[Keymap] niclake - Keymap updates - Boardwalk updates & DZ60 create (#13245)
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@ -37,7 +37,7 @@ enum custom_keycodes {
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#define FN MO(_FN)
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#define NUM TT(_NUM)
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#define ADJ MO(_ADJ)
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#define MACWIN AG_TOGG
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#define MACWIN MAGIC_TOGGLE_ALT_GUI
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#define RGB_ON RGB_MODE_PLAIN
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -128,7 +128,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* ADJUST + RGB Control
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* .-----------------------------------------------------------------------------------------------------------------------------.
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* | | Static | Breath | Rainbw | Swirl | Gradnt | Test | | | | | | | |
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* | | Static | Breath | Rainbw | Swirl | Gradnt | Twnkle | Test | | | | | | |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
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* | | On/Off | ModeUp | Hue Up | Sat Up | Val Up | | | | | | | RESET | |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
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@ -140,11 +140,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* '-----------------------------------------------------------------------------------------------------------'
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*/
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[_ADJ] = LAYOUT_ortho_hhkb(
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_______, RGB_ON, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_G, RGB_M_T, _______, _______, _______, _______, _______, _______, _______,
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_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, RESET, _______,
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_______, MACWIN, _______, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, COLEMAK, QWERTY, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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XXXXXXX, RGB_ON, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_G, RGB_M_TW, RGB_M_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX,
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XXXXXXX, MACWIN, XXXXXXX, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, COLEMAK, QWERTY, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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)
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};
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@ -0,0 +1,18 @@
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/*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define TAPPING_TOGGLE 2
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@ -0,0 +1,82 @@
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/*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum layer_names {
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_BASE,
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_QWERTY,
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_FN,
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_ADJ
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};
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enum custom_keycodes {
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COLEMAK = SAFE_RANGE,
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QWERTY,
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FN,
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ADJ,
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MACWIN
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};
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#define COLEMAK DF(_BASE)
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#define QWERTY DF(_QWERTY)
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#define RAISE MO(_RAISE)
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#define LOWER MO(_LOWER)
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#define ADJUST TT(_ADJUST)
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#define MACWIN MAGIC_TOGGLE_ALT_GUI
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#define RGB_ON RGB_MODE_PLAIN
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#define RGB_TW RGB_MODE_TWINKLE
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS,
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FN, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(1), KC_RCTL
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),
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[_QWERTY] = LAYOUT(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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FN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, LOWER, KC_RCTL
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),
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[_RAISE] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL,
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_______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, _______, _______, _______,
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_______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, KC_HOME, _______, KC_END, _______, KC_CAPS,
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_______, _______, _______, _______, _______, _______, ADJUST, _______
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),
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[_LOWER] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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ADJUST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT(
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XXXXXXX, RGB_ON, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_G, RGB_M_TW, RGB_M_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET,
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ADJUST, MACWIN, XXXXXXX, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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)
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};
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@ -0,0 +1,12 @@
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# Nic Lake's DZ60 Layout
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This is Nic's DZ60 layout.
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- Colemak base layer w/ QWERTY support
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- Caps -> FN
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- Bottom row set up for Mac usage (use `MACWIN`/`AG_TOGG` to toggle)
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- Latching Numpad layer for data entry
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- Uses [Space Cadet shift keys](https://docs.qmk.fm/#/feature_space_cadet?id=usage)
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- Experimenting with [Home Row Mods](https://precondition.github.io/home-row-mods)
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![Nic's DZ60 Layout](https://i.imgur.com/Lmw08LT.jpg)
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@ -0,0 +1,3 @@
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COMMAND_ENABLE = no
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RGBLIGHT_ENABLE = yes
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BOOTMAGIC_ENABLE = full
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