[Keymap] csc027/keymap-updates (#9420)

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csc027 2020-06-15 10:48:21 +00:00 committed by GitHub
parent e8a02afc8c
commit 7576f6162e
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6 changed files with 74 additions and 58 deletions

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@ -52,12 +52,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______ _______, _______, _______, _______, _______, _______
), ),
[_GW] = LAYOUT( [_GG] = LAYOUT(
KC_Y, KC_GRV, KC_1, KC_2, KC_3, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, KC_5, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_B, KC_TAB, KC_T, KC_W, KC_4, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, KC_T, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_M, MC_LSEC, KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, KC_G, MC_LSEC, KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_I, KC_LCTL, KC_Z, KC_LALT, KC_V, KC_SPC, KC_SPC, _______, KC_N, KC_M, KC_COMM, KC_DOT, TO(_CS), TO(_QW), KC_B, KC_LCTL, KC_Z, KC_X, KC_C, KC_SPC, KC_SPC, _______, KC_N, KC_M, KC_COMM, KC_DOT, TO(_CS), TO(_QW),
KC_X, KC_C, KC_SPC, _______, KC_M, KC_B KC_LALT, KC_V, KC_SPC, _______, KC_M, KC_B
), ),
[_CS] = LAYOUT( [_CS] = LAYOUT(

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@ -46,43 +46,17 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
___________________CONVENIENCE_L4__________________, ___________________CONVENIENCE_R4__________________ ___________________CONVENIENCE_L4__________________, ___________________CONVENIENCE_R4__________________
), ),
/* Guild Wars 2 Layer [_GG] = LAYOUT_wrapper(
* ________________General_Game_4x12_L1_______________, ________________General_Game_4x12_R1_______________,
* ,-----------------------------------------------------------------------. ________________General_Game_4x12_L2_______________, ________________General_Game_4x12_R2_______________,
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |BkSpc| ________________General_Game_4x12_L3_______________, ________________General_Game_4x12_R3_______________,
* |-----------------------------------------------------------------------| ________________General_Game_4x12_L4_______________, ________________General_Game_4x12_R4_______________
* | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
* |-----------------------------------------------------------------------|
* |Sf/Ec| A | S | D | F | G | H | J | K | L | ; |Enter|
* |-----------------------------------------------------------------------|
* | Ctl | Z | Alt | X | C |Space|Space| M | B | . |Nxt L|Rst L|
* `-----------------------------------------------------------------------'
*/
[_GW] = LAYOUT_ortho_4x12(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
MC_LSEC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT ,
KC_LCTL, KC_Z, KC_LALT, KC_X, KC_C, KC_SPC, KC_SPC, KC_M, KC_B, KC_DOT, TO(_CS), TO(_QW)
), ),
/* CS:GO Layer [_CS] = LAYOUT_wrapper(
* ___________________CSGO_4x12_L1____________________, ___________________CSGO_4x12_R1____________________,
* ,-----------------------------------------------------------------------. ___________________CSGO_4x12_L2____________________, ___________________CSGO_4x12_R2____________________,
* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |BkSpc| ___________________CSGO_4x12_L3____________________, ___________________CSGO_4x12_R3____________________,
* |-----------------------------------------------------------------------| ___________________CSGO_4x12_L4____________________, ___________________CSGO_4x12_R4____________________
* | Tab | Q | W | E | R | T | Y | 4 | 5 | 6 | |NmLck|
* |-----------------------------------------------------------------------|
* |Shift| A | S | D | F | G | H | 1 | 2 | 3 |Enter| Esc |
* |-----------------------------------------------------------------------|
* | Ctl | Z | Alt | X | B |Space|Space| 0 | 0 | . |Nxt L|Rst L|
* `-----------------------------------------------------------------------'
*/
[_CS] = LAYOUT_ortho_4x12(
XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_P7, KC_P8, KC_P9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_P4, KC_P5, KC_P6, XXXXXXX, KC_NLCK,
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_P1, KC_P2, KC_P3, KC_PENT, KC_ESC ,
KC_LCTL, KC_Z, KC_LALT, KC_X, KC_B, KC_SPC, KC_SPC, KC_P0, KC_P0, KC_PDOT, TO(_QW), TO(_QW)
) )
}; };

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@ -2,5 +2,5 @@ BOOTMAGIC_ENABLE = no
COMMAND_ENABLE = no COMMAND_ENABLE = no
CONSOLE_ENABLE = no CONSOLE_ENABLE = no
EXTRAKEY_ENABLE = no EXTRAKEY_ENABLE = no
LTO_ENABLE = yes LTO_ENABLE = no
RGBLIGHT_ENABLE = no RGBLIGHT_ENABLE = no

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@ -24,6 +24,6 @@ enum custom_layers {
_MS, // Mouse _MS, // Mouse
_GT, // Git _GT, // Git
_CN, // Convenience _CN, // Convenience
_GW, // Guild Wars 2 _GG, // General Gaming
_CS // Counter-Strike: Global Offensive _CS // Counter-Strike: Global Offensive
}; };

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@ -20,10 +20,6 @@
* QWERTY layer. * QWERTY layer.
* - The "Git" one shot function goes to the macro layer which has Git * - The "Git" one shot function goes to the macro layer which has Git
* commands implemented. * commands implemented.
* - The "Convc" momentary function goes to the Convenience layer which has a
* tenkey. Note: The tenkey will operate using the secondary functions if
* the Number Lock is not enabled (e.g., Left and Right instead of 4 and
* 6).
* - The Right Shift key also doubles as an Enter key if it is tapped rather * - The Right Shift key also doubles as an Enter key if it is tapped rather
* than held. * than held.
* *
@ -46,7 +42,7 @@
#define _____________________QWERTY_R1_____________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC #define _____________________QWERTY_R1_____________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC
#define _____________________QWERTY_R2_____________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT #define _____________________QWERTY_R2_____________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT
#define _____________________QWERTY_R3_____________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MC_RSFE #define _____________________QWERTY_R3_____________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MC_RSFE
#define _____________________QWERTY_R4_____________________ KC_SPC, RAISE, KC_BSLS, OSL(_GT), TO(_GW), XXXXXXX #define _____________________QWERTY_R4_____________________ KC_SPC, RAISE, KC_BSLS, OSL(_GT), TO(_GG), XXXXXXX
/* Raise Layer /* Raise Layer
* *
@ -213,6 +209,52 @@
#define ___________________CONVENIENCE_R3__________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______ #define ___________________CONVENIENCE_R3__________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______
#define ___________________CONVENIENCE_R4__________________ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX #define ___________________CONVENIENCE_R4__________________ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
/* General Game Layer
*
* ,-----------------------------------. ,-----------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |BkSpc|
* |-----------------------------------| |-----------------------------------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |-----------------------------------| |-----------------------------------|
* |Sf/Ec| A | S | D | F | G | | H | J | K | L | ; |Enter|
* |-----------------------------------| |-----------------------------------|
* | Ctl | Z | Alt | X | C |Space| |Space| M | B | . |Nxt L|Rst L|
* `-----------------------------------' `-----------------------------------'
*/
#define ________________General_Game_4x12_L1_______________ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5
#define ________________General_Game_4x12_L2_______________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
#define ________________General_Game_4x12_L3_______________ MC_LSEC, KC_A, KC_S, KC_D, KC_F, KC_G
#define ________________General_Game_4x12_L4_______________ KC_LCTL, KC_Z, KC_LALT, KC_X, KC_C, KC_SPC
#define ________________General_Game_4x12_R1_______________ KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC
#define ________________General_Game_4x12_R2_______________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
#define ________________General_Game_4x12_R3_______________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
#define ________________General_Game_4x12_R4_______________ KC_SPC, KC_M, KC_B, KC_DOT, TO(_CS), TO(_QW)
/* CS:GO Layer
*
* ,-----------------------------------. ,-----------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |BkSpc|
* |-----------------------------------| |-----------------------------------|
* | Tab | Q | W | E | R | T | | Y | 4 | 5 | 6 | |NmLck|
* |-----------------------------------| |-----------------------------------|
* |Shift| A | S | D | F | G | | H | 1 | 2 | 3 |Enter| Esc |
* |-----------------------------------| |-----------------------------------|
* | Ctl | Z | Alt | X | B |Space| |Space| 0 | 0 | . |Nxt L|Rst L|
* `-----------------------------------' `-----------------------------------'
*/
#define ___________________CSGO_4x12_L1____________________ XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_5
#define ___________________CSGO_4x12_L2____________________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
#define ___________________CSGO_4x12_L3____________________ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G
#define ___________________CSGO_4x12_L4____________________ KC_LCTL, KC_Z, KC_LALT, KC_X, KC_B, KC_SPC
#define ___________________CSGO_4x12_R1____________________ KC_6, KC_P7, KC_P8, KC_P9, KC_0, KC_BSPC
#define ___________________CSGO_4x12_R2____________________ KC_Y, KC_P4, KC_P5, KC_P6, XXXXXXX, KC_NLCK
#define ___________________CSGO_4x12_R3____________________ KC_H, KC_P1, KC_P2, KC_P3, KC_PENT, KC_ESC
#define ___________________CSGO_4x12_R4____________________ KC_SPC, KC_P0, KC_P0, KC_PDOT, TO(_QW), TO(_QW)
/* Convenience macros /* Convenience macros
* *
* These are accelerator macros for simplifying declaration of PROGMEM strings * These are accelerator macros for simplifying declaration of PROGMEM strings

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@ -10,21 +10,21 @@
#if defined(AUDIO_ENABLE) || defined(RGBLIGHT_ENABLE) #if defined(AUDIO_ENABLE) || defined(RGBLIGHT_ENABLE)
bool led_update_user(led_t usb_led) { bool led_update_user(led_t new_led) {
static led_t old_usb_led = { static led_t old_led = {
.num_lock = false, .num_lock = false,
.caps_lock = false, .caps_lock = false,
.scroll_lock = false .scroll_lock = false
}; };
if(old_usb_led.caps_lock != usb_led.caps_lock) { if(old_led.caps_lock != new_led.caps_lock) {
usb_led.caps_lock ? on_usb_led_on() : on_usb_led_off(); new_led.caps_lock ? on_usb_led_on() : on_usb_led_off();
} else if(old_usb_led.num_lock != usb_led.num_lock) { } else if(old_led.num_lock != new_led.num_lock) {
usb_led.num_lock ? on_usb_led_on() : on_usb_led_off(); new_led.num_lock ? on_usb_led_on() : on_usb_led_off();
} else if(old_usb_led.scroll_lock != usb_led.scroll_lock) { } else if(old_led.scroll_lock != new_led.scroll_lock) {
usb_led.scroll_lock ? on_usb_led_on() : on_usb_led_off(); new_led.scroll_lock ? on_usb_led_on() : on_usb_led_off();
} }
old_usb_led = usb_led; old_led = new_led;
return true; return true;
} }