[Keyboard] add rocketkeyboards mercury65 (#20811)

Co-authored-by: jack <0x6a73@protonmail.com>
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drewpyun 2023-07-11 11:51:48 -04:00 committed by GitHub
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commit 7f9653c1c8
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{
"keyboard_name": "mercury65",
"maintainer": "Drewkeys",
"manufacturer": "RocketKeyboards",
"processor": "atmega32u4",
"bootloader": "atmel-dfu",
"diode_direction": "COL2ROW",
"url": "https://www.rocketkeyboards.com/collections/mercury65/products/gb-mercury65-keyboard",
"usb": {
"vid": "0xDE43",
"pid": "0x1034",
"device_version": "0.0.1"
},
"features": {
"bootmagic": true,
"extrakey": true,
"mousekey": true,
"nkro": true
},
"matrix_pins": {
"cols": ["B0", "B1", "B2", "B3", "B7", "D1", "D2", "D3", "D7", "B4", "B5", "B6", "C6", "C7", "F7", "F6", "F5"],
"rows": ["D5", "D4", "D6", "D0", "E6"]
},
"layouts": {
"LAYOUT": {
"layout": [
{"matrix": [0, 0], "label":"`", "x":0, "y":0},
{"matrix": [0, 1], "label":"!", "x":1, "y":0},
{"matrix": [0, 2], "label":"@", "x":2, "y":0},
{"matrix": [0, 3], "label":"#", "x":3, "y":0},
{"matrix": [0, 4], "label":"$", "x":4, "y":0},
{"matrix": [0, 5], "label":"%", "x":5, "y":0},
{"matrix": [0, 6], "label":"^", "x":6, "y":0},
{"matrix": [0, 7], "label":"&", "x":7, "y":0},
{"matrix": [0, 8], "label":"*", "x":8, "y":0},
{"matrix": [0, 9], "label":"(", "x":9, "y":0},
{"matrix": [0, 10], "label":")", "x":10, "y":0},
{"matrix": [0, 11], "label":"_", "x":11, "y":0},
{"matrix": [0, 12], "label":"+", "x":12, "y":0},
{"matrix": [0, 13], "label":"Del", "x":13, "y":0},
{"matrix": [0, 14], "label":"Bsp", "x":14, "y":0},
{"matrix": [1, 0], "label":"Tab", "x":0, "y":1, "w":1.5},
{"matrix": [1, 2], "label":"Q", "x":1.5, "y":1},
{"matrix": [1, 3], "label":"W", "x":2.5, "y":1},
{"matrix": [1, 4], "label":"E", "x":3.5, "y":1},
{"matrix": [1, 5], "label":"R", "x":4.5, "y":1},
{"matrix": [1, 6], "label":"T", "x":5.5, "y":1},
{"matrix": [1, 7], "label":"Y", "x":6.5, "y":1},
{"matrix": [1, 8], "label":"U", "x":7.5, "y":1},
{"matrix": [1, 9], "label":"I", "x":8.5, "y":1},
{"matrix": [1, 10], "label":"O", "x":9.5, "y":1},
{"matrix": [1, 11], "label":"P", "x":10.5, "y":1},
{"matrix": [1, 12], "label":"{", "x":11.5, "y":1},
{"matrix": [1, 13], "label":"}", "x":12.5, "y":1},
{"matrix": [1, 14], "label":"|", "x":13.5, "y":1, "w":1.5},
{"matrix": [1, 16], "label":"PgUp", "x":15.5, "y":1},
{"matrix": [2, 0], "label":"Caps Lock", "x":0, "y":2, "w":1.75},
{"matrix": [2, 2], "label":"A", "x":1.75, "y":2},
{"matrix": [2, 3], "label":"S", "x":2.75, "y":2},
{"matrix": [2, 4], "label":"D", "x":3.75, "y":2},
{"matrix": [2, 5], "label":"F", "x":4.75, "y":2},
{"matrix": [2, 6], "label":"G", "x":5.75, "y":2},
{"matrix": [2, 7], "label":"H", "x":6.75, "y":2},
{"matrix": [2, 8], "label":"J", "x":7.75, "y":2},
{"matrix": [2, 9], "label":"K", "x":8.75, "y":2},
{"matrix": [2, 10], "label":"L", "x":9.75, "y":2},
{"matrix": [2, 11], "label":":", "x":10.75, "y":2},
{"matrix": [2, 12], "label":"@", "x":11.75, "y":2},
{"matrix": [2, 13], "label":"ISO", "x":12.75, "y":2},
{"matrix": [2, 14], "label":"Enter", "x":13.75, "y":2, "w":1.25},
{"matrix": [2, 16], "label":"Home", "x":15.5, "y":2},
{"matrix": [3, 0], "label":"Shift", "x":0, "y":3, "w":1.25},
{"matrix": [3, 1], "label":"\\", "x":1.25, "y":3},
{"matrix": [3, 2], "label":"Z", "x":2.25, "y":3},
{"matrix": [3, 3], "label":"X", "x":3.25, "y":3},
{"matrix": [3, 4], "label":"C", "x":4.25, "y":3},
{"matrix": [3, 5], "label":"V", "x":5.25, "y":3},
{"matrix": [3, 6], "label":"B", "x":6.25, "y":3},
{"matrix": [3, 7], "label":"N", "x":7.25, "y":3},
{"matrix": [3, 8], "label":"M", "x":8.25, "y":3},
{"matrix": [3, 9], "label":"<", "x":9.25, "y":3},
{"matrix": [3, 10], "label":">", "x":10.25, "y":3},
{"matrix": [3, 11], "label":"?", "x":11.25, "y":3},
{"matrix": [3, 13], "label":"Shift", "x":12.25, "y":3, "w":1.75},
{"matrix": [3, 14], "label":"End", "x":15.5, "y":3},
{"matrix": [3, 16], "label":"\u2191", "x":14.25, "y":3.25},
{"matrix": [4, 0], "label":"Ctrl", "x":0, "y":4, "w":1.25},
{"matrix": [4, 1], "label":"Win", "x":1.25, "y":4, "w":1.25},
{"matrix": [4, 2], "label":"Alt", "x":2.5, "y":4, "w":1.25},
{"matrix": [4, 6], "x":3.75, "y":4, "w":6.25},
{"matrix": [4, 10], "label":"AltGr", "x":10, "y":4, "w":1.25},
{"matrix": [4, 11], "label":"Win", "x":11.25, "y":4, "w":1.25},
{"matrix": [4, 13], "label":"\u2190", "x":13.25, "y":4.25},
{"matrix": [4, 14], "label":"\u2193", "x":14.25, "y":4.25},
{"matrix": [4, 15], "label":"\u2192", "x":15.25, "y":4.25}]
}
}
}

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/* Copyright 2023 Drewkeys
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base https://i.imgur.com/viQdtbB.png */
[_BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(1), KC_RGUI, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN] = LAYOUT(
QK_BOOT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSLS, KC_BSPC,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
)
};

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/* Copyright 2023 Drewkeys
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN1
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base https://i.imgur.com/viQdtbB.png */
[_BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(1), KC_RGUI, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN1] = LAYOUT(
QK_BOOT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSLS, KC_BSPC,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
)
};

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VIA_ENABLE = yes

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# Mercury65
![Mercury65](https://i.imgur.com/rjfARj3h.jpeg)
*65% Form Factor with a Separated Arrow Cluster used for Mercury65*
* Keyboard Maintainer: [Drewkeys](https://github.com/drewpyun)
* Hardware Supported: Made specifically for Mercury65, 65% hotswap supported
* Hardware Availability: https://www.rocketkeyboards.com/collections/mercury65/products/gb-mercury65-keyboard
Make example for this keyboard (after setting up your build environment):
make drewkeys/mercury65:default
Flashing example for this keyboard:
make drewkeys/mercury65:default:flash
## Bootloader
Resetting Board: Press the button on the PCB next to the spacebar to soft reset the board to reflash (bootloader mode).
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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