Added readme, fixed eql vs plus
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# 333fred's Nyquist Layout
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This nyquist layout is based on my Ergodox Infinity Layout, which is [here](../../../ergodox/keymaps/333fred/README.md). It doesn't have all of my VS extensions, as I have my nyquist at home, not at work.
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## Layers
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### QWERTY
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The shift modifiers on this layer all use OSM to allow for quick single capitalization. Press and hold F to go to the VIM movement layer. Layer is also a one-shot layer toggle, and can be held down to type multiple characters on the Lower layer. Game is a regular toggle layer.
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```
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Qwerty
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,-----------------------------------------------------------------------------------.
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| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
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|------+------+------+------+------+-------------+------+------+------+------+------|
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| Esc | A | S | D |LTVIMF| G | H | J | K | L | ; | " |
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|------+------+------+------+------+------|------+------+------+------+------+------|
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| Shift| Z | X | C | V | B | N | M | , | . |/ Ctrl| Shift|
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| Ctrl | Alt | F4 | GUI |Lower | Bksp | Spc | Ent | Alt | = | Game | Del r
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`-----------------------------------------------------------------------------------'
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```
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### Lower
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My symbol and numpad layer. APscr is a macro that sends ALT+PRSC, to take a screenshot of the current application.
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```
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Lower
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,-----------------------------------------------------------------------------------.
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| Caps | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
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|------+------+------+------+------+-------------+------+------+------+------+------|
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| | ! | @ | ( | ) | | | 7 | 8 | 9 | * | ) | F12 |
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|------+------+------+------+------+-------------+------+------+------+------+------|
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| | # | $ | { | } | ` | 4 | 5 | 6 | + | } | | |
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|------+------+------+------+------+------|------+------+------+------+------+------|
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| APscr| % | ^ | [ | ] | ~ | 1 | 2 | 3 | \ | Vol- | Vol+ |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| Pscr | | | | | | 0 | . | = | Prev | Next | Play |
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`-----------------------------------------------------------------------------------'
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```
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### VIM Movement
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Pressing and holding F moves to this layer, which turns hjkl into vim movement keys. a and d are macros which send WIN+Left and WIN+Right, respectively. Shift and CTRL have been remapped for ease of selecting text.
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```
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Vim Movement (Hold down F)
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,-----------------------------------------------------------------------------------.
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|------+------+------+------+------+------+------+------+------+------+------+------|
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| | DLeft|DRight| LCTRL| | | Left | Down | Up | Right| | |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| | | | | LShft| | | | | | | |
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`-----------------------------------------------------------------------------------'
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```
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### Gaming
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This layer is designed for playing games. All one-shot modification has been turned off, and the common game controls keys have been moved around for easier access.
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```
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Gaming mode (Raise)
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All one-shot mods are disabled on this layer
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,-----------------------------------------------------------------------------------.
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| ESC | | | | | | | | | | | |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| CTRL | | | | F | | | | | | | |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| Shift| Z | | | | | | | | | | |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| Enter| | | | Alt | Spc | Left | Up | Down | Right| | |
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`-----------------------------------------------------------------------------------'
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```
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@ -39,7 +39,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \
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KC_ESC, KC_A, KC_S, KC_D, LT(_VIM, KC_F), KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_ESC, KC_A, KC_S, KC_D, LT(_VIM, KC_F), KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RCTL_T(KC_SLSH), OSM(MOD_RSFT), \
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OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RCTL_T(KC_SLSH), OSM(MOD_RSFT), \
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KC_LCTL, KC_LALT, KC_F4, KC_LGUI, OSL(_LOWER), KC_BSPC, KC_SPC, KC_ENT, KC_RALT, KC_PLUS, TG(_GAME), KC_DEL \
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KC_LCTL, KC_LALT, KC_F4, KC_LGUI, OSL(_LOWER), KC_BSPC, KC_SPC, KC_ENT, KC_RALT, KC_EQL, TG(_GAME), KC_DEL \
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),
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),
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/* Lower
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/* Lower
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