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// Netable differences vs. the default firmware for the ErgoDox EZ:
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// 1. The Cmd key is now on the right side, making Cmd+Space easier.
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// 2. The media keys work on OSX (But not on Windows).
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#include "ergodox_ez.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_extras/keymap_german.h"
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#define BASE 0 // default layer
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#define SYMB 1 // symbols
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#define MDIA 2 // media keys
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#define CRSR 3 // media keys
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#define NUMB 4 // number keys
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Basic layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ESC | 1 | 2 | 3 | 4 | 5 |Lctrl | |Rctrl | 6 | 7 | 8 | 9 | 0 | ß |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | TAB | Q | W | E | R | T | CMD | | CMD | Z | U | I | O | P | ü |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | L3 | A | S | D | F | G |------| |------| H | J | K | L | ö | ä/L2 |
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* |--------+------+------+------+------+------| LALT | | RALT |------+------+------+------+------+--------|
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* | LShift |Y/Ctrl| X | C | V | B | | | | N | M | , | . |-/Ctrl| RShift |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* |</L1| ^° |AltShf| Left | Right| | Up | Down | CMD-SHIFT | + | #/L1 |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | L1 | LGui | | Alt |Ctrl/Esc|
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* ,------|------|------| |------+--------+------.
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* | | | Home | | PgUp | | |
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* | Space|Backsp|------| |------| Enter | Space|
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* | |ace | End | | PgDn | | |
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* `--------------------' `----------------------'
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*/
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// If it accepts an argument (i.e, is a function), it doesn't need KC_.
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// Otherwise, it needs KC_*
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[BASE] = KEYMAP( // layer 0 : default
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// left hand
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LCTL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LGUI,
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TG(3), KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_LALT,
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LT(SYMB,KC_GRV), DE_LESS, LALT(KC_LSFT), KC_LEFT,KC_RGHT,
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TG(2), MEH_T(KC_NO),
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KC_HOME,
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KC_SPC,KC_BSPC,KC_END,
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// right hand
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KC_RCTL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_RGUI, KC_Y, KC_U, KC_I, KC_O, KC_P, DE_UE,
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KC_H, KC_J, KC_K, KC_L, KC_SCLN,LT(MDIA,DE_AE),
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KC_RALT,KC_N, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
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KC_UP, KC_DOWN,LGUI(KC_LSFT),KC_RBRC, LT(SYMB,KC_BSLS),
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ALL_T(DE_ACUT), TG(4),
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KC_PGUP,
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KC_PGDN,KC_ENT, KC_SPC
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),
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/* Keymap 1: Symbol Layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | | | ! | ? | | | | | \ | [ | ] | | | # | F12 |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | # | $ | \ | / | . |------| |------| / | ( | ) | { | } | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | ^ | % | | | ~ | | | | & | < | > | " | ' | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | | | | . | ! | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | | | | | |
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* ,------|------|------| |------+------+------.
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* | | | | | | | |
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* | | |------| |------| | |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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// SYMBOLS
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[SYMB] = KEYMAP(
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// left hand
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KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
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KC_TRNS,KC_TRNS,KC_TRNS,DE_EXLM,DE_QST,KC_TRNS,KC_TRNS,
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KC_TRNS,DE_HASH,DE_DLR, DE_BSLS,DE_SLSH,KC_DOT,
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KC_TRNS,KC_TRNS,DE_CIRC,DE_PERC,DE_PIPE,DE_TILD,KC_TRNS,
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KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
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KC_TRNS,KC_TRNS,
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KC_TRNS,
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KC_TRNS,KC_DEL,KC_TRNS,
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// right hand
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KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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KC_TRNS, DE_BSLS, DE_LBRC, DE_RBRC, DE_PIPE, DE_HASH, KC_F12,
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DE_SLSH, DE_LPRN, DE_RPRN, DE_LCBR, DE_RCBR, KC_TRNS,
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KC_TRNS, DE_AMPR, DE_LESS, DE_MORE, DE_DQOT, DE_QUOT, KC_TRNS,
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KC_TRNS,KC_DOT, KC_EXLM, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS
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),
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/* Keymap 2: Media and mouse keys
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | | | | | | | | | | | | | | Play |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | | | MsUp | | | | | | | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | | | | | | | | | | Prev | Next | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | | | | | |
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* ,------|------|------| |------+------+------.
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* | | | | | | |Brwser|
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* | | |------| |------| |Back |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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// MEDIA AND MOUSE
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KEYMAP(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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// right hand
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
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KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_TRNS, KC_TRNS, KC_WBAK
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),
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// Cursor layer
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KEYMAP(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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// right hand
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS
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),
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//number pad
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KEYMAP(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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// right hand
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KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
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KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
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KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
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KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS
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),
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_TAP_TOGGLE(SYMB), // FN1 - Momentary Layer 1 (Symbols)
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[2] = ACTION_LAYER_TAP_TOGGLE(CRSR) // FN2 - Momentary Layer 2 (Cursors)
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch(id) {
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case 0:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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} else {
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unregister_code(KC_RSFT);
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}
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break;
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}
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return MACRO_NONE;
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};
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// Runs just one time when the keyboard initializes.
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void * matrix_init_user(void) {
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};
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// Runs constantly in the background, in a loop.
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void * matrix_scan_user(void) {
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uint8_t layer = biton32(layer_state);
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ergodox_board_led_off();
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ergodox_right_led_1_off();
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ergodox_right_led_2_off();
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ergodox_right_led_3_off();
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switch (layer) {
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// TODO: Make this relevant to the ErgoDox EZ.
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case 1:
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ergodox_right_led_1_on();
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break;
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case 2:
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ergodox_right_led_2_on();
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break;
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case 3:
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ergodox_right_led_3_on();
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break;
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case 4:
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ergodox_right_led_1_on();
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ergodox_right_led_3_on();
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ergodox_board_led_on();
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break;
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default:
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// none
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break;
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}
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};
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Binary file not shown.
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@ -0,0 +1,27 @@
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#Ergodox EZ für OSX
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Dies ist nur ein kleiner Tweak der bestehenden firmware für das ErgoDox-EZ-Keyboard. Leider passte das layout nicht wirklich für OSX, deswegen habe ich einige Anpassungen gemacht. Dabei wurden folgende features umgesetzt:
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- Die Umlaute sollten an einigermassen sinnvollen Plätzen liegen
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- der Umstieg sollte dadurch erleichtert werden, dass einige Tasten an ihren "normalen" Platz zurückgewandert sind. Z.B. ESC, Tab,...
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- die Leertaste lässt sich jetzt mit beiden Daumen bedienen
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- die CMD- und Alt-Tasten sind in der Mitte einfach erreichbar.
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- es gibt eine neue Layer für die Nutzung der Cursortasten, dort sind sie etwas einfacher angeordnet und sind z.B. auch für Spiele nutzbar
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- Die Symbollayer wurde dahingehend angepasst, dass die klammern, etc nun auf beiden hälften der Tastatur zu finden sind
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- der Zehnerblock wurde in eine eigene Layer umgezogen
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- die Meh und Hyper-Tasten wurden in die Daumenblöcke umgezogen
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------------------------------
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# ErgoDox EZ for OSX
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This is only a little tweak of the existing default layout for the ErgoDox keyboard. Unfortunately the default layout did not work well with german OSX, so I created som adjustments. These were the features added and changed:
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- the umlaut-keys should be at their useful place more or less
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- the switching should be made more easy so some other keys (like tab, esc) were moved to their default place
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- the space key can now be used with both hands
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- the CMD- and ALT-Keys moved to the middle, can be reached more easily.
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- there is a new layer for using the cursor-keys, placed like on the default keyboard. This makes them useable for games also
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- the symbollayer now has only symbols
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- the number block was moved to a special layer
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- meh and hyper went down to the thumb block
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