Fixed various keymaps and the allocation of "key_combos" (#2526)
* Fixed plank keymaps so that they will compile for planck light * tv44:budi now compiles * s60_x:amnesia0287 now compiles * Fixed allocation of key_combos so that narze keymap for planck can compile correctly * Disabled rgb on ergodone and infinity * Enabled tap dance so it compiles * Added return statement so it compiles * If compiling on light disable extra functionality * Properly redefined variable so it compiles
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@ -9,6 +9,12 @@
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#define _______ KC_TRNS
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enum {
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TD_SPC_ENT = 0,
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TD_KC_LSFT_CAPS,
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TD_KC_RSFT_CAPS
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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@ -49,7 +55,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
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KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, TO(_L1), \
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KC_LCTL, KC_LGUI, KC_LALT, TD(LT(_L3,KC_SPACE)),BL_TOGG,TD(TD_SPC_ENT), KC_RGUI, TO(_L2), KC_LEFT, KC_DOWN, KC_RIGHT),
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KC_LCTL, KC_LGUI, KC_LALT, LT(_L3,KC_SPACE),BL_TOGG,TD(TD_SPC_ENT), KC_RGUI, TO(_L2), KC_LEFT, KC_DOWN, KC_RIGHT),
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/* Keymap _L1: (Layer 1) This is function layer 1
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* This layer is activated while the Fn key is being held down.
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@ -121,13 +127,6 @@ void matrix_scan_user(void) {
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// Empty
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};
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//Tap Dance Declarations
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enum {
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TD_SPC_ENT = 0,
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TD_KC_LSFT_CAPS = 0,
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TD_KC_RSFT_CAPS = 0
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};
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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@ -54,4 +54,5 @@ NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https:/
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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AUDIO_ENABLE = no
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RGBLIGHT_ENABLE = yes
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AUTO_SHIFT_ENABLE = yes # If the time depressed is greater than or equal to the AUTO_SHIFT_TIMEOUT, then a shifted version of the key is emitted. If the time is less than the AUTO_SHIFT_TIMEOUT time, then the normal state is emitted
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AUTO_SHIFT_ENABLE = yes # If the time depressed is greater than or equal to the AUTO_SHIFT_TIMEOUT, then a shifted version of the key is emitted. If the time is less than the AUTO_SHIFT_TIMEOUT time, then the normal state is emitted
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TAP_DANCE_ENABLE = yes
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@ -117,6 +117,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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//keyevent_t event = record->event;
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/*KNOPS_MACRO*/
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return NULL;
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}
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@ -133,6 +134,8 @@ void led_set_user(uint8_t usb_led) {
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bool process_record_user (uint16_t keycode, keyrecord_t *record) {
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/*KNOPS_PROCESS_STATE*/
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return NULL;
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}
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@ -1,10 +1,18 @@
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SUBPROJECT_DEFAULT = rev4
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MOUSEKEY_ENABLE = yes
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BLUETOOTH_ENABLE = yes
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EXTRAKEY_ENABLE = yes
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AUDIO_ENABLE = yes
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ifeq ($(MCU),at90usb1286)
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BOOTMAGIC_ENABLE = no
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CONSOLE_ENABLE = no
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COMMAND_ENABLE = no
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BLUETOOTH_ENABLE = no
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else
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BLUETOOTH_ENABLE = yes
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endif
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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@ -1,4 +1,4 @@
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#include "rgb.h"
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#include "s60_x.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -4,6 +4,9 @@
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#include "../../config.h"
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// place overrides here
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#ifdef DEBOUNCING_DELAY
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#undef DEBOUNCING_DELAY
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#endif
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#define DEBOUNCING_DELAY 2
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#define MOUSEKEY_INTERVAL 10
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#define MOUSEKEY_DELAY 0
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@ -183,6 +183,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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};
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#ifdef RGBLIGHT_ENABLE
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/*
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* Led Configuration
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*/
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@ -222,6 +223,7 @@ static inline void mod_layer_with_rgb(keyrecord_t *record, uint8_t layer) {
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bf_set_led(currentLayer);
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};
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};
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#endif
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/*
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* Custom keycodes
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@ -240,12 +242,14 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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SEND_STRING(" ");
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}
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return false; break;
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#ifdef RGBLIGHT_ENABLE
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case BF_NUMS:
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mod_layer_with_rgb(record, NUMS);
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return false; break;
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case BF_MOVE:
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mod_layer_with_rgb(record, MOVE);
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return false; break;
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#endif
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}
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return true;
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@ -255,7 +259,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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* Active Routines
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*/
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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bf_set_led(QWERTY);
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#endif
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};
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// Runs constantly in the background, in a loop.
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@ -6,8 +6,9 @@ DEBUG_ENABLE = no
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CONSOLE_ENABLE = no
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TAP_DANCE_ENABLE = no
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MOUSEKEY_ENABLE = no
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RGBLIGHT_ENABLE = yes
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ifdef RGBLIGHT_ENABLE
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RGBLIGHT_ANIMATION = yes
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endif
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ifeq (${FORCE_NKRO},yes)
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OPT_DEFS += -DFORCE_NKRO
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@ -22,7 +22,7 @@
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__attribute__ ((weak))
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combo_t key_combos[] = {
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combo_t key_combos[COMBO_COUNT] = {
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};
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@ -1,6 +1,9 @@
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#ifndef USERSPACE
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#define USERSPACE
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#ifdef TAPPING_TOGGLE
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#undef TAPPING_TOGGLE
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#endif
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#define TAPPING_TOGGLE 2
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#ifdef AUDIO_ENABLE
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