[Keymap] farmergreg's kint41 Kinesis Advantage 2 Layout (#16784)
This commit is contained in:
parent
46644b0a64
commit
701db278e4
|
@ -0,0 +1,233 @@
|
|||
/*
|
||||
* Copyright 2022 Gregory L. Dietsche <gregory.dietsche@cuw.edu>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* To build this layout run:
|
||||
* qmk compile -kb kinesis/kint41 -km farmergreg
|
||||
*
|
||||
* Layout Details:
|
||||
* PROGM + F9 to RESET and load new firmware.
|
||||
* Colemak (default / PROGM+C), Dvorak (PROGM + F4) and QWERTY (PROGM+F3) layouts are available for use
|
||||
* CAPS LOCK is ESC (for use in VIM). Double tap to activate CAPS Lock
|
||||
* UP and DOWN arrows are swapped to be more like VIM
|
||||
* [] and {} are swapped to make programming easier
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
|
||||
enum {
|
||||
_COLEMAK,
|
||||
_DVORAK,
|
||||
_QWERTY,
|
||||
_QWERTY_GAME,
|
||||
_KEYPAD,
|
||||
_PROGM,
|
||||
_LAYER_COUNT,
|
||||
};
|
||||
|
||||
/*
|
||||
* Tap Dances
|
||||
*/
|
||||
enum tap_dances {
|
||||
TD_CAPS, // ESC on tap, CAPS on double tap
|
||||
};
|
||||
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[TD_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
|
||||
};
|
||||
|
||||
/*
|
||||
* Key Overrides
|
||||
*/
|
||||
const key_override_t lcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_LEFT_BRACKET, KC_LEFT_BRACKET);
|
||||
const key_override_t rcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_RIGHT_BRACKET, KC_RIGHT_BRACKET);
|
||||
const key_override_t lbrackettocurly = ko_make_basic(0, KC_LEFT_BRACKET, KC_LEFT_CURLY_BRACE);
|
||||
const key_override_t rbrackettocurly = ko_make_basic(0, KC_RIGHT_BRACKET, KC_RIGHT_CURLY_BRACE);
|
||||
|
||||
const key_override_t **key_overrides = (const key_override_t *[]){
|
||||
&lcurlytobracket,
|
||||
&rcurlytobracket,
|
||||
&lbrackettocurly,
|
||||
&rbrackettocurly,
|
||||
NULL
|
||||
};
|
||||
|
||||
/*
|
||||
* Key Maps
|
||||
*/
|
||||
const uint16_t PROGMEM keymaps[_LAYER_COUNT][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_COLEMAK] = LAYOUT(
|
||||
KC_ESC , KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8,
|
||||
KC_EQL , KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
|
||||
KC_TAB , KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,
|
||||
TD(TD_CAPS), KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,
|
||||
KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,
|
||||
KC_GRV ,KC_BSLS,KC_LEFT,KC_RGHT,
|
||||
|
||||
KC_LCTL,KC_LALT,
|
||||
KC_HOME,
|
||||
KC_BSPC,KC_DEL ,KC_END,
|
||||
|
||||
KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_PSCR ,KC_SLCK ,KC_PAUS, TG(_KEYPAD), MO(_PROGM), // I would prefer OSL(_PROGM) but MO emulates what Kinesis does in their firmware.
|
||||
KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS,
|
||||
KC_J ,KC_L ,KC_U ,KC_Y ,KC_SCLN,KC_BSLS,
|
||||
KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT,
|
||||
KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_RSFT,
|
||||
KC_DOWN,KC_UP ,KC_LBRC,KC_RBRC,
|
||||
|
||||
KC_RGUI,KC_RCTL,
|
||||
KC_PGUP,
|
||||
KC_PGDN,KC_ENT ,KC_SPC
|
||||
)
|
||||
,[_DVORAK] = LAYOUT(
|
||||
_______,_______,_______,_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,KC_QUOT,KC_COMM,KC_DOT ,KC_P ,KC_Y ,
|
||||
_______,KC_A ,KC_O ,KC_E ,KC_U ,KC_I ,
|
||||
_______,KC_SCLN,KC_Q ,KC_J ,KC_K ,KC_X ,
|
||||
_______,_______,_______,_______,
|
||||
|
||||
_______,_______,
|
||||
_______,
|
||||
_______,_______,_______,
|
||||
|
||||
_______,_______,_______,_______,_______,_______,_______,_______, _______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
KC_F ,KC_G ,KC_C ,KC_R ,KC_L ,KC_SLSH,
|
||||
KC_D ,KC_H ,KC_T ,KC_N ,KC_S ,KC_QUOT,
|
||||
KC_B ,KC_M ,KC_W ,KC_V ,KC_Z ,_______,
|
||||
_______,_______,_______,_______,
|
||||
|
||||
_______,_______,
|
||||
_______,
|
||||
_______,_______,_______
|
||||
)
|
||||
,[_QWERTY] = LAYOUT(
|
||||
_______,_______,_______,_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
|
||||
_______,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
|
||||
_______,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,
|
||||
_______,_______,_______,_______,
|
||||
_______,_______,
|
||||
_______,
|
||||
_______,_______,_______,
|
||||
|
||||
_______,_______,_______,_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,_______,
|
||||
KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN,_______,
|
||||
KC_N ,KC_M ,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,
|
||||
_______,_______,
|
||||
_______,
|
||||
_______,_______,_______
|
||||
)
|
||||
,[_QWERTY_GAME] = LAYOUT( // Shift WASD over to ESDF (QWERTY). Also move T and G
|
||||
_______,_______,_______,_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,KC_T ,KC_Q , KC_W ,KC_E ,KC_R ,
|
||||
_______,KC_G ,KC_A , KC_S ,KC_D ,KC_F ,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,
|
||||
|
||||
_______,_______,
|
||||
_______,
|
||||
KC_SPC ,_______,_______, // BACKSPACE becomes SPACE
|
||||
|
||||
_______,_______,_______,_______,_______,_______,_______, _______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,
|
||||
|
||||
_______,_______,
|
||||
_______,
|
||||
_______,_______,KC_BSPC // SPACE becomes BACKSPACE
|
||||
)
|
||||
,[_KEYPAD] = LAYOUT(
|
||||
_______,_______,_______,_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,KC_INS ,_______,_______,
|
||||
|
||||
_______,_______,
|
||||
_______,
|
||||
_______,_______,_______,
|
||||
|
||||
_______,_______,_______ ,_______,KC_MUTE,KC_VOLD,KC_VOLU,TG(_KEYPAD), _______,
|
||||
_______,KC_NUM ,KC_PEQL,KC_PSLS,KC_PAST,_______,
|
||||
_______,KC_P7 ,KC_P8 ,KC_P9 ,KC_PMNS,_______,
|
||||
_______,KC_P4 ,KC_P5 ,KC_P6 ,KC_PPLS,_______,
|
||||
_______,KC_P1 ,KC_P2 ,KC_P3 ,KC_PENT,_______,
|
||||
_______,_______ ,KC_PDOT,KC_PENT,
|
||||
|
||||
_______,_______,
|
||||
_______,
|
||||
_______,_______,KC_P0
|
||||
)
|
||||
,[_PROGM] = LAYOUT(
|
||||
_______,_______,_______,DF(_QWERTY),DF(_DVORAK),_______ ,_______,_______,_______,
|
||||
_______,_______,_______,_______ ,_______ ,_______ ,
|
||||
_______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), // The G in Colemak
|
||||
_______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), // The G in QWERTY
|
||||
_______,_______,_______,DF(_COLEMAK),_______ ,_______,
|
||||
_______,_______,_______ ,_______,
|
||||
|
||||
_______,_______,
|
||||
_______,
|
||||
_______,_______,_______,
|
||||
|
||||
RESET ,_______,_______,_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,
|
||||
|
||||
_______,_______,
|
||||
_______,
|
||||
_______,_______,_______
|
||||
)
|
||||
/*
|
||||
,[_TEMPLATE] = LAYOUT(
|
||||
_______,_______,_______,_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,
|
||||
|
||||
_______,_______,
|
||||
_______,
|
||||
_______,_______,_______,
|
||||
|
||||
_______,_______,_______,_______,_______,_______,_______,_______, _______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,_______,_______,
|
||||
_______,_______,_______,_______,
|
||||
|
||||
_______,_______,
|
||||
_______,
|
||||
_______,_______,_______
|
||||
)
|
||||
*/
|
||||
};
|
|
@ -0,0 +1 @@
|
|||
[farmergreg](https://github.com/farmergreg)'s kinesis advantage 2 kint41 layout
|
|
@ -0,0 +1,5 @@
|
|||
BOOTMAGIC_ENABLE = no
|
||||
COMMAND_ENABLE = yes
|
||||
NKRO_ENABLE = yes
|
||||
KEY_OVERRIDE_ENABLE = yes
|
||||
TAP_DANCE_ENABLE = yes
|
Loading…
Reference in New Issue