Merge remote-tracking branch 'origin/master' into develop

This commit is contained in:
QMK Bot 2022-02-01 02:11:34 +00:00
commit 735fb8a8b6
5 changed files with 55 additions and 16 deletions

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@ -42,7 +42,9 @@
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_KEYPRESSES
#define RGB_DISABLE_TIMEOUT 90000 #define RGB_DISABLE_TIMEOUT 90000
#define RGB_MATRIX_LED_PROCESS_LIMIT 4
#define RGB_MATRIX_LED_FLUSH_LIMIT 26
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
#define DEBOUNCE 5 #define DEBOUNCE 5
#define LOCKING_SUPPORT_ENABLE #define LOCKING_SUPPORT_ENABLE

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@ -33,19 +33,5 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, RGB_HUD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______,
MAGIC_UNNO_GUI,MAGIC_NO_GUI, _______, RGB_TOG, _______, MO(2), RGB_SPD, RGB_VAD, RGB_SPI MAGIC_UNNO_GUI,MAGIC_NO_GUI, _______, RGB_TOG, _______, MO(2), RGB_SPD, RGB_VAD, RGB_SPI
), )
[2] = LAYOUT_67_ansi(
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT_67_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
}; };

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@ -1 +1,2 @@
VIA_ENABLE = yes VIA_ENABLE = yes
LTO_ENABLE = yes

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@ -0,0 +1,27 @@
/* Copyright 2022 Wizad-GG
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#undef DEVICE_VER
#define DEVICE_VER 0x0002
#undef PRODUCT
#define PRODUCT JKB65 RGB R2
#undef MATRIX_COL_PINS
#define MATRIX_COL_PINS { F6,B0,F1,C7,C6,B6,B5,B4,D7,D6,D4,D5,D3,D2,D1,D0 }

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@ -0,0 +1,23 @@
# JKB65 RGB R2
![JKB65RGB R2](https://i.imgur.com/VgtMLuih.jpg)
R2 version of JKB65
* Keyboard Maintainer: [Wizard-GG](https://github.com/wizard-gg)
* Hardware Supported: JKB65 RGB R2
* Hardware Availability: [Jadoo Keyboard](https://jadookb.com/jkb65)
Make example for this keyboard (after setting up your build environment):
make jadookb/jkb65/r2:default
Flashing example for this keyboard:
make jadookb/jkb65/r2:default:flash
To reset the board into bootloader mode, do the following step:
* Hold the **Esc** key while connecting the USB cable
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).