Update more `DRIVER_LED_TOTAL` defines to `RGB_MATRIX_LED_COUNT` (#19089)

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Ryan 2022-11-16 05:59:09 +11:00 committed by GitHub
parent 5dabc1b387
commit 81a6407dca
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13 changed files with 9 additions and 17 deletions

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@ -62,7 +62,7 @@
/* RGB matrix support. */
#ifdef RGB_MATRIX_ENABLE
# define SPLIT_TRANSPORT_MIRROR
# define DRIVER_LED_TOTAL RGBLED_NUM
# define RGB_MATRIX_LED_COUNT RGBLED_NUM
# define RGB_MATRIX_SPLIT RGBLED_SPLIT
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
# define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS

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@ -23,7 +23,7 @@
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8

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@ -23,7 +23,7 @@
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8

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@ -23,7 +23,7 @@
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8

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@ -16,8 +16,6 @@
*/
#pragma once
#ifdef RGB_MATRIX_ENABLE
# define RGBLED_NUM 54 // Number of LEDs
# define DRIVER_LED_TOTAL RGBLED_NUM
# define RGB_MATRIX_SPLIT \
{ 27, 27 }
//# define SPLIT_TRANSPORT_MIRROR
@ -26,7 +24,7 @@
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8

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@ -61,7 +61,7 @@
#define RGB_MATRIX_VAL_STEP 8
#define RGB_MATRIX_SPD_STEP 10
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define ENABLE_RGB_MATRIX_SOLID_SPLASH

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@ -73,7 +73,7 @@ const uint16_t PROGMEM keymaps[_END][MATRIX_ROWS][MATRIX_COLS] = {
#ifdef UNDERGLOW_DISABLE
void keyboard_pre_init_user(void) {
for (int key_id = 0; key_id < DRIVER_LED_TOTAL; key_id++ ) {
for (int key_id = 0; key_id < RGB_MATRIX_LED_COUNT; key_id++ ) {
if (g_led_config.flags[key_id] == LED_FLAG_UNDERGLOW) {
g_led_config.flags[key_id] = LED_FLAG_NONE;
}

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@ -15,5 +15,4 @@
// RGB configuration
#define RGB_MATRIX_LED_COUNT 40
#define RGBLED_NUM 40 // TBD: Once convergence with these defines occurs, remove.
#define DRIVER_LED_TOTAL 40 // TBD: Once convergence with these defines occurs, remove.
#define RGBLED_NUM 40

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@ -21,8 +21,7 @@
// #define RGB_DI_PIN D1
#define DRIVER_LED_TOTAL 16
#define RGB_MATRIX_LED_COUNT DRIVER_LED_TOTAL
#define RGB_MATRIX_LED_COUNT 16
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
#define RGB_MATRIX_DISABLE_KEYCODES
#define RGB_DISABLE_WHEN_USB_SUSPENDED

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@ -35,7 +35,6 @@
# define RGB_DI_PIN B4
# define RGBLED_NUM 1
# define DRIVER_LED_TOTAL RGBLED_NUM
# define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL

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@ -33,7 +33,6 @@
# define RGB_DI_PIN A8
# define RGBLED_NUM 12
# define DRIVER_LED_TOTAL RGBLED_NUM
# define RGBLIGHT_SLEEP
# define RGBLIGHT_VAL_STEP 5
# define RGBLIGHT_LIMIT_VAL 200

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@ -30,7 +30,6 @@
# define RGB_DI_PIN A7
# define RGBLED_NUM 4
# define DRIVER_LED_TOTAL RGBLED_NUM
# define RGBLIGHT_LIMIT_VAL 180
# define RGBLIGHT_EFFECT_BREATHING

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@ -31,7 +31,6 @@
# define RGB_DI_PIN B5
# define RGBLED_NUM 1
# define DRIVER_LED_TOTAL RGBLED_NUM
# define RGBLIGHT_LAYERS
# define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF