const uint8_t range_min = 0;
|
||||
static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
|
||||
|
||||
// start at the right point in the sine curve
|
||||
uint8_t time_offset = offset_for_time(time, PHASE_LOW);
|
||||
|
||||
// find the right offset to match the current brightness
|
||||
for (int i = 1; i < max_steps; i++) {
|
||||
const uint8_t value = scaled_sin(time + time_offset + 1, range_min, range_max);
|
||||
if (in_range(value, range_min, range_max) && value < rgb_matrix_config.hsv.v) {
|
||||
time_offset++;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return time_offset;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Increases value/brightness until reaching RGB_MATRIX_MAXIMUM_BRIGHTNESS based on given timer.
|
||||
* @param[in] time A (usually scaled) timer
|
||||
* @return Returns `true` if RGB_MATRIX_MAXIMUM_BRIGHTNESS has been reached, `false` otherwise.
|
||||
*/
|
||||
bool fade_in(const uint8_t time) {
|
||||
static const uint8_t range_min = 0;
|
||||
static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
|
||||
|
||||
return fade_in_ranged(time, range_min, range_max);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(RGB_DISABLE_WITH_FADE_OUT) || defined(RGB_IDLE_TIMEOUT)
|
||||
/**
|
||||
* @brief Calculates the time offset required by fade out.
|
||||
* @details Using an arbitrary timer any point on the Sinus curve might be pointed to.
|
||||
* The offest is calculated so that
|
||||
* a) the point is at the highest point in the curve and the curve is failing
|
||||
* b) the point is near the current brightness (eg. fade out might be called while on breath effect).
|
||||
* @param[in] time Current time usually represented by a(usually scaled) timer
|
||||
* @return Offset required so that time matches the current brightness
|
||||
*/
|
||||
uint8_t calc_fade_out_offset(const uint8_t time) {
|
||||
static const uint8_t range_min = 0;
|
||||
static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
|
||||
|
||||
// start at the right point in the sin() curve
|
||||
uint8_t time_offset = offset_for_time(time, PHASE_HIGH);
|
||||
|
||||
// find the right offset to match the current brightness
|
||||
for (int i = 1; i < 127; i++) {
|
||||
const uint8_t value = scaled_sin(time + time_offset + 1, range_min, range_max);
|
||||
if (in_range(value, range_min, range_max) && rgb_matrix_config.hsv.v < value) {
|
||||
time_offset++;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return time_offset;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(RGB_DISABLE_WITH_FADE_OUT)
|
||||
/**
|
||||
* @brief Decreases value/brightness until reaching 0 based on given timer.
|
||||
* @param[in] time A (usually scaled) timer
|
||||
* @return Returns `true` if 0 has been reached, `false` otherwise.
|
||||
*/
|
||||
bool fade_out(const uint8_t time) {
|
||||
static const uint8_t range_min = 0;
|
||||
static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
|
||||
|
||||
return fade_out_ranged(time, range_min, range_max);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(RGB_IDLE_TIMEOUT)
|
||||
/**
|
||||
* @brief Decreases value/brightness until reaching `RGB_IDLE_MINIMUM_BRIGHTNESS` based on given timer.
|
||||
* @param[in] time A (usually scaled) timer
|
||||
* @return Returns `true` if `RGB_IDLE_MINIMUM_BRIGHTNESS` has been reached, `false` otherwise.
|
||||
*/
|
||||
bool idle_fade_out(const uint8_t time) {
|
||||
static const uint8_t range_min = RGB_IDLE_MINIMUM_BRIGHTNESS;
|
||||
static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
|
||||
|
||||
return fade_out_ranged(time, range_min, range_max);
|
||||
}
|
||||
|
||||
#if defined(RGB_IDLE_BREATHE)
|
||||
/**
|
||||
* @brief Changes value/brightness to create a breathing effect based on given timer.
|
||||
* @details Brightness will breathe in the range starting from `RGB_IDLE_MINIMUM_BRIGHTNESS` to `RGB_IDLE_MAXIMUM_BRIGHTNESS`.
|
||||
* @param[in] time A (usually scaled) timer
|
||||
*/
|
||||
void idle_breathe(const uint8_t time) {
|
||||
static const uint8_t range_min = RGB_IDLE_MINIMUM_BRIGHTNESS;
|
||||
static const uint8_t range_max = RGB_IDLE_MAXIMUM_BRIGHTNESS;
|
||||
|
||||
rgb_matrix_config.hsv.v = scaled_sin(time, range_min, range_max);
|
||||
}
|
||||
#endif // RGB_IDLE_BREATHE
|
||||
#endif // RGB_IDLE_TIMEOUT
|
|
@ -0,0 +1,174 @@
|
|||
// Copyright 2021 Victor Toni (@vitoni)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
/**
|
||||
* States reflecting the state of the keyboard.
|
||||
* Dependeing on these states various effects can set for the RGB matrix.
|
||||
*/
|
||||
enum states {
|
||||
REGULAR //!< when in regular use
|
||||
#if defined(RGB_IDLE_TIMEOUT)
|
||||
,IDLE_FADE_OUT //!< when started idling
|
||||
,IDLE //!< when idling
|
||||
#endif
|
||||
#if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT)
|
||||
,FADE_IN //!< when starting initially or before going back to REGULAR
|
||||
#endif
|
||||
#if defined(RGB_DISABLE_WITH_FADE_OUT)
|
||||
,FADE_OUT //!< before supending
|
||||
#endif
|
||||
,SUSPENDED //!< expecting to be suspended by RGB_DISABLE_TIMEOUT any time
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Scales down `g_rgb_timer` so that it can be used for RGB effects.
|
||||
* @details Usually these calculations aredone internally by some RGB effects.
|
||||
This method exposed to scaling so that all effects to have same timebase. If `rgb_matrix_config.speed` all effects are affected the same.
|
||||
* @param[in] factor The factor can be used to speed up some operations in relation to others.
|
||||
* @return scaled down timer taking into account the given factor
|
||||
* @see g_rgb_timer
|
||||
* @see rgb_matrix_config.speed
|
||||
*/
|
||||
uint8_t rgb_time_2_scale_w_factor(const uint8_t factor);
|
||||
|
||||
/**
|
||||
* @brief Scales down `g_rgb_timer` so that it can be used for RGB effects.
|
||||
* @return scaled down timer
|
||||
* @see rgb_time_2_scale_w_factor()
|
||||
*/
|
||||
uint8_t rgb_time_2_scale(void);
|
||||
|
||||
/**
|
||||
* @brief Inverse function to calculate time required to execute `timer` steps.
|
||||
* @details This method allows calculation of the time needed to execute N `timer`steps.
|
||||
Usefull when using a scaled down time but requiring the time needed to perform these steps.
|
||||
* @param[in] scaled_time scaled down timer to inverse to time
|
||||
* @return time corresponding to scaled down time
|
||||
* @see rgb_time_2_scale()
|
||||
*/
|
||||
uint16_t scale_2_rgb_time(const uint8_t scaled_time);
|
||||
|
||||
/**
|
||||
* @brief Convenience method to eventually skip the value part when setting HSV.
|
||||
* @details When setting HSV this includes the value/brightness.
|
||||
As changing brightness might interfer with fading or breathing effects,
|
||||
this method can skip the value part of HSV (depending on the preprocessor flag: RGB_FADE_IN).
|
||||
* @param[in] hue Hue
|
||||
* @param[in] sat Saturation
|
||||
* @param[in] hue Value (brightness)
|
||||
* @see rgb_matrix_sethsv_noeeprom()
|
||||
*/
|
||||
void rgb_matrix_sethsv_noeeprom_user(const uint16_t hue, const uint8_t sat, const uint8_t val);
|
||||
|
||||
#if defined(RGB_FADE_IN) || defined(RGB_DISABLE_WITH_FADE_OUT) || defined(RGB_IDLE_TIMEOUT)
|
||||
# if defined(RGB_MATRIX_MAXIMUM_BRIGHTNESS)
|
||||
# if (RGB_MATRIX_MAXIMUM_BRIGHTNESS) < 1
|
||||
# error "RGB_MATRIX_MAXIMUM_BRIGHTNESS must not be less than ONE"
|
||||
# endif
|
||||
# if UINT8_MAX < (RGB_MATRIX_MAXIMUM_BRIGHTNESS)
|
||||
# error "RGB_MATRIX_MAXIMUM_BRIGHTNESS must not be larger than UINT8_MAX"
|
||||
# endif
|
||||
# else
|
||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT)
|
||||
/**
|
||||
* @brief Calculates the time offset required by fade in.
|
||||
* @details Using an arbitrary timer any point on the sine curve might be pointed to.
|
||||
* The offset is calculated so that
|
||||
* a) the point is at the lowest point in the curve and the curve is raising
|
||||
* b) the point is near the current brightness (eg. fade in might be called while fading out and the lowest value has not yet been reached).
|
||||
* @param[in] time Current time usually represented by a(usually scaled) timer
|
||||
* @return Offset required so that time matches the current brightness
|
||||
*/
|
||||
uint8_t calc_fade_in_offset(const uint8_t time);
|
||||
|
||||
/**
|
||||
* @brief Increases value/brightness until reaching RGB_MATRIX_MAXIMUM_BRIGHTNESS based on given timer.
|
||||
* @param[in] time A (usually scaled) timer
|
||||
* @return Returns `true` if RGB_MATRIX_MAXIMUM_BRIGHTNESS has been reached, `false` otherwise.
|
||||
*/
|
||||
bool fade_in(const uint8_t time);
|
||||
#endif
|
||||
|
||||
#if defined(RGB_DISABLE_WITH_FADE_OUT)
|
||||
# if !defined(RGB_DISABLE_TIMEOUT)
|
||||
# warning "RGB_DISABLE_WITH_FADE_OUT expects RGB_DISABLE_TIMEOUT to be defined"
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(RGB_DISABLE_WITH_FADE_OUT) || defined(RGB_IDLE_TIMEOUT)
|
||||
/**
|
||||
* @brief Calculates the time offset required by fade out.
|
||||
* @details Using an arbitrary timer any point on the Sinus curve might be pointed to.
|
||||
* The offest is calculated so that
|
||||
* a) the point is at the highest point in the curve and the curve is failing
|
||||
* b) the point is near the current brightness (eg. fade out might be called while on breath effect).
|
||||
* @param[in] time Current time usually represented by a(usually scaled) timer
|
||||
* @return Offset required so that time matches the current brightness
|
||||
*/
|
||||
uint8_t calc_fade_out_offset(const uint8_t time);
|
||||
#endif
|
||||
|
||||
#if defined(RGB_DISABLE_WITH_FADE_OUT)
|
||||
/**
|
||||
* @brief Decreases value/brightness until reaching 0 based on given timer.
|
||||
* @param[in] time A (usually scaled) timer
|
||||
* @return Returns `true` if 0 has been reached, `false` otherwise.
|
||||
*/
|
||||
bool fade_out(const uint8_t time);
|
||||
#endif
|
||||
|
||||
#if defined(RGB_IDLE_TIMEOUT)
|
||||
# if RGB_IDLE_TIMEOUT < 0
|
||||
# error "RGB_IDLE_TIMEOUT must not be less than ZERO"
|
||||
# endif
|
||||
# if !defined(RGB_IDLE_MINIMUM_BRIGHTNESS)
|
||||
// minimum brightness when idling
|
||||
# define RGB_IDLE_MINIMUM_BRIGHTNESS (RGB_MATRIX_MAXIMUM_BRIGHTNESS/5)
|
||||
# endif
|
||||
# if RGB_IDLE_MINIMUM_BRIGHTNESS < 0
|
||||
# error "RGB_IDLE_MINIMUM_BRIGHTNESS must not be less than ZERO"
|
||||
# endif // RGB_IDLE_MINIMUM_BRIGHTNESS < 0
|
||||
# if RGB_MATRIX_MAXIMUM_BRIGHTNESS <= RGB_IDLE_MINIMUM_BRIGHTNESS
|
||||
# error "RGB_IDLE_MINIMUM_BRIGHTNESS must be less than RGB_MATRIX_MAXIMUM_BRIGHTNESS"
|
||||
# endif // RGB_MATRIX_MAXIMUM_BRIGHTNESS <= RGB_IDLE_MINIMUM_BRIGHTNESS
|
||||
|
||||
/**
|
||||
* @brief Decreases value/brightness until reaching `RGB_IDLE_MINIMUM_BRIGHTNESS` based on given timer.
|
||||
* @param[in] time A (usually scaled) timer
|
||||
* @return Returns `true` if `RGB_IDLE_MINIMUM_BRIGHTNESS` has been reached, `false` otherwise.
|
||||
*/
|
||||
bool idle_fade_out(const uint8_t time);
|
||||
|
||||
#if defined(RGB_IDLE_BREATHE)
|
||||
# if !defined(RGB_IDLE_MAXIMUM_BRIGHTNESS)
|
||||
// maximum brightness when idling
|
||||
# define RGB_IDLE_MAXIMUM_BRIGHTNESS (RGB_MATRIX_MAXIMUM_BRIGHTNESS*3/5)
|
||||
# endif
|
||||
# if !(0 <= RGB_IDLE_MAXIMUM_BRIGHTNESS)
|
||||
# error "RGB_IDLE_MINIMUM_BRIGHTNESS must not be less than ZERO, was: " RGB_IDLE_MAXIMUM_BRIGHTNESS
|
||||
# endif // RGB_IDLE_MAXIMUM_BRIGHTNESS < 0
|
||||
# if !(RGB_IDLE_MINIMUM_BRIGHTNESS < RGB_IDLE_MAXIMUM_BRIGHTNESS)
|
||||
# error "RGB_IDLE_MINIMUM_BRIGHTNESS must be less than RGB_IDLE_MAXIMUM_BRIGHTNESS"
|
||||
# endif // RGB_IDLE_MAXIMUM_BRIGHTNESS <= RGB_IDLE_MINIMUM_BRIGHTNESS
|
||||
# if !(RGB_IDLE_MAXIMUM_BRIGHTNESS <= RGB_MATRIX_MAXIMUM_BRIGHTNESS)
|
||||
# error "RGB_IDLE_MAXIMUM_BRIGHTNESS must be less than or equal to RGB_MATRIX_MAXIMUM_BRIGHTNESS"
|
||||
# endif // RGB_MATRIX_MAXIMUM_BRIGHTNESS <= RGB_IDLE_MAXIMUM_BRIGHTNESS
|
||||
|
||||
/**
|
||||
* @brief Changes value/brightness to create a breathing effect based on given timer.
|
||||
* @details Brightness will breathe in the range starting from `RGB_IDLE_MINIMUM_BRIGHTNESS` to `RGB_IDLE_MAXIMUM_BRIGHTNESS`.
|
||||
* @param[in] time A (usually scaled) timer
|
||||
*/
|
||||
void idle_breathe(const uint8_t time);
|
||||
#endif // RGB_IDLE_BREATHE
|
||||
|
||||
#endif // RGB_IDLE_TIMEOUT
|
|
@ -0,0 +1,4 @@
|
|||
SRC += \
|
||||
vitoni.c \
|
||||
utils.c \
|
||||
rgb_matrix_effects.c
|
|
@ -0,0 +1,129 @@
|
|||
// Copyright 2021 Victor Toni (@vitoni)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "utils.h"
|
||||
|
||||
#include <lib/lib8tion/lib8tion.h>
|
||||
|
||||
/**
|
||||
* @brief Changes `*value` to `new_value`.
|
||||
* @param[in,out] value Pointer to variable to be changed.
|
||||
* @param[in] new_value Value to be changed.
|
||||
* @param[in,out] changed Flag indicating `*value` and `new_value` were different.
|
||||
*/
|
||||
void update_value(uint8_t *value, const uint8_t new_value, bool *changed) {
|
||||
if (new_value != (*value)) {
|
||||
(*changed) = true;
|
||||
(*value) = new_value;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Checks whether a value is in the given range.
|
||||
* @param[in] value Value to be checked.
|
||||
* @param[in] range_min Lower bound of range (inclusive).
|
||||
* @param[in] range_max Upper bound of range (inclusive).
|
||||
* @return `true` if (range_min <= value <= range_max), `false` otherwise
|
||||
*/
|
||||
bool in_range(const uint8_t value, const uint8_t range_min, const uint8_t range_max) {
|
||||
return range_min <= value && value <= range_max;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Calculates the sine value based on sin8() and scales it to the given range (unsigned).
|
||||
*
|
||||
* Table of values for unscaled sin8() eg. a theta of 0 results to 128 and a theta of 255 (240+15) results to 125.
|
||||
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
|
||||
+----------------------------------------------------------------
|
||||
0: 128 131 134 137 140 143 146 149 152 155 158 161 164 167 170 173
|
||||
16: 177 179 182 184 187 189 192 194 197 200 202 205 207 210 212 215
|
||||
32: 218 219 221 223 224 226 228 229 231 233 234 236 238 239 241 243
|
||||
48: 245 245 246 246 247 248 248 249 250 250 251 251 252 253 253 254
|
||||
64: 255 254 253 253 252 251 251 250 250 249 248 248 247 246 246 245
|
||||
80: 245 243 241 239 238 236 234 233 231 229 228 226 224 223 221 219
|
||||
96: 218 215 212 210 207 205 202 200 197 194 192 189 187 184 182 179
|
||||
112: 177 173 170 167 164 161 158 155 152 149 146 143 140 137 134 131
|
||||
128: 128 125 122 119 116 113 110 107 104 101 98 95 92 89 86 83
|
||||
144: 79 77 74 72 69 67 64 62 59 56 54 51 49 46 44 41
|
||||
160: 38 37 35 33 32 30 28 27 25 23 22 20 18 17 15 13
|
||||
176: 11 11 10 10 9 8 8 7 6 6 5 5 4 3 3 2
|
||||
192: 1 2 3 3 4 5 5 6 6 7 8 8 9 10 10 11
|
||||
208: 11 13 15 17 18 20 22 23 25 27 28 30 32 33 35 37
|
||||
224: 38 41 44 46 49 51 54 56 59 62 64 67 69 72 74 77
|
||||
240: 79 83 86 89 92 95 98 101 104 107 110 113 116 119 122 125
|
||||
*
|
||||
* @param[in] theta Angle (a full circle mapped to 0-255) used as input for sine calculation.
|
||||
* @param[in] range_min Lower bound of range (inclusive).
|
||||
* @param[in] range_max Upper bound of range (inclusive).
|
||||
* @return Calculated sine value mapped to the given range.
|
||||
*/
|
||||
uint8_t scaled_sin(const uint8_t theta, const uint8_t range_min, const uint8_t range_max) {
|
||||
const uint8_t range = range_max - range_min;
|
||||
return scale8(sin8(theta), range) + range_min;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Increases the given value until reaching range_max.
|
||||
* The increments occur following an upwards sine wave (scaled from range_min to range_max).
|
||||
* @param[in] theta Angle (a full circle mapped to 0-255) used as input for sine calculation.
|
||||
* @param[in] range_min Lower bound of range (inclusive).
|
||||
* @param[in] range_max Upper bound of range (inclusive).
|
||||
* @param[in] max_delta Maximum delta between value and range_max (due to values being integers and eventually not fully matching).
|
||||
* @param[in,out] value Reference of variable to be increased
|
||||
* @return `true` if value and range_max are within a delta of 3 (chosen by fair dice rolling), `false` otherwise
|
||||
* @see scaled_sin()
|
||||
*/
|
||||
bool scaled_sin_up(const uint8_t theta, const uint8_t range_min, const uint8_t range_max, const uint8_t max_delta, uint8_t *value) {
|
||||
// ensure upper range bound
|
||||
if (range_max <= (*value)) {
|
||||
(*value) = range_max;
|
||||
return true;
|
||||
}
|
||||
|
||||
const uint8_t new_value = scaled_sin(theta, range_min, range_max);
|
||||
if (in_range(new_value, range_min, range_max) && (*value) < new_value) {
|
||||
(*value) = new_value;
|
||||
|
||||
return range_max == (*value);
|
||||
}
|
||||
|
||||
const uint8_t delta = range_max - (*value);
|
||||
if (delta <= max_delta) {
|
||||
(*value) = range_max;
|
||||
}
|
||||
|
||||
return delta <= max_delta;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Decreases the given value until reaching range_min.
|
||||
* The decrements occur following an downwards sinus wave (scaled from range_min to range_max).
|
||||
* @param[in] theta Angle (a full circle mapped to 0-255) used as input for sinus calculation.
|
||||
* @param[in] range_min Lower bound of range (inclusive).
|
||||
* @param[in] range_max Upper bound of range (inclusive).
|
||||
* @param[in] max_delta Maximum delta between value and range_min (due to values being integers and eventually not fully matching).
|
||||
* @param[in,out] value Reference of variable to be decreased
|
||||
* @return `true` if value and range_max are within a delta of 3 (chosen by fair dice rolling), `false` otherwise
|
||||
* @see scaled_sin()
|
||||
*/
|
||||
bool scaled_sin_down(const uint8_t theta, const uint8_t range_min, const uint8_t range_max, const uint8_t max_delta, uint8_t *value) {
|
||||
// ensure lower range bound
|
||||
if ((*value) <= range_min) {
|
||||
(*value) = range_min;
|
||||
return true;
|
||||
}
|
||||
|
||||
const uint8_t new_value = scaled_sin(theta, range_min, range_max);
|
||||
if (in_range(new_value, range_min, range_max) && new_value < (*value)) {
|
||||
(*value) = new_value;
|
||||
|
||||
return range_min == (*value);
|
||||
}
|
||||
|
||||
const uint8_t delta = (*value) - range_min;
|
||||
if (delta <= max_delta) {
|
||||
(*value) = range_min;
|
||||
}
|
||||
|
||||
return delta <= max_delta;
|
||||
}
|
|
@ -0,0 +1,80 @@
|
|||
// Copyright 2021 Victor Toni (@vitoni)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
/**
|
||||
* @brief Changes `*value` to `new_value`.
|
||||
* @param[in,out] value Pointer to variable to be changed.
|
||||
* @param[in] new_value Value to be changed.
|
||||
* @param[in,out] changed Flag indicating `*value` and `new_value` were different.
|
||||
*/
|
||||
void update_value(uint8_t *value, const uint8_t new_value, bool *changed);
|
||||
|
||||
/**
|
||||
* @brief Checks whether a value is in the given range.
|
||||
* @param[in] value Value to be checked.
|
||||
* @param[in] range_min Lower bound of range (inclusive).
|
||||
* @param[in] range_max Upper bound of range (inclusive).
|
||||
* @return `true` if (range_min <= value <= range_max), `false` otherwise
|
||||
*/
|
||||
bool in_range(const uint8_t value, const uint8_t range_min, const uint8_t range_max);
|
||||
|
||||
/**
|
||||
* @brief Calculates the sine value based on sin8() and scales it to the given range (unsigned).
|
||||
*
|
||||
* Table of values for unscaled sin8() eg. a theta of 0 results to 128 and a theta of 255 (240+15) results to 125.
|
||||
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
|
||||
+----------------------------------------------------------------
|
||||
0: 128 131 134 137 140 143 146 149 152 155 158 161 164 167 170 173
|
||||
16: 177 179 182 184 187 189 192 194 197 200 202 205 207 210 212 215
|
||||
32: 218 219 221 223 224 226 228 229 231 233 234 236 238 239 241 243
|
||||
48: 245 245 246 246 247 248 248 249 250 250 251 251 252 253 253 254
|
||||
64: 255 254 253 253 252 251 251 250 250 249 248 248 247 246 246 245
|
||||
80: 245 243 241 239 238 236 234 233 231 229 228 226 224 223 221 219
|
||||
96: 218 215 212 210 207 205 202 200 197 194 192 189 187 184 182 179
|
||||
112: 177 173 170 167 164 161 158 155 152 149 146 143 140 137 134 131
|
||||
128: 128 125 122 119 116 113 110 107 104 101 98 95 92 89 86 83
|
||||
144: 79 77 74 72 69 67 64 62 59 56 54 51 49 46 44 41
|
||||
160: 38 37 35 33 32 30 28 27 25 23 22 20 18 17 15 13
|
||||
176: 11 11 10 10 9 8 8 7 6 6 5 5 4 3 3 2
|
||||
192: 1 2 3 3 4 5 5 6 6 7 8 8 9 10 10 11
|
||||
208: 11 13 15 17 18 20 22 23 25 27 28 30 32 33 35 37
|
||||
224: 38 41 44 46 49 51 54 56 59 62 64 67 69 72 74 77
|
||||
240: 79 83 86 89 92 95 98 101 104 107 110 113 116 119 122 125
|
||||
*
|
||||
* @param[in] theta Angle (a full circle mapped to 0-255) used as input for sine calculation.
|
||||
* @param[in] range_min Lower bound of range (inclusive).
|
||||
* @param[in] range_max Upper bound of range (inclusive).
|
||||
* @return Calculated sine value mapped to the given range.
|
||||
*/
|
||||
uint8_t scaled_sin(const uint8_t theta, const uint8_t range_min, const uint8_t range_max);
|
||||
|
||||
/**
|
||||
* @brief Increases the given value until reaching range_max.
|
||||
* The increments occur following an upwards sine wave (scaled from range_min to range_max).
|
||||
* @param[in] theta Angle (a full circle mapped to 0-255) used as input for sine calculation.
|
||||
* @param[in] range_min Lower bound of range (inclusive).
|
||||
* @param[in] range_max Upper bound of range (inclusive).
|
||||
* @param[in] max_delta Maximum delta between value and range_max (due to values being integers and eventually not fully matching).
|
||||
* @param[in,out] value Reference of variable to be increased
|
||||
* @return `true` if value and range_max are within a delta of 3 (chosen by fair dice rolling), `false` otherwise
|
||||
* @see scaled_sin()
|
||||
*/
|
||||
bool scaled_sin_up(const uint8_t thea, const uint8_t range_min, const uint8_t range_max, const uint8_t max_delta, uint8_t *value);
|
||||
|
||||
/**
|
||||
* @brief Decreases the given value until reaching range_min.
|
||||
* The decrements occur following an downwards sinus wave (scaled from range_min to range_max).
|
||||
* @param[in] theta Angle (a full circle mapped to 0-255) used as input for sinus calculation.
|
||||
* @param[in] range_min Lower bound of range (inclusive).
|
||||
* @param[in] range_max Upper bound of range (inclusive).
|
||||
* @param[in] max_delta Maximum delta between value and range_min (due to values being integers and eventually not fully matching).
|
||||
* @param[in,out] value Reference of variable to be decreased
|
||||
* @return `true` if value and range_max are within a delta of 3 (chosen by fair dice rolling), `false` otherwise
|
||||
* @see scaled_sin()
|
||||
*/
|
||||
bool scaled_sin_down(const uint8_t theta, const uint8_t range_min, const uint8_t range_max, const uint8_t max_delta, uint8_t *value);
|
|
@ -0,0 +1,131 @@
|
|||
// Copyright 2021 Victor Toni (@vitoni)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "vitoni.h"
|
||||
|
||||
#include <rgb_matrix.h>
|
||||
#include <lib/lib8tion/lib8tion.h>
|
||||
|
||||
#include "rgb_matrix_effects.h"
|
||||
#include "utils.h"
|
||||
|
||||
#if defined(RGB_FADE_IN) || defined(RGB_DISABLE_WITH_FADE_OUT) || defined(RGB_IDLE_TIMEOUT)
|
||||
static uint8_t state;
|
||||
|
||||
// flag used to indicate that offset calculation is needed to adjust the timer,
|
||||
// so that it matches the index used for sine calculation
|
||||
static bool calc_offset;
|
||||
|
||||
void matrix_scan_user_rgb(void) {
|
||||
#if defined(RGB_DISABLE_WITH_FADE_OUT) || defined(RGB_IDLE_TIMEOUT)
|
||||
const uint8_t time = rgb_time_2_scale();
|
||||
#endif
|
||||
static uint8_t time_offset;
|
||||
|
||||
const uint32_t inactivity_millis = last_input_activity_elapsed();
|
||||
|
||||
#if defined(RGB_IDLE_TIMEOUT)
|
||||
if (IDLE != state && RGB_IDLE_TIMEOUT <= inactivity_millis) {
|
||||
update_value(&state, IDLE_FADE_OUT, &calc_offset);
|
||||
}
|
||||
#endif
|
||||
#if defined(RGB_DISABLE_WITH_FADE_OUT)
|
||||
const uint32_t fade_out_duration = scale_2_rgb_time(128);
|
||||
const uint32_t start_fade_out_after_millis = (RGB_DISABLE_TIMEOUT) > fade_out_duration
|
||||
? (RGB_DISABLE_TIMEOUT) - fade_out_duration
|
||||
: 0;
|
||||
|
||||
if (start_fade_out_after_millis <= inactivity_millis) {
|
||||
update_value(&state, FADE_OUT, &calc_offset);
|
||||
}
|
||||
#elif defined(RGB_DISABLE_TIMEOUT)
|
||||
// having to set brightness "manually" to black as starting point for fade in
|
||||
// for the time when returning from suspended state
|
||||
if (RGB_DISABLE_TIMEOUT <= inactivity_millis + 15) {
|
||||
rgb_matrix_config.hsv.v = 0;
|
||||
state = SUSPENDED;
|
||||
}
|
||||
#endif
|
||||
|
||||
switch(state) {
|
||||
#if defined(RGB_IDLE_TIMEOUT)
|
||||
case IDLE_FADE_OUT:
|
||||
if (calc_offset) {
|
||||
time_offset = calc_fade_out_offset(time);
|
||||
|
||||
// resetting flag for subsequent calls
|
||||
calc_offset = false;
|
||||
}
|
||||
if (idle_fade_out(time + time_offset)) {
|
||||
update_value(&state, IDLE, &calc_offset);
|
||||
}
|
||||
break;
|
||||
case IDLE:
|
||||
#if defined(RGB_IDLE_BREATHE)
|
||||
if (calc_offset) {
|
||||
// no need to calculate time_offset since we are aligned already due to IDLE_FADE_OUT
|
||||
// resetting flag for subsequent calls
|
||||
calc_offset = false;
|
||||
}
|
||||
idle_breathe(time + time_offset);
|
||||
#endif
|
||||
break;
|
||||
#endif
|
||||
#if defined(RGB_DISABLE_WITH_FADE_OUT)
|
||||
case FADE_OUT:
|
||||
if (calc_offset) {
|
||||
time_offset = calc_fade_out_offset(time);
|
||||
|
||||
// resetting flag for subsequent calls
|
||||
calc_offset = false;
|
||||
}
|
||||
if (fade_out(time + time_offset)) {
|
||||
update_value(&state, SUSPENDED, &calc_offset);
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
#if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT)
|
||||
case FADE_IN:
|
||||
{
|
||||
// since we want to be active, fade in should be faster than e.g. fading out
|
||||
const uint8_t fade_in_time = rgb_time_2_scale_w_factor(4);
|
||||
if (calc_offset) {
|
||||
time_offset = calc_fade_in_offset(fade_in_time);
|
||||
|
||||
// resetting flag for subsequent calls
|
||||
calc_offset = false;
|
||||
}
|
||||
if (fade_in(fade_in_time + time_offset)) {
|
||||
update_value(&state, REGULAR, &calc_offset);
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT)
|
||||
bool process_record_user_rgb(const uint16_t keycode, const keyrecord_t *record) {
|
||||
// if we are in a non regular state we might have faded out (eventually partially)
|
||||
// so we restore brightness (to max as we don't keep track of manually changed brightness)
|
||||
// if (REGULAR != state && FADE_IN != state) {
|
||||
if (FADE_IN != state && REGULAR != state) {
|
||||
update_value(&state, FADE_IN, &calc_offset);
|
||||
}
|
||||
|
||||
return true; // Process all other keycodes normally
|
||||
}
|
||||
|
||||
void suspend_wakeup_init_user(void) {
|
||||
if (FADE_IN != state) {
|
||||
// setting brightness to black as starting point for fade in
|
||||
rgb_matrix_config.hsv.v = 0;
|
||||
|
||||
update_value(&state, FADE_IN, &calc_offset);
|
||||
}
|
||||
}
|
||||
#endif // defined(RGB_FADE_IN)
|
||||
|
||||
#endif // defined(RGB_FADE_IN) || defined(RGB_DISABLE_WITH_FADE_OUT)
|
|
@ -0,0 +1,30 @@
|
|||
// Copyright 2021 Victor Toni (@vitoni)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#include <quantum/action.h>
|
||||
|
||||
#include "rgb_matrix_effects.h"
|
||||
|
||||
/**
|
||||
* @brief Executes periodic tasks, eg. fading or checking for upcoming supend.
|
||||
* @details Function declaration as weak as the implementation might "disappear" depending on the RGB settings used.
|
||||
* The weak declaration avoids having to change `keymap.c`.
|
||||
*/
|
||||
__attribute__((weak))
|
||||
void matrix_scan_user_rgb(void);
|
||||
|
||||
/**
|
||||
* @brief Executes tasks based on user activity, eg. fading in.
|
||||
* @details Function declaration as weak as the implementation might "disappear" depending on the RGB settings used.
|
||||
* The weak declaration avoids having to change `keymap.c`.
|
||||
* @param[in] keycode
|
||||
* @param[in] record
|
||||
* @return `false` if further processing should be stopped, `true` otherwise
|
||||
*/
|
||||
__attribute__((weak))
|
||||
bool process_record_user_rgb(const uint16_t keycode, const keyrecord_t *record);
|
Loading…
Reference in New Issue